GSC Game World has released the first patch, version 1.0001, for S.T.A.L.K.E.R. The patch addresses over sixty minor issues and crashes in both the single and multiplayer game. A few examples of things that have been fixed:<blockquote>10. The host is able to pause the game during an MP game.
13. The user can speed up time with the * key on the numpad in SP
20. Players will take no fall damage when friendly fire is set to 0 on the server.
21. The player dies when trying to exit out of the skin menu back into gameplay.
53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.</blockquote>The patch comes in two versions, one for the U.S. release, and the other for all other releases. Unfortunately, this patch isn't compatible with save games from the unpatched game.
Links:
S.T.A.L.K.E.R. US patch at FileFront.
S.T.A.L.K.E.R. worldwide patch at Filefront.
Thanks to Serifan for pointing out this release on our forums.
13. The user can speed up time with the * key on the numpad in SP
20. Players will take no fall damage when friendly fire is set to 0 on the server.
21. The player dies when trying to exit out of the skin menu back into gameplay.
53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.</blockquote>The patch comes in two versions, one for the U.S. release, and the other for all other releases. Unfortunately, this patch isn't compatible with save games from the unpatched game.
Links:
S.T.A.L.K.E.R. US patch at FileFront.
S.T.A.L.K.E.R. worldwide patch at Filefront.
Thanks to Serifan for pointing out this release on our forums.