Finaly no more stupid TB

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I know alot of you may hurt the new guy for saying this but I hated fallout's fighting system, How I hated waiting 50 years for the enemy to finish before I did one attak to kill em.
It reminds me of Final fantasy(i think the 7 or 8 to many to keep count).
 
Ive read more post and I still cant see how you guys like TB I mean toward the end of fallout 2 every chance encounter was me getting something to eat while the enemy got closer and when I came back I just burst em then they ran and that took for ever to chase em down(I was to stupid to get the car until I visited my village twice(you know the birds took the villagers).

I liked fallout 2 cause of the adult feel, and the background and the story and the neato interaction with npcs. I mean who didnt love going out and capturing slaves. And if your worried about npc interaction dont forget that you can chill in the bunker and talk and hang out and recruit some peeps.

Hay can we make single player lvls with the editor?
 
You can't understand?

Well think about it this way.
We like TB for the same reason you like REAL-TIME - only the opposite.
You, as u said, probably like the Real time - (or the AS-IF Continuous-Turn-Based as it should be called) - BECAUSE you don't have to wait - and if Fallout was that way you could "click your game away" by slaughtering the enemies with automatic weapons while having your NPCs watching ur back and taking bullets for you - OR dying in the process and loading the most recent saved game.

Fallout was TB.
That meant that the game is SLOW by nature. It's not about FINISHING IT - but about enjoying playing it...
somewhat like CHESS.
To remind you - this is an RPG - and u are obviously (unless I'm mistaken) unexperienced or unfamiliar with that genere - ESPECIALLY outside of the computer gaming area.
In reality - RPGs (not Computer RPGs) are MUCH SLOWER and require players to REALLY sit down, plan, consider, discuss, decide, and roll the dice.

Turn Based CRPGs are a nice mutation of the RPG genere- by being FASTER than the original, yet maintaining a NON-REAL-TIME atmoshpere of TACTICS, OPTIONS AND FUN.

TB is for people who don't care what's the speed of the game - as long as it's not FAST and most important - not REAL-TIME.

In real time there is no place for IN-BATTLE-TACTICS.
You can PLAN your assault and build the squad structure BEFORE you face the enemy - but when they spot you - like in real life (well, almost) - There's no way back. You must act FAST and the amount of OPTIONS and choices you can make is MINIMAL.

BTW - it's kind of ironic that a game titled TACTICS has a REALTIME combat system, when TACTICS *should* imply PLANS, THOUGHT, STRATEGY, SLOW PACE.

ALTHOUGH some real time tactic games HAVE BEEN MADE, which were good - and the best example for that is COMMANDOS.
In commandos - THOUGH, you control only THREE PEOPLE, and the whole battle system and battle control is different - to adjust itself to the game.
The MAPS there are also planned so that there are always many ways to pass each location - so that there are never too many snipers there, not too many people on guard, not to many people on patrol, the patrol rate is so and so....
and so on...
All this to enable you - with a growing level of difficulty - to finish the game.


Fallout was about ONE GUY, but it was STILL turn based , and not only because it's more fun or better to play RPGs in TB - it's also MORE LOGICAL and wise to do so, since YOU ARE after all one person against the whole WORLD (with the little help of some fun NPCs) - and in REAL TIME (and in REAL LIFE) it was impossible to succeed.

You therefore, DON'T LIKE TO make choices in battle, to decide, to act, to run away or to change position with the TIME and action points to do so...
YOU LIKE to see ACTION, AND NOW! you don't want to wait, you don't want to spend too much time on anything besides FOR BATTLE...besides for YOUR CONTROL...besides for YOUR ACTIONS.


"Join the party of Hack and Slash... It's a CLIiiCKFEeeST dude!!!"

A Real Time Enthusiast (2000)
 
RE: You can't understand?

Ignore him, Lael. He just hasn't had his medication this morning.
 
>I know alot of you may
>hurt the new guy for
>saying this but I hated
>fallout's fighting system, How I
>hated waiting 50 years for
>the enemy to finish before
>I did one attak to
>kill em.

I have to wonder,reading your statement,wether you ever opened up your OPTIONS menu while playing F.O.1&2.For if you did you should have seen the COMBAT SPEED controler menu.
Nekron
 
RE: You can't understand?

I HAVE a problem WITH your WRITING style MISTER!!

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Don't buy furs, it takes trees to make protest signs.
 
And what would that do I would still have to chase em.
And a TB system doesnt make a game a RPG.
So your saying that TB is what made fallout a hit?

I always liked it cause I could be a porn star(funny how you could get social disseses), and for how you can be a evil person like a slave trader and later in the game itll efect ya and NPC interaction.
Thats what I liked about it not 8-bit graphics and the fighting system. TB has its moments(I hated real time in BG) but with RTB you get a more military feel to it(I cant explain how so dont ask me)If this was a more RPG game I would go with a TB, a new revolutionary one, but for this RTS\RPG I think they made a good choice by going with RTB, and if you love TB theyll have it in there, remember they can still do tweaks and minor addons.

Sorta like pokemon, sure the system is simple and easy but going with a magic style wouldnt have fit well with the poke universe.

Sorry for the long post.
 
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