FNA: Blackdust

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TonyGee

First time out of the vault
( this is part of the Fallout New Age, game. Please Do not post in this thread unless your name is PyroPhoenix. Or you are another Character from the game )

The area arround this small outpost is somewhat Dry and dusty, the soil is useless for Farming of any type. the mine which dominates this town has just recently been returned to something close to its best working condition. Blackdust is a Poor Community With Somewhat Rudimentary Housing for Its people. It will have many hard decisions to make in its Immidiate and Distant Future. Hopefully Mayor Ezekial Westhus is up to the job

( the above Description will Evolve as the Town does )

Town Name : Blackdust

Current Population: 9

8 Free Workers
1 Merchant

Current Wealth: 10,898 caps

Current Buildings:

Tent Shelters
Well ( Current water supply 100 )
Mine ( In need of Repair )

Current Town Guards:

6 Civilian Millitia.

Estimated Tax icome - 3 caps
Merchant + 3 caps
Estimated Spending this turn - 6 caps
-6 For Town Millitia

Armoury

6 10mm Colt Handguns.
 
Sorry but I am confused. Are you collecting locations then for this game? Is each location going to have its own thread? And what's to stop these threads from disappearing into the grave that eats all thread?

And as Admin, I get to trump all rules save those made by Odin, the God of this Forum.
 
The People Of Blackdust, are Slowly getting to know their Imidiate surroundings and Trying to Find what needs Doing and where it needs to be done. It has been a smomewhat Peacefull first couple of days For the people of Blackdust but now Decisions need to be made.

things that require Your Attention ASAP are.

1: After A couple Of days in the desert You have noticed Two of your men have Recently been Struck down with Sunstroke. While not a serious problem, it might be something you want to Think about. A trader Recently Visisted who Was willing To sell Some Brahmin Hide for A reasonable price ( 700 caps ) so your people could make Tents.

2: A couple of you're Guards have reported hearing Strange Sounds coming from Just north of Blackdust.

3: The Mine is in need of Repair, As it stands, these are the Jobs that need Doing: 1: Mine Entrance needs Clearing ( 1400 caps and 3 Workers ) 2: Lift Needs Fixing ( 5000 caps and 5 Workers ) 3: Mine Needs Clearing of a fammily of Pig rats that seem to call it home ( as many men as you want/can spare ) 4: Mine needs searching For Minerals ( 1 man ) 5: Mine needs To have workers assigned to it ( with Tools Purchased for each worker ).

Thats all for today.

( Post Your Reply in this thread, The game can Only Advance once you have played out your Turn )

( Dont forget you can PM me with any questions on how this all works mate and i will answer you, For Tool Prices Refer to the master Price list )

Note To admins: I appologise for the Double Post, I Just needed to keep the Top post clean for Editing Purposes.
 
ok first off did my village just start with 6 dudes standing in the middle of nowhere and Zeke walked up? wouldnt they have homes to start out?

That being said Okay I will buy the tents( 1 man goes to trade 700 bucks)

send men to investigate the noises (2 men)

and clear the entrance to the mine (3 men 1400 bucks)
 
Basicaly you and a few close friends have Found this Here site, With Obvious advantages not being taken advantage of, so you have Decided to Stop Adventuring and Start a fresh here in Good Old Blackdust.

Events Leading from Your Actions.

1: low level housing has been Provided for your Citizens, With an Excess Purchased that should cover you for a Good lengh of time.

2: It would appear that the Sound from up north was That of an Injured Hound, Wounded it would appear By a gecko. your men Put the creature out of its misery and had a good evening meal that night.

3: Clearing the Mine Entrance went as planned with no Injuries or Setbacks.

------------------------------------------------------------------------

Your Few Citizens are Happy with their New Brahmin Tents, your men will be Healthier now, and so work harder. Everyone in town appears to be relieved that the Threat from the north was no more than a Meal waiting to happen. Heck Given the Good Going of the mine Entance Clearence the townspeople are in High Spirits.

