FIFE - open source RPG engine with Fallout support

Karmeck said:
Why is not anyone re-making Fallut 1/2 right now using this thing?

Because somebody would have to rewrite every single script or make FIFE understand Fallout scripts (I'm not even sure what would be easier).
 
From my point of view adding support for Fallout scrips would take a lot less time.

However, modding Fallout scrips takes time like no other. Rather you wrote a converter to something simpler, non idiotic and non stone age.

As I lack the skills and programs to do this, I'm not going to. But with the knowledge I do have I can't imagine it would be that hard to do either.
 
Dead-Inside said:
From my point of view adding support for Fallout scrips would take a lot less time.

From your point of view read something about compilers and try to create a parser for an extremely simple uncompiled (or runtime compiled) script. A lot of work. Now do the same for Fallout scripts...

Dead-Inside said:
However, modding Fallout scrips takes time like no other. Rather you wrote a converter to something simpler, non idiotic and non stone age.

As I lack the skills and programs to do this, I'm not going to. But with the knowledge I do have I can't imagine it would be that hard to do either.

OK, everybody would love to see Fallout understand Python or Lua scripts. Unfortunately, nobody has the source code for Fallout, so it's not possible.
 
Karel said:
Karmeck said:
Why is not anyone re-making Fallut 1/2 right now using this thing?

Because somebody would have to rewrite every single script or make FIFE understand Fallout scripts (I'm not even sure what would be easier).
I think as soon as a somewhat stable API is provided by FIFE, there could be at least a Fallout >> FIFE script converter that produces raw scripts that still need to be cleaned up of course. This would help to save at least a lot of work by automating parts of the process.
 
It's update time!

It was pretty quiet in the last weeks. One reason were the number of university tasks but another factor was my personal lazyness and lethargy caused by the holiday period. Now FIFE is back with yet another news update :-)

Here is a nifty new screenshot of the currently work in progress editor tool:


Furthermore our latest blog post covers the latest issues we encountered but also progress reports from the audio module, editor development and pather front.

You can check out the whole news update at the FIFE developer blog:
Time for heroes - yet another FIFE blog update

Last but not least: we're of course still trying to recruit new developers for the project :-) Don't be shy and visit us at our developer IRC channel.
 
Hi Barra,

I thought you might be interested in this new artwork that Contiuum has made. He has also rendered the files as PNG for use with FIFE

Continuum said:
previewiv7.gif


Notes:
- images are converted to FRM,
- versions with body "hanging" are animated (You can change FPS rate in Frame Animator, I set it to 3),
- each version is rendered from both directions (SE and SW),
- I've included original renders (don't convert them to FRM!).



I was too lazy to make each hibernator (for each direction) more unique, maybe I'll do it some other time...


Hibernators Pack v1.0
 
Thanks for the pointer Wild_Qwerty, they look really impressive :clap:

I'll give them a test as soon as I got some time on my hands (hopefully at Sunday) and posts some screenshots with them afterwards.
 
It's update time again :-) three weeks have passed since our last official blog update and we're glad that we can report to have made several steps forward in this time.

To just summarize the most important points:
- We decided to revive the island_demo concept from the 2007.1 release and ship a island_demo like game with future FIFE releases
- View code changes to improve performance and resolve z-order issues
- Floating text renderer support for map instances
- VFS improvements for editor tool
- Vastly improved pychan extension
- FIFE documentation server with fresh doxygen, epydoc documentation generated on a daily basis; live IRC logs for developers
- Tweaked FIFE forums design
- Fresh blood on the team: two new programmers, one additional project manager
- New precompiled Win32 SVN snapshot available

Feel free to give the whole detailed blog update a read here:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/01/28/17.22

In case you're just interested in fancy screenshots we got something for you as well. Here is a list of all new screenshots that are shown in the update:
Floating text support:


Continuum graphics pack: 45° rotation:


Continuum graphics pack: 135° rotation:


Continuum graphics pack: 225° rotation:


Continuum graphics pack: 315° rotation:


Continuum graphics pack: playing around with rotation, tilt and zoom parameters:


Last but not least: here is the download link for the mentioned new SVN snapshot for Win32:
http://members.fifengine.de/bin/FIFE_r2057_win32.exe
 
Good news :D

The floating text is nice.

What is this "Continuum graphics pack" btw?
I googled but did not find anything so far.
 
Thanks for info and link.
I was thinking about porting it to PSP, 222Mhz (max. 333Mhz).
I am fairly poor programmer with very little free time but hopefully will take a look at it some time in future. That;s a lot of programming though :/
 
You should try the island_demo client from our SVN. If you expect for something you can play with please don't download it yet. While it might look sweet and naive like candy against the post-apoc world of fallout, it already shares a few characteristics with the latter. We don't have a dialogue & inventory system yet, but that's hopefully coming in 2008.1 or .2 release.

There is a certain teaser trailer coming your way. Maybe you will see it today or tomorrow, when the guys distribute the new release build. I hope mvBarracuda wont fire me for blabbering about it here :lol: .
 
Thanks you for help, well hole concept of porting F2 is bit too serious for me, I don't have expected skills even to set up project properly (as I have very little skills in rogramming many languages but mostly in already-set-up enviroment). The main idea is to have all .dat files from F2 and port will be reading those files. Generally I only have to write app without graphics/scripts/animations.
Of course I will start with island examples and am also gathered some other people who can programme.
 
Back
Top