RE: Fallout 3D or not 3D?????
>Yet you seem easily confused as to wether or not Diablo 2 is 3D or not.
The 3D brigade adopts the position that Fallouts' visuals were somehow lacking, that F2 "sold less because of its 2D graphics engine (forget the original releases' bugginess or its mature content, which most people adverted to). Utilising 3D hardware, like D2, would probably be a baseline solution, but my suggestion was that this would not necessarily create a great Fallout game. This may prove difficult to grasp without following the thread.. I may have mixed up "3D" and "eyecandy" somewhere along the line.
>And by "Computational mathematics", I'll assume you mean, "Numerical Methodology", which is, in layman's terms, the study of approximating complex math to something a computer can handle.
CM encompasses what you could call NM. Completely off topic, but it meshes well with my theretical grounding in chemistry and physics and the work myself and my team are doing now -- I'm pleased with that. If you are hinting that I claim to know more about developing a 2D or 3D RPG game engine for a home PC merely because of my greater familiarity with "CM" per se, then you are wrong.
>It's not that hard of a subject. Most math classes will touch
>on the simple approximations of the more difficult functions for
>those times you just can't solve them any other way, such as
>complex integrals and differential equations. I'd say any recent
>engineering graduate could hop right in to that area with very
>little need to brush up on the involved subjects.
There's a lot more to it than that: you're describing what I would call "entry level" basics (with primarily operations research applications). Much of CM's recent advances, however, aren't that widely known, either because of their military applications, patenting difficulties, and failing that they still need more work! _But this is off topic, and I'm not trying to entice you into postgraduate study!_
>>"That's a rather standard definition, although substitute polygons for
>>pixels, and you have an odd outcome don't you think?
"
>No, those are called voxels, they've been around for years. Spectrum
>Holobyte's original Falcon used voxels, way back in the early 90s.
You missed my point. I'll take care to use more precise language in the future if this will help.