Things That Require your Attention ASAP

1: The Mine is in need of Repair, As it stands, these are the Jobs that need Doing: 1: Lift Needs Fixing ( 5000 caps and 5 Workers ) 2: Mine Needs Clearing of a fammily of Pig rats that seem to call it home ( as many men as you want/can spare ) 3: Mine needs searching For Minerals ( 1 man ) 4: Mine needs To have workers assigned to it ( with Tools Purchased for each worker ).

2: A man Claiming to be the Buisness Partner of the Trader you recently Purchased Your Hide's from has Approached you and Asked that he be allowed to Set Up a Small Stall in your New Settlement. He reasons that he's here For Mutual Profit from your new venture. He Offers 3 Caps Per Turn in tax in return for your acceptance.

3: One of your Citizens has approached you asking for Permission to Scout the North, Believing that if there are Geckos then there will be profit too.

( as a Sidenote you can order the construction Of Anything on the Master list so long as you have the money and Free Workers, and take into account the amount of workers assigned to the Job will effect its Build speed. Only the Main Events will be passed on by me, its your Town. Any Questions PM me :) )
 
Ok.

Fix the mine lift ( 5 guys 5000 bucks)

let the trader set up his stall.

send the dude to check for Gecko's after giving him a few outdoorsman tips and gecko hunting knowledge from the mayor.
 
Events Leading from Your Actions.

1: Repairing the mine Lift went well, There was Near Fatal Fall for one of your men but him being of Perfect health he just managed to Hold onto Some Hanging Rope allowing help to arrive.

2: The Trader has Set Up his Trading stall, Your People Feel Better now they have somewhere to Purchase Items Of use.

3: Your man Couldnt find any Geckos this time.

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Your Population has grown, Your people are happy with the way the work on the mine is shaping up. And everyone is feeling just a little better about how life in Blackdust is going just now.

Things that require your attention ASAP.

1: The Mine is in need of Repair, As it stands, these are the Jobs that need Doing: 1: Mine Needs Clearing of a fammily of Pig rats that seem to call it home ( as many men as you want/can spare ) 2: Mine needs searching For Minerals ( 1 man ) 4: Mine needs To have workers assigned to it ( with Tools Purchased for each worker ).

2:Your man has yet again requested a chance to search to the north for Geckos, not giving up after one failed attempt.

3: To the east a slaver Guarding two Slaves has made camp. While he dosent seem to have noticed your little Comunitty, it was felt that this needed bringing to your attention.
 
wow this is a good one. Tough decisions.

Ok the mayor himself and 2 men clear the rats

The man has received his second chance for Gecko hunting.

3 men are sent to the Slaver with instructions to shoot him in his sleep after a day of observation from a distance, and free the slaves. The slaver's body is to be fully looted and buried deep assuming he dies.
 
Events Leading from Your Actions.

1: Your men were Making good Headway into the Pig Rat infestation untill they encountered a Large Group on the seccond level, It was only thanks to your Mayors Leadership that they managed to get out without any Casualties, Minus a few scrapes and cuts, the Job is Only around 42% complete.

2: Once again the man has come up with nothing but claiming to have found Good Gecko tracks near the end of his search.

3: Your attack on the slaver was a complete success, Your men managed to sneak up on the slaver while he was trying to warm himself by the Fire, Blinded by its glare he didnt see your men Approach untill it was too late, He now Lies Around 2 feet under the earth and you have a Decision to make. yor men found 27 caps on him and little else of value.

----------------------------------------------------------------------------

It was a tought time for you and your people. The Set back in the mines could have Been a Disaster had it not been for the quick thinking of Ezekial. Still there are Rumours Circulating the town about your ability to get the mine up and running. On a Brighter note the succesfull attack on the slaver has helped quickly heal the wounds of the mine mishap. Blackdust hold's its breath and awaits your decision on the newcomers.

Things Requiring your attention at the moment are.

1: The Mine is in need of Repair, As it stands, these are the Jobs that need Doing: 1: Mine Needs Clearing of a fammily of Pig rats that seem to call it home 42% complete ( as many men as you want/can spare ) 2: Mine needs searching For Minerals ( 1 man ) 4: Mine needs To have workers assigned to it ( with Tools Purchased for each worker ).

