This quest line is broken or at least not fully-functional in Fallout: http://fallout.wikia.com/wiki/Disarm_Traps_for_the_Facility and http://fallout.gamepedia.com/Disarm_Traps_for_the_Facility
The traps are mostly explosive, but there's also a gas and laser trap. My questions are as follows:
1) Should traps function when base has power turned off? (The explosives traps could very likely be trip-wire.)
2) Should traps function when base is on Emergency Power? (NOTE: This is always the power setting when the Vault Dweller first arrives.)
3) Should deactivating the robots via dialog with ZAX also deactivate the traps?
4) Should ZAX have an option to deactivate traps, like he does for the robots?
5) Once traps activated, should player have option to deactivate them via one of the computers?
The traps are mostly explosive, but there's also a gas and laser trap. My questions are as follows:
1) Should traps function when base has power turned off? (The explosives traps could very likely be trip-wire.)
2) Should traps function when base is on Emergency Power? (NOTE: This is always the power setting when the Vault Dweller first arrives.)
3) Should deactivating the robots via dialog with ZAX also deactivate the traps?
4) Should ZAX have an option to deactivate traps, like he does for the robots?
5) Once traps activated, should player have option to deactivate them via one of the computers?
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