Silencer said:
This just hit me: The Mayor of Quincy names him a "war hero".
What war? The human-supermutant war?
Could be any number of numerous conflicts as part of the every day grind of survival. It's one thing that bugs me about the Fallout universe, the catagorising everyone into groups. Raiders, Civilians, Tribals etc. It's more likely that while there are some nomadic tribes and gangs, each community would just as likely raid each other at the first sign of weakness and other than places like Vault city the average citizen of the wastes would be at varying degrees of tribalness.
Baboon said:
Probably just another FoT canon inconsistency. Just like finding fresh, albeit torn to pieces, corpses dressed in vault jumpsuits in the old military base with all the Timmy tribals outside. I'm not a mortician, but I'd say a corpse has pretty much turned into dust and bones after a 150 years or so, which is when Tactics takes place.
That could be put down to lack of graphical options, there's no skeletal death, other than the one sprite the headless corpse in vault 0, or they were intending it to look like others had tried to access the outpost before you.
Baboon said:
Unless, of course, that military base just opened. Unlikely, since the tribals had settled above ground.
That base had been abandoned for years by the looks of it, probably the tribals were descended from the original occupants. The text of the Elder doesn't rule out that others have come seeking the secrets of the base before you.
Ripper said:
Also the charred pocked marks in St Louis definitely has to be the work of at least mortars and i doubt the muties had such weapons. And they looked too fresh if those markings dated since the Great War (I mean blowing sand would have covered those pot holes after 150 years).
The mutants were originally going to have mortars, in fact there's an unused mortar sprite included with the game, they probably didn't have time to get a mortar working, likewise in a later mission, probably Cheyenne Mountain you were meant to be able to call in artillery support.
If you really want an inconsistancy, why in the Cold Water mission are there still burning oildrums, and lamps? Would the robots really need the light and wouldn't they use arc lights and portable lamps (which there are sprites for, if broken) unlike the Great Bend mission there's no humans still around, and the robots have been there for a while to erect the generators and complex.