2: A decision needs making on the 2 slaves you have Aquired during your recent raid. no one is certain just what level of freedom you will allow them.

3 Again your man Requests a chance to search to the north for the Gecko's that keep Evading him.

4: your Merchant has not paid last weeks Taxes into your tresury.
 
Good stuff.

Ok.

Them pig rats are gonna get keeled, but first the mayor tells the slaves they are free to go and would be appreciated as new citizens to the town.

The trader is told that if he has financial problems it is no problem and he can work them off as a spare citizen if they aren't paid by the next turn.

Tell the man to keep hunting them damn gecko's and give him a few more tips for the searching process.

Ok now for the actions.

Zeke and 5 men go to clear the rats. Two of them are armed with Colt 10mm handguns (400 gold)

the trader is sent his option to pay by labor for a missed turn of tax if he doesnt clear his debt by next turn(week). "We here aren't too concerned with cash so much as fairness in Blackdust."

The slaves are freed and offered citizenship.

The Gecko hunter is sent out with an additional citizen to help his search.

I love this game.

*edit* scratch the Gecko hunters helper I just realized I made work for 7 of my 6 citizens.
 
Events Leading from your actions.

1: With your New weaponry and greater numbers you and your men find clearing the remaining two layers easy work. a job well done.

2: the slaves are obviously delighted with you personally for setting them free, they have both decided to stay in Blackdust and help you.

3: Again your man has Come up with no real proof of a gecko Presence just north of Blackdust, maybe the search needs to be sent further north or maybe they just arent there.

4: your merchant has paid 4 Caps in tax this week.

--------------------------------------------------------------------------

In so far as preparing the mine for the towns Use things are going exceptionaly well. Your people are well and everyone seems pleased with your actions with the ex slaves. but things as always move a pace in blackdust.

These are the Decisions requiring your attention this time.

1: the mine needs searching for minerals ( 1 man ) so you can locate and identify the Materials it will provide.

2: Once again your man has asked that he be allowed to search north for geckos, only this time he wants to search much further north, while this will be done in one turn, the risks to his health are much greater.

3: your trader has asked that he be allowed to repay you for the missed taxes by paying 4 caps per turn untill the debt is cleared.

4: a man has been seen to the east scouting the area leading to blackdust, One of your ex slaves has asked if he can take a small group of people and go.... erm speak to this man and find out his intentions.
 
Ok.

First off tell the trader he is welcome to pay this way.

Two men will be sent to explore the mine for minerals and given chalk to make markings to avoid getting lost.

the Gecko hunter is given one last chance to hunt to the north. He will be sent with two additional men and one of the two 10mm handguns.

Three more men are to be sent to the man to ask his intentions. they are given instructions to be wary of him and sent with the other 10mm handgun to be concealed in a shirt or jacket.

that man scares me.
 
Events leading from your actions.

1: Your man has returned Declaring the mine has abundant black stuff ( coal ). the mine seems to be very rich in the natural resource.

2: Your men Have Returned with both good and bad news. The good news is they have found a large Gecko nest a fair ways north. While there were no golden geckos seen there were plenty of the normal ones just ripe for Harvest. The bad news is that there are also a great many Radscorpions in the area, enough to make it problematic if gecko hunting is to become a major contributer to Blackdusts economy.

3: your trader is thankfull for your patience, he has also offered to buy any gecko skins your men return to town with, he will pay 40 caps Per gecko pelt.

( each man sent to hunt geckos can carry only one back if successfull, there is a Danger of Injury/death with each hunt and any gecko hunters will not be available for town defense should an attack come )

4: you have apprehended the 'Scout'. it appears he works for a small slaver gang and he was sent to the area Arround blackdust to find their missing slaver and 2 slaves. he says that the Gang leader knows nothing of you're towns existance.

----------------------------------------------------------------------------------

The people of Blackdust are somewhat wary right now, while the Bounty offered by the Gecko's is good news, the fact that Radscorions also live in the area is a Worry, Gecko hunting is Dangerous at the best of times. Add to that the Captured Slaver who you're people are waiting for a Decision on and it all ads up to some nervous tension.

