UniversalWolf
eaten by a grue.
I had never played Gothic before, and didn't know anything about it, but on a whim I downloaded the demo. I have a few observations.
First, the game world is immediately recognizable as having connections to some Robert Heinlein fiction. Heinlein wrote several stories about a prison-land called Coventry that was divided from the rest of society by an energy barrier, and divided internally into three factions. That caught my interest right away, since I've always thought Coventry would make a good RPG setting.
Second, I've had it in my mind for a few months (ever since I tried out one of the new Tomb Raider games) that a third-person perspective 3D game could be an excellent base for a role-playing game - and here it is. Gothic seems to be close to what I was thinking. This type of system has a lot to recommend it in terms of allowing climbing, swimming, and other interactions with the game world - things that other RPGs (like NWN) are conspicuously unable to do.
One thing Gothic seems to share with other third-person perspective games I've played (including Tomb Raider) is bad combat. Aiming properly from that point-of-view is difficult unless you impose artificial aids into the system that generally make it too easy. Or at least they make it feel synthetic.
It strikes me that a turn-based combat system (something similar to the Temple of Elemental Evil combat system, perhaps) could be very effective in a third-person 3D game.
In any case, I'm finding the Gothic 1 demo interesting so far, even if it's old news to many of you.
First, the game world is immediately recognizable as having connections to some Robert Heinlein fiction. Heinlein wrote several stories about a prison-land called Coventry that was divided from the rest of society by an energy barrier, and divided internally into three factions. That caught my interest right away, since I've always thought Coventry would make a good RPG setting.
Second, I've had it in my mind for a few months (ever since I tried out one of the new Tomb Raider games) that a third-person perspective 3D game could be an excellent base for a role-playing game - and here it is. Gothic seems to be close to what I was thinking. This type of system has a lot to recommend it in terms of allowing climbing, swimming, and other interactions with the game world - things that other RPGs (like NWN) are conspicuously unable to do.
One thing Gothic seems to share with other third-person perspective games I've played (including Tomb Raider) is bad combat. Aiming properly from that point-of-view is difficult unless you impose artificial aids into the system that generally make it too easy. Or at least they make it feel synthetic.
It strikes me that a turn-based combat system (something similar to the Temple of Elemental Evil combat system, perhaps) could be very effective in a third-person 3D game.
In any case, I'm finding the Gothic 1 demo interesting so far, even if it's old news to many of you.