Fallout 1 mod FIXT and Time Limit

ChrisB

First time out of the vault
I'm very new to Fallout. Installed FIXT with the full installer all default. I am worried I will not have enough time to get the water chip as I am very methodical in my play style. Is there a way to increase the time limit WITHOUT setting FIXT to custom install? FIXT custom install does not have FIXT's default options and I hve no idea what the default settings are for the majority of options. I just want to remove or maximize the time limit.
 
Open VAULT13.GAM with a text editor, find all lines with _INVADED_DATE, and change the numbers after ":=" to some larger number (5000 should be more than enough).
 
NovaRain. I'm confused. I don't know anything about Mutant invasions. I am talking about the Water Chip. How does the invasions effect he Water Chip?
 
NovaRain. I'm confused. I don't know anything about Mutant invasions. I am talking about the Water Chip. How does the invasions effect he Water Chip?
Sorry, I didn't read your post clearly. For the time limit of finding the water chip, change the number in VAULT_WATER line.
 
150 days are enough time to find the water chip and return it. But in game you can buy more days[Water Merchants] i think it was 100 days for the Vault.
 
I will never understand wanting to shorten or remove the timers—they were the point; a principle aspect of the role... unless the PC is apathetic or hostile to the Vault, but even in that case the game still shows what happens from the PC's actions—and of course promptly ends, as it's not concerned with the vault dweller after that.

Paying the Water Merchants to deliver water to Vault 13 extends their water deadline, but it advances the coming invasion... because this big caravan goes right up to the Vault cave; showing any and all who are interested right where the prime normals are.
 
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