Items Requiring your attention Asap

1: The mine can now be worked. you will need to Equip your miners before work can start and each miner will be taken out of the defense pool due to them being underground most of the time. Your trader will pay 50 caps for each load of coal, but each miner will always produce a load a day. There is a small Risk of Injury/Death for Miners due to collapses and Gas pockets.

2: It would appear one of your people has managed to find a pair of Dice at some point in their past. there have been a great many games of Knucklebones being played late night in your town. this has come to a head last night as an argument ensued about the Legallity of this practice in Blackdust. You need to Decide Weather to allow Gambling in your town or not... .your not gonna make everyone happy no matter what you decide.

3: A decision needs to be made about the Slaver scout you have in custody, if you wish him to remain in custody you will need to have 1 Man Watching him for the whole turn. Any decision you make will be accepted by the Townspeople.

4: You can now send people Gecko hunting in any turn. I will no longer mention this unless there is an Event concerning either the geckos, or the men sent to hunt them.
 
wow now its getting harder.

Ok. As far as the gambling goes I have one rule in my town. It is allowed, but discouraged, and while it is playable as a private game there will be no casinos.

The slaver is executed by Zeke himself with a .45 through the forehead after interrogation to the location of the slaver camp, slavery will not be tolerated.

Six men are to be sent to kill the slaver gang. To arm them I will buy 4 more 10mm handguns on top of the existing 2 and send all six of them to the slavers camp.

They are ordered to wait till they are asleep and then blow them to pieces where they lay, and bring the slaves back to the town for medical care and options. Also be sure to loot the slavers.

The remaining two men will mine for coal.

Will the coal mining cost cash?

How much cash do I have left at the moment?

Can you update the items so I can buy better weapons?

Thanks. That is all
 
Events Leading from your actions.

1: You Equip 2 men For mining and send them to work ( 800 caps )

2: There are no Major Complaints regarding your decision on Gambling, tho it is still something of a grey area.

3: Your Execution of the slaver scout was a wise one in the Minds of your people, they are unsure about your decision to mount this expedition while leaving the town defensless tho.

4: Your 6 men have set out to attack the Slaver base, And while you expected them back already they are nowhere to be seen. You just hope that the Delay is caused by Distance as opposed to Complications. your remaining men are pretty nervy about this whole thing, still there is nothing left to do but await the return of your men.

-------------------------------------------------------------------------------

Right now Blackdust is Open to Attack, your remaining men are Down in the mines and only you Mayor remains to fend off any attack that may come. its a worrying time for you're people.

Things needing your attention asap.

1: Your Expedition to the slaver base is late in Returning.

2: To the West a strange light has been seen Moving arround late at night. ghost stories are Rampant.

3: With this Expedition, you might want to Consider Purchasing Medical Supplies, at the moment your trader can offer you Stimpacks for 500 Caps a piece.

( now to answer your questions. 1: yes it costs 400 Per man to buy the Equipment for mining, you can check the Prices on the master Price list, it is updated constantly.

2: you can see how much cash you have left in the first post in this thread, it is constantly updated with all the info on Blackdust.

3: Items will be added to the game slowly, Hopefully we will have More players join at some point making it necassary for me to introduce many new things. as it stands i will slowly break them in for you. )
 
Did you remember that all six men I sent were armed? It says I only have 2 guns but I paid for the other four to make the six armed this turn when they went for the slavers.

Damn though. all of a sudden things take a turn for the worse.

Do my men in the mine count as having come back up with their 100 bucks or do they stay there and I get 100 a turn until I pull them out?

As for the Ghosts. The mayor himself is going to investigate this one.
 
(Pyro, do you mind if instead of Tonygee, I'll take his part over?BTW, you make 100 coal units per turn.)

Events leading from your actions.

1. Your men returned tired and exhausted from the long haul. They return with a shotgun, a few shells and a 32 caps. One of your men were shot in the arm during the gunfight, leaving him inactive for (3)turns. Zeke is left with a mild-sense of accomplishment, and accepts the potential losses of the expedition.

