FNA: Blackdust

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(I gave you some. 25 iron, some stone I think and some wood. How come you never use the mine anymore?)

1. Your men continue to work great, until one of your men faints abruptly about 3/4 way done with the trench. He has gotten a sunstroke. The other two men help him to the project, giving him water and towels. He is unable to work for one turn(-1 citizen)

2. Your men return back with full stock for kills, 5 pelts and 31 units of meat.

3. Sherrif Bryan hears a large thud on the second floor, as if someone jumped from a high place in the room to the left. The door opens and a skinny-white man comes walking out casually. What will you do?

4. (There are Rerzo right now.)

5. Zeke is unable to fix the old SMG, the inner parts far too rusted for use. Maybe one of your citizens might know enough about guns to fix it.

6. Your city is clean. (Sorry it works out this way, but your town in the desert. No buildings. That's why you had to have brahmin towns. There was no city before you. You just plopped on a patch of land. But I'll give you some raw materials 'cus I know thats fucked up.)(+42 wood, +18 stones, 51 iron).
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(::Diplomacy::)

During a cold desert-winded night, Zeke stood behind a trenchline, silent and curious-faced. This is where Zeke watched the sun go down and darkness encrouch the wasteland. He often stood apon as he paced things through his head, making valuable discisions for everyone. His silent place.

A lone caravan, brahmin pulled, slugged into view, maybe a mile out. A lone fire burned on the coach torch. Zeke hadn't noticed until the Caravan was about 200 yards away. It stopped. A large man came running towards the outpost, carrying a blanket full of something. Looked like guns sticking out. This alarmed Zeke.

"Hey! What's your business?!", Zeke yelled hoarsly as the men crept foward.

"Hello. I'm Exoclypse. I'm here to see if ya'll need any.. um.. Shotguns... I got two... $400 instead'a 5.", the man began as he formally bowed his head.
 
1. The tribals digging the trench are ordered to make sure they drink plenty of water and take it a bit easier, but to continue working hard. They are given double rations as normal.
(3men-1man sunstroke.)

2. The hunters are given a good pat on the back and a bottle of Joel's whiskey each (deduct the five bottles from my stash). They are sent out again to hunt after a good nights rest. (5 men and the cost of 5 bottles of whiskey)

3. Sheriff Bryan is to bring in the man for questioning at gunpoint. Zeke will Interrogate him when he gets there. (1 man)

4. Zeke although being a skilled tinkerer and mechanic is willing to accept he doesn't know everything. He will go asking around if anyone knows how to fix the SMG or can give him a few tips.

5. The men who finished clearing the area are given the standard pat on the back and a good bottle of Joel's whiskey each. The two men are now ordered to begin digging the final trench on the east side. (2 men and the cost of 2 bottles of whiskey.)

6. One man is still delivering the treaty to Rerzo (1 man).

Diplomacy-

Zeke scratches his chin and hands 400 dollars to Exoclyps for one of the two shotguns.

"Pleasure doing business with ya, next time ya stop by can you bring some dynamite for trade? By the way where ya from? Because we been looking to make a few connections around the area."

Footnotes/questions-

Ok, What the hell is the price of a whiskey from Joel?

Also Thanks for the extra resources. I am glad my town is clear now. I am kinda picturing like a town the size of Shady sands With a trench around it and sandbag or tire walls. A central building (the one built where the doctor resides) surrounded by a dozen or so small shacks. I like this because even though it isn't great for resources or large population it is very defensible and easy to run.

Also my mine isn't being used because it had a collapse remember. It can't be used till I clear it with dynamite.
 
1. Your men now work at full force, your third man returning to work. The trench is complete. (Three men)

2. Your men take your gratitude personally, happy and excited for your recent leaniancy. (-5 whiskey(25caps)-5 men.)

3. Sheriff Bryan ties the culprit down to a chair, with primitive rope and duct-tape.

4. One of your men says that it is beyond repair. The firiing pin, the trigger, the hammer, all way too eroded for use. Hell though, it'd be a cool piece of art.

5. Men work on digging the trench, and killing the bottles of whiskey. It's about 1/2 way done by the end of the week. (-2 bottles(-10)-2)

6. Your men return bearing a signed treaty.
====================
1. $5 a bottle. Oh yeah. Its collapsed.)
 
1. The tribals are to take over and finish digging the last trench on the east side (3 men)

2. The five men are once again sent out to hunt for gecko's (5 men)

3. Zeke goes to interrogate the man tied to the chair. He is pretty pissed off about the theft, and is in no mood for bullshit. This guy had better talk.

4. Zeke sets the SMG aside for spare parts and perhaps a fix at a later date.

5. Sheriff Bryan sits on top of the house with his Shotgun while another man watches the horizon with the binoculars and the hunting rifle. (2 men)

6. The remaining two men take a shotgun each and are asked to do some scouting/scavenging to the south and see what they find. They are also told to make a detailed map and a good description of the land.
 
