First Broken Steel Screens at Gamespot

Silencer

Night Watchman
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Gamespot has a Fallout 3: Broken Steel DLC Q&A (minor spoilers) as well as some screens to go with it.<blockquote>GS: How do you account for the variety of endings in the original game with this continuation? Are there decisions that players have made that have to be cast aside for the sake of storytelling?

AN: This was perhaps one of the toughest things for us to do when creating Broken Steel. We took great pains to make certain that the actions players made at the end of Fallout 3's original story are not completely invalidated. In fact, we took what players did into careful account and wove it into some of the quests. For example, if players decided to follow President Eden's advice and spiked the water with the Modified F.E.V., that decision will affect the Capital Wasteland and how the player interacts or perceives its inhabitants. We've also added some new decisions to the original storyline that players will be able to make to add some more variety and make the transition feel right.

GS: Can you describe the new geography? Will players access new locations from the original map or transport there by other means?

AN: Actually we have a little of both! In Broken Steel, players will be able to experience some new content in old locations as well as being transported to brand-new locations. </blockquote>Screens depict Liberty Prime, a Runway (explaining all these aircraft-related Achievments in patch 1.5), a new and awkward-looking Enclave soldier. Thanks to our anonymous tippers.

Links: Broken Steel Q&A, Broken Steel screenshots @ Gamespot.
 
In fact, we took what players did into careful account and wove it into some of the quests. For example, if players decided to follow President Eden's advice and spiked the water with the Modified F.E.V., that decision will affect the Capital Wasteland and how the player interacts or perceives its inhabitants.
So poisoning the water has no other consequences than that?
They don't get it.
RPG worlds react to the decisions you make.
When any changes are internal to the character, but have no effect on the world, well then you're just LARPing.

But that's what Bethesda does best.
 
The Brotherhood are the crusaders of the wasteland, don'cha'know!




Take a Paladin, make their shiny armor laden with tubes, replace the mace with a Laser Gatling...and viola!
 
AskWazzup said:
Did i see a transformer in one of the pics, or are my eyes deceiving me?

It might be some sort of a mass hallucination, because I can see it too :ugly:

F:Broken Steel- even BIGGER GUNZ!!
 
For example, if players decided to follow President Eden's advice and spiked the water with the Modified F.E.V., that decision will affect the Capital Wasteland and how the player interacts or perceives its inhabitants.

And what if I decide to blow up the Raven Rock and poison the waters near D.C.? Beth will make so many absurd situations possible with this DLC... I mean, how is it possible that the Enclave will survive this scenario? And even if they will, they should be just a mere shadow of their former strenght.
 
Morbid said:
And what if I decide to blow up the Raven Rock and poison the waters near D.C.?

Pssst. You shouldn't remind people on that.
 
If only Bethesda operated like their idiotic A.I. computer in Raven Rock.

"You should just give Obsidian the rights to the franchise, you guys don't know what you're doing with it!"

"You know, I'm not sure what I'm doing with it, I think I'll sign the franchise over to Obsidian."

The End.
 
ONE MORE THING....

http://fallout.wikia.com/wiki/Puppies!

<facepalm>

Ausir said:
I mean, how is it possible that the Enclave will survive this scenario?

And how was it possible that they survived the Oil Rig?

Hmm, I think no imagination from people of Beth saved them :wink:
 
Silencer said:
GS: How do you account for the variety of endings in the original game with this continuation? Are there decisions that players have made that have to be cast aside for the sake of storytelling?

I wasn't aware there were a variety of endings in "Fallout" 3. I mean, there were a variety of endings in Fallout 1 and 2... but "Fallout" 3 only seemed to have good/bad character, F.E.V in the water/not, and you die/Paladin Lyons die. That's not really much of a variety compared to the wealth of endings in the good games.
 
Beelzebud said:
If only Bethesda operated like their idiotic A.I. computer in Raven Rock.

"You should just give Obsidian the rights to the franchise, you guys don't know what you're doing with it!"

"You know, I'm not sure what I'm doing with it, I think I'll sign the franchise over to Obsidian."

The End.
LMAO!
 
Yeh, seems like Broken Steel will be released on May 5. Thanks to the user FoNow User NaX for the screenshot. I think that the facebook profil is authentic?

Everyone who has a facebook account can click here.
 
Ausir said:
I mean, how is it possible that the Enclave will survive this scenario?

And how was it possible that they survived the Oil Rig?

That's what I was thinking.

They made Enclave like The Joker in Batman- he always comes back...
 
Well a small number could have survived in the refueling bases such as Navaro (not to forget the squad that optionally help you take down Frank) but that's only a few hundred.
What I find harder to believe is that they somehow managed to cross the entirety of the dangerous unmapped American mainland with very few supplies.
 
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