2. Your people are relieved that the town wasn't attacked during its moment of vulnerablitiy. Now that things are secure, its time to relax.

Things that need your Attention, ASAP!

1. A citizen approaches Zeke and requests that he and a partner go and scout for nearby towns to the west. He says that if he is successful, he will try to establish a caravan route to stimulate Blackdust's economy.

2. One of your citizens brings up the idea of constructing some kind of building. He says that he and the help of four men could build a wooden structure dedicated to whatever Zeke feels necessary for the town.
 
thank goodness someone took over.

1. Ok the two men can go to scout to the west.

2. the other four will build the structure.

3. One man will mine coal.

4. one man is wounded.

whatever happened to Zekes trip to investigate the light?

Can you make a post dedicated to my current wealth and citizens like Tony had at the top of the list.

And no I wouldn't mind at all if you took over.
 
The area arround this small outpost is somewhat Dry and dusty, the soil is useless for Farming of any type. The mine which dominates this town has just recently been returned to something close to its best working condition. Blackdust is a Poor Community With Somewhat Rudimentary Housing for Its people. It will have many hard decisions to make in its Immidiate and Distant Future. Hopefully Mayor Ezekial Westhus is up to the job

( the above Description will Evolve as the Town does )

Town Name : Blackdust

Current Population: 16(Zeke included)

12 Free Workers
2 Merchants
1 Doctor

Current Wealth: 5806(-Whiskey $5 ea.&Shotgun)

Materials:
Wood: 149
Stone: 60
Iron: 76
Sandbags: 100
Coal: 0

Wheat: 0
Meat: 210(I added it and minused your people's need for food.)
Booze: 0
Geck Pelt: 18
Golden Pelt:

Current Buildings:
Tent Shelters
Well ( Current water supply 100 )
Mine ( In need of Repair )
Housing Project: (houses 20)

Current Town Guards:

6 Civilian Millitia.
Current Weapons: (5)10mm;(3)Shotgun;(1)Hunting Rifle
Current Equipment: (2)Stimpacks,(2)Industrial Masks,(1)Binoculars

Estimated Tax icome - 3 caps
Merchants + 12caps
Joels Whiskey Biz +10
Estimated Spending this turn - 6 caps
-6 For Town Millitia
---------------------------
 
EVENTS LEADING FROM YOUR ACTIONS:

1. Your men hasn't returned, but Zeke understands that it might take a while. Your people feel confident about this expedition, for Zeke seems confident.

2. Your men are complete with the initial foundation. As it stands, these are the jobs that need completing. Note, its $200 per worker for supplies. 1.Construct the ground support beams(3 men&$200) 2. Build the skeletal frame(2 men&$500)3. Start the inital roof contruction($1000&2 men). 4. Build the floor and walls complete($500&4).

3. Your men are working diligantly in the mines. They bring a good in share (150). Note, that safety equipment is necessary for continuous work in the coal mines.

4. Zeke is unable to make anything of the ghost rumor. He just assures the people that everything is alright.

THINGS THAT NEED YOUR ATTENTION:

1. Zeke has noticed alot of citizens high on some natrual herb. He needs to decide whether to allow meritime smoking or ban the activity.

2. A small group of bandits have been spotted at a campsite on the outskirts of Blackdust. Though, they haven't hurt anybody yet, they do pose a possible risk. They are armed.

3. With all the construction and scouting going on, Stimpacks and Industrial Masks are starting to look like a good investment. Your current merchant says that by going through a distant route, he can get Stimpacks for $350 and an Industrial Mask for $500.

4. Another merchant has moved into Blackdust, travelling by a Brahmin cart, Jericho McGruder. He claims to have a great weapons connection to the East. Shotguns for $500 and Hunting Rifles for $750. He says he'll give you 10caps per turn if you can provide minimal protection. (*One of your militia men will be turned to guard.)

5. Food is getting scarce on the barren wasteland. Your people's health is on the verge of slow decline. Hunting or maybe Economic trade is possible. A solution should be made hastely.

(What is the building going to be?)
 
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