1. Your men are almost done with the Eastern Trenchline. But one of your citizens notice a flaw in the defensive plan. What about caravans? How will they cross the 5 1/2 foot trench?

2. Your hunters return with a mild outcome. 3 pelts and 19 units of meat. They say that they can sense the hunting grounds becoming more and more scarce.

3. The culprit says that he stole it, simple as that. But the only reason he stole it, was to pay for passage of his younger sister. Motive or not, he still stole from you.

4. Off into the distance, Sheriff Bryan see two slow-pacing figures walking briskly under the desert sun. What will you do?

5. Both of your men returned permature from their long-expected cartograph mission. They say that they have possibly found some extraordinary out in the desert to the West. When Zeke asks them what it is, all they respond is "...Its something not from here."
 
1. Already having thought up the answer to this problem, Zeke tells the men to leave a small stretch of the trench undug then resume 10 feet later. This will create a gap in the hole where the ground remains level and creates a so called bridge. (3 men, damnit finish that trench you fools)

2. The hunters are encouraged to hunt the gecko grounds even if they are scarece and are sent out once again to get more pelts and meat. (5 men)

3. Previously fuming from the theft Zeke softens at the mention of a person looking out for family. Gathering the townsfolk into the town square he presents the thief to the crowd.

"Now recently this here man needed money to pay for his sisters passage. So he went to our treasury and stole it. Now I wan't you all to understand that theft is unacceptable here. If you need money or help you come to me, because this community helps its own."

Zeke takes back his pistol and unties the man. After asking how much he needs to finish paying for his sister he lets him have the gold and reclaims the rest before sending the man off and dispersing the crowd. (take however much you feel is fair to cover the cost of the thief's sister.)

4. Sheriff Bryan is to take the man with the hunting rifle with him and approach the two men to ask their business and welcome them to Blackdust.

5. The two mappers are to go into the desert armed again with their shotguns and retrieve the object they saw. If it is too big for two men then they are to prepare it to be retrieved by a larger group later on.
 
1. The Eastern trench is now complete. Your outpost is now officially dug in for combat. Future development of security is a good idea to look into , but for right now you are secure.

2. Your hunters return with 4 pelts and 23 units of meat. (I gotta add those pelts to your inventory: 7 pelts+51meat)

3. The current amount stolen is just enough to send her from the distant(I mean distant) town of St. Joseph.

4. Apon meeting the two individuals, Zeke finds himself face-to-face with the leader of Darkwood, Syphon and one of his associates.

::DIPLOMACY::

"Yeah, I'm here to talk to whoever runs this place." Syphon says, as he takes a long drag from his smoke. His follower, Derrick, remains silent as the two leaders have small talk.

"Well, here I am. Zeke, leader of the outpost known as Blackdust", Zeke says as he points to his empire.

"Can we talk somewhere secure?" Syphon motions, obviously hinting at something classified to citizens.

5. During one of the nights, one of your men return back to the town. His partner is missing. The survivor seems upset and scared out of his mind.

"We gotta go back! Bring all the guns we got. We have to get Patrick back!", he screams as he runs through the main street, waking citizens. Syphon and Zeke are inside one of the shanty's about to begin business when both hear yells from outside. Zeke tells Syphon to wait there. He agrees understandidly.

When Zeke is able enough to calm him down, he seems completely dillusional and erratic.

"What happened, mate?", Zeke asks.

"...They fuckin came out... We thought it was ancient, stuck in the desert sand... They fuckin' came out... We gotta get Patrick back! They have him... Dozens of them... Dozens....*sighs... Their not from here!" he says.

The way the citizen is acting, makes Zeke uneasy. He knew this man to be calm, collected and whitty and now he looks horrible. He might be dillusional or just gone insane, but he sounds damn serious. What will you do?
 
Never one to leave a citizen behind Zeke immediately Gathers the citizens of the town together. Every man with a gun is to go with him to get back the lost mapper. That means 5 trappers with handguns, Sheriff Bryan with a shotgun, the second mapper with his shotgun. And two more men armed with a handgun and a rifle. Not to mention a very pissed off Zeke with nailbombs, a colt.45 and a serious itch to solve problems. Plus the doctor is coming with us to do a bit of possible field medicine.

"Syphon we can talk later, but for now I'd appreciate some help on this rescue mission. You don't have to come but I'd sure appreciate it."

The remaining two men are to stay at town and keep an eye on it.
 
(Hey, whats going to happen is a little far fetched but it is fallout. It was a random encounter in F2.)

"We're ridin' with ya!", Syphon said with a devilish grin. Derrick, who was sitting behind him, flamboyantly locked and loaded his .405 semi-automatic rifle as he stood up. Syphon pulled out his 10mm pistol. They followed with the group.

As the mwapper lead the group, it was only about 2 hours aways for a walk. As rumor spread around the group, some seemed unsure of the future but carried on.

