Karmeck said:Why is not anyone re-making Fallut 1/2 right now using this thing?
Because somebody would have to rewrite every single script or make FIFE understand Fallout scripts (I'm not even sure what would be easier).
Karmeck said:Why is not anyone re-making Fallut 1/2 right now using this thing?
Dead-Inside said:From my point of view adding support for Fallout scrips would take a lot less time.
Dead-Inside said:However, modding Fallout scrips takes time like no other. Rather you wrote a converter to something simpler, non idiotic and non stone age.
As I lack the skills and programs to do this, I'm not going to. But with the knowledge I do have I can't imagine it would be that hard to do either.
Textures?Karmeck said:why not skip the script part and "just" replace all the textures in the original game instead?
I think as soon as a somewhat stable API is provided by FIFE, there could be at least a Fallout >> FIFE script converter that produces raw scripts that still need to be cleaned up of course. This would help to save at least a lot of work by automating parts of the process.Karel said:Karmeck said:Why is not anyone re-making Fallut 1/2 right now using this thing?
Because somebody would have to rewrite every single script or make FIFE understand Fallout scripts (I'm not even sure what would be easier).
Continuum said:
Notes:
- images are converted to FRM,
- versions with body "hanging" are animated (You can change FPS rate in Frame Animator, I set it to 3),
- each version is rendered from both directions (SE and SW),
- I've included original renders (don't convert them to FRM!).
I was too lazy to make each hibernator (for each direction) more unique, maybe I'll do it some other time...
Hibernators Pack v1.0