FNV Honest Hearts Question

texasaggie

First time out of the vault
Howdy, this is my first post so sorry if this is in the wrong area. I've been doing some reading about the story driven add-ons for Fallout New Vegas and the only one that really interests me is Honest Hearts, because of the setting. My question is: would playing Honest Hearts and none of the other DLCs make sense? I've been trying to avoid spoilers but it seems the stories of the four DLCs are connected in some way. So to those of you that have played it does the plot make sense on its own?
 
Honest Hearts has next to nothing to do with any of the others aside from one line of dialogue from Joshua Graham, so go for it.
 
You can play any of the DLCs in whatever order, they all stand on their own. Even if you play - for example - Lonesome Road first and Dead Money last, nothing gets spoiled. It might just feel different for you.
 
I dunno, it's kind of implied by the ending slide of Old World Blues that you're meant to at least play that right before you do Lonesome Road, and I guess the other two in whatever order but definitely before OWB. It was either Klein or Mobius that says it, but there was something along the lines of "There is one road left for the Courier to walk and he must walk it alone"
 
They hint at the final "bad guy" in some dialogue options throughout the DLC's but nothing major. Like said above each DLC is its own beast and they're all drastically different styles and gameplay.
 
The four DLCs are interconnected but they work well as standalone. You don't really need to play them in any particular order, but I would reccomend always playing Lonesome Road last.
 
As said above, Honest Hearts, even moreso than any of the others, stands on its own. It gets some backstory in Lonesome Road, but nothing critical, and there's nothing in any of the others you need to know heading in.

I know you said you're in it for the story, though, so be warned that it's pretty thin on the ground. There are a few interesting characters and the framework of a conflict, but the actual narrative is even thinner than that of, say, The Pitt or Point Lookout from F3. HH's main strengths are as an explore-a-thon that offers some neat (but well-balanced) goodies, as a naturalist/crafter's paradise, and as the most beautiful scenery yet rendered in any Fallout game. It also happens to tie in the most seamlessly with the existing wasteland, though if you're a franchise purist the increasing count of locations unharmed by the great war may grate on your suspension of disbelief.

As a side note, I know tastes run differently for everyone, but I would strongly recommend the other DLC as well. I know you say they didn't sound all that appealing, but the stories they tell, individually but especially as an interconnected whole, are considered by many here to be as good or better than that of the core game itself. At this stage in the pricing cycle, they're well worth the low cost of entry, especially with Steam sales on the way.
 
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You can play any of the DLCs in whatever order, they all stand on their own. Even if you play - for example - Lonesome Road first and Dead Money last, nothing gets spoiled. It might just feel different for you.

Oh that's not true. There's spoilers to Dead Money in the Old World Blues DLC. Especially dealing with Veronica's lover and Elijah.
 
Not really, they are more foreshadowing than spoilers as they only hint at these characters existingbut they don't tell you what happens in Dead Money.
 
This is the order I play the DLCs in:

Old World Blues
Honest Hearts
Lonesome Road
Dead Money
 
It's suggested that the DLC be played in the order they were released, but it's by no means required

Dead Money
Honest Hearts
Old World Blues
Lonesome Road

Fun fact, the four DLC each take place in one of the four cardinal directions
DM: East (Abandoned BoS Bunker)
HH: North (Northern Passage)
OWB: South (Mojave Drive-in)
LR: West (Canyon Wreckage)

It's also possible to revisit all areas except Dead Money (Although I heard you can noclip (tcl) through the floor of the BoS Bunker to reach the door back to the Sierra Madre, or use a mod that adds the vending machines to the Mojave; heck, one even adds the Madre to the Strip)
 
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