As they got closer, the group found itself ontop of a foothill and at the bottom of the hill laid a large wreckage. There was no fire present but metallic debris was scattered everywhere. And in the center of the obvious crash, laid an extraordinary craft. The main piece was a disk-like figure, it was probobly once polished and clean but now rocks and dirt covered most of it. As it stood half in the ground, half not.

"What the fuck?", Zeke said ultimately suprised by the craziest thing he had ever seen in his life. Gasp could be heard as everyone, even armed to the teeth, stood scared.

"There it is... Get low, they'll see you", the cartographer said as he crouched low himself. Everyone followed.

"Who will see us?" Zeke said loud. The mapper looked over, dead as come be.

"Them."

"Now what boss? I don't really know ya'll but I think we oughta bumrush 'em and find your boy" Syphon said. Derrick nodded quickly.
 
Ok the two men at home are to watch the horizon.

Onto the fun stuff. That Fucking whatever it is dies here. As soon as we are sure that whatever it is isn't the mapper who was left behind we unload EVERYTHING on it.

And If we win I want the craft and it's components along with ANY loot at all carried back with us.
 
Zeke, leading his people with raw electricity, rushs down the foothill. At first, with his guns raised, he doesn't see anything. Silence. Then the faint soundings of something scurving arcoss the grass. Then numerous, but no figures where visible in the night. As the group followed vigorusly, and grouped again, a tall-gray hominid came to from the darkness straight ahead. He was coming to at a furious walk, its evolved facial expression looked mild and smooth.

"Look at that fucker!", Zeke said as he then unloaded into it. Green blood splatter out. It fell. Then it hit the fan. Dozens came out the woodworks. They seemed to surround us, but they fought primitively. One brave thing came running at Syphon with a boulder over its shoulder ready to huck it. It was put down as Derrick executed it to a slug to the chest. Group members were having a hard time shooting all the suckers but they got it done.

Apon the battle, the group sort of scatters in sections and checked out the surroundings. Some looking at the craft, some at the bodies. As Zeke walked behind a tree, he saw an alien hunched into a ball on the ground. Making odd, almost welp-like, sounds.

"Somebody tied this thing up!?", Zeke yelled, and almost instaneously a citizen comes up with rope ready, and came to a gasp.

"Look at that lil' shit. Its crazy-lookin'!" the said as he punched it unconscious and tied its arms together. Good, the situation has come to a milestone.

"Where's Patrick?", the mapper says aloud.

"Here is his...", one of our citizens aloud, standing about 45 more feet down the hill. Its pieces of his body, mutiliated and disformed.

"Oh my God!", the mapped runs to and stands silently, looking down at his former buddy. He begins to weep.

"Alright people! I want evidence, and all this shit brought back for further examination. We're bringin' E.T. with us, too!" Zeke says instructing his people.

(I was wondering if the mapper could commit suicide. That'd be a cool drama point.)
 
I'd prefer not I am rather fond of my citizens.

Anyways. When all of the stuff gets back to base I want Zeke to interrogate the Alien. And the ship to be examined thoroughly along with an autopsy on one of the bodies by the doc.
 
After the spectacular arrival of extraterrestrial material in Blackdust, things started to get weird. The men had started on budging the craft, which would probobly take a few weeks at that. Those the alien itself was a complete different story. Locked up in one of the project rooms, Zeke saw oppertunity. Scientific oppertunity.

"Look at it, Dante!", Zeke said as Dante, one of his citizens, stood beside him in awe. The door was open and the frail, white skinned creature sat in complete silent. It had a mouth, but it never spoke a word. It had eyes, but it never blinked. If one was to stare at the extraordinary creature, they would say he's gentle or scared. But inside that big-headed bi-pedal hominid, laid an alien brain. A brain with thought patterns unsimiliar to the human mind. Most of the time it just walked around for a few minutes then laid down. It didn't close its eyes, for the lack of eyelids, but it seemed to have a filter over its eyes. Maybe its eyes weren't infact black, it was just like a film over it. The creature, probobly developed a film over it as it became extremely sensitive to light in space. Who knows?

"I think we need to call in a researcher" Zeke thought.
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"Well I would prefer if Blackdust and Darkwood could possibly have some form of economic trade. I believe I saw some pelts, are they for sale? And Darkwood could perhaps trade pharmacuticals?" Syphon said, trying to spark up economics for both. Partnership in local issues really helps.

(I need to you wrap it up and send my leader back. Okie Dokie?
 
Ok.

I want the crashed ship hauled back here, The doc to autopsy a dead alien, and Zeke to interrogate a living one.

Apply men as needed.
 
With 6 six men pulling on ropes, the haul was brought up the foothill. Zeke watched his men carry the heavy craft, proud. As the ship was brought into town, the thing was already tied down on the rooftop. Meanwhile, down in the med center, your field medic precisely opened up the extraterrestrial being. Inside, a greenish cravity with matching organs. She put all of them into a specimen jar, logging all of it, location and theorys in system.

(Roleplay my friend.)
 
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