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Guest
Guest
Summary: The use of a 3D engine in Fallout 3 is premature, given that:
1. Implementation of a new 3D engine would increase development time, increase buginess, and reduce the overall quality and open endedness that makes Fallout 1 and 2 so enjoyable.
2. Many of the problems with the existing Fallout engine can be easily alleviated with simple programming tweaks.
You've read the message board, and views tend to swing this way and that. But does Fallout 3 need to be Fallout 3D?
3D will make for lovely graphics, says 50% of you. 2D will make for wonderful graphics, says the other half or so. But if we can't have both, where should the balance lie?
Yes 3D is lovely, imagine being able to zoom in to see yourself (the Wanderer), or nubile NPCs full size, picture being able to see all those hidden goodies without having to look by simply rotating the view, imagine the immersiveness, the feel of really "being there". But wait, there's more!
Imagine the WAIT. A new 3D engine will increase cost and more importantly, increase the time it takes for the Programming team to develop Fallout 3. Imagine the wait as you try and play this new Graphical Behemoth on your 1Ghz PC which by release date will be rather laughable and painfully slow. Picture the smaller size of the game world, with all those 3D textures and models taking up valuable CD space that could have been devoted to greater levels of NPC interaction and map exploration.
Imagine the BUGS. A new engine will require more programming time spent on the new engine and tons more code, instead of tweaking and finetuning interaction and gameplay. One can think of many HORRIBLE RPGs that have sought to go down this road. Consider Daggerfall and Descent to Undermountain to name two. Of course, if fallout 2 v1.0 was buggy, imagine F3 v1.0. Horrible...
Yes, the Fallout Engine is not perfect: here are some tweaks to alleviate this. That's what Fallout 3 needs: TWEAKS... so start tweaking. Begin with your nose, then move on tweak other parts of your body if need be.. then some tweaks for Fallout 3 maybe..
1. "Difficulties in interacting around hidden corners due to the isometric perspective" First: F3 players should be able to change the size of the view bubble surrounding their head when they move "behind" a wall etc. So you can adjust it from nothing (so you can easily open a door that the bubble would otherwise hide, or to give an accurate overhead view) to Full size (so you can see the entire floor of the room you are in. Second: use mirroring to enable a second isometric view (as if the old view had been rotated 90 degrees).
2. "The 2D engine is bland" Sick and tired of seeing all those identical bookshelves? A set of 50 or so, say, bookshelves in bitmap form would take up far less room on the F3 CD than 50 or so 3D models with textures. So the solution is more 2D.
3. 2D not as realistic as 3D, so I will only buy Fallout 3 if it's 3D. Liar! Open ended games such as the Fallout series will demad a tradeoff right at the start -- so more graphical realism at the cost of realism in other departments like dialogue, graphical variety etc. Greater graphical realism also raises censorship issues.
Merlin Jones PhD
1. Implementation of a new 3D engine would increase development time, increase buginess, and reduce the overall quality and open endedness that makes Fallout 1 and 2 so enjoyable.
2. Many of the problems with the existing Fallout engine can be easily alleviated with simple programming tweaks.
You've read the message board, and views tend to swing this way and that. But does Fallout 3 need to be Fallout 3D?
3D will make for lovely graphics, says 50% of you. 2D will make for wonderful graphics, says the other half or so. But if we can't have both, where should the balance lie?
Yes 3D is lovely, imagine being able to zoom in to see yourself (the Wanderer), or nubile NPCs full size, picture being able to see all those hidden goodies without having to look by simply rotating the view, imagine the immersiveness, the feel of really "being there". But wait, there's more!
Imagine the WAIT. A new 3D engine will increase cost and more importantly, increase the time it takes for the Programming team to develop Fallout 3. Imagine the wait as you try and play this new Graphical Behemoth on your 1Ghz PC which by release date will be rather laughable and painfully slow. Picture the smaller size of the game world, with all those 3D textures and models taking up valuable CD space that could have been devoted to greater levels of NPC interaction and map exploration.
Imagine the BUGS. A new engine will require more programming time spent on the new engine and tons more code, instead of tweaking and finetuning interaction and gameplay. One can think of many HORRIBLE RPGs that have sought to go down this road. Consider Daggerfall and Descent to Undermountain to name two. Of course, if fallout 2 v1.0 was buggy, imagine F3 v1.0. Horrible...
Yes, the Fallout Engine is not perfect: here are some tweaks to alleviate this. That's what Fallout 3 needs: TWEAKS... so start tweaking. Begin with your nose, then move on tweak other parts of your body if need be.. then some tweaks for Fallout 3 maybe..
1. "Difficulties in interacting around hidden corners due to the isometric perspective" First: F3 players should be able to change the size of the view bubble surrounding their head when they move "behind" a wall etc. So you can adjust it from nothing (so you can easily open a door that the bubble would otherwise hide, or to give an accurate overhead view) to Full size (so you can see the entire floor of the room you are in. Second: use mirroring to enable a second isometric view (as if the old view had been rotated 90 degrees).
2. "The 2D engine is bland" Sick and tired of seeing all those identical bookshelves? A set of 50 or so, say, bookshelves in bitmap form would take up far less room on the F3 CD than 50 or so 3D models with textures. So the solution is more 2D.
3. 2D not as realistic as 3D, so I will only buy Fallout 3 if it's 3D. Liar! Open ended games such as the Fallout series will demad a tradeoff right at the start -- so more graphical realism at the cost of realism in other departments like dialogue, graphical variety etc. Greater graphical realism also raises censorship issues.
Merlin Jones PhD