FO2 AI, aimed shots and combat "taunts"

Egