what the hell?Banko said:The reason why you don't have securom problems is that the US version of the game has no cd protection. The European version has securom, and the Eastern Europe version has Starforce (bleh).
radnan said:this is intresting .. using different levels of copy protection depending on the area its sold ... russia with high piracy gets teh annoying starforce ... while the clean us get to share this with friends .. nice !
Tannhauser said:Perhaps the regional copy protection was decided from a public relations standpoint, rather than by the regional risk of piracy. That THQ felt that American consumers would be the most critical of Starforce, and would be the most likely to avoid purchasing the game because of it.
It could even be a mixture of motives, balancing backlash from copy protection against the protection from piracy, and working it out regionally from that viewpoint.
Of course, I don't actually know anything about how THQ operates, so this is all baseless conjecture. Another scenario could be that the regional offices of THQ are highly independent, and they decided on copy protection individually.
The developers have stated that the spawn rates will be tweaked in the next patch.Sytxferryman said:EDIT:The spawns are a bit of a problem also... but I think they will be fixed soon as it has been voiced allot lately as a pain.D
Patch Notes said:Preliminary second patch changelist:
Added console command 'sv_listmaps' to view the list of maps queue
Fixed bugs with player's character health in Multi-player
Removed standing dead bodies upon connecting to the game
Fixed inventory items placing system (Free for all and Team play modes)
Changed the enumeration of the game's version
Added the region detection to the auto-patch system
Fixed the crash in some localizations with using numpad
Fixed the crash upon making the screeshot to a saved game
Added the support for additional mouse buttons (now they can be binded to certain actions)
[new] Fixed crash on level "Military warehouse".
[new] Fixed NPC spawning on player's eyes. Then you are fighting "Freedom" on their base, there was NPC spawning near bridge.
[new] Decreased a-life reaction time. Now a-life will spawn new NPC more seldom. Also NPC movement speed decreased, then NPC walk on different level, then player.
The second patch will not erase your saves.
The third patch will, among other things, further improve the AI.
It is also possible that it will enable free play after game ending.
Problems with ATI's cards are being worked on.
The important option here is your lighting option, on your basic video tab. If it is "Objects Dynamic Lighting" or "Full Dynamic Lighting" you can adjust the shadows slider in the advanced video options, while if it is "Static Lighting" you won't be able to. I suspect that your game is set on "Static Lighting" since you are unable to adjust shadows, and that is where you want it to be for best performance. Static Lighting uses DirectX 8 for lighting, while the other two options use DirectX 9.Goweigus said:But my biggest problem right now is the fact I can't or at least don't know how to change Shadows in the game. Its been a rule of mine now to always turn them off or as low as possible in gaming, to up the power on other visuals. But this game won't let me even though there are buttons and crap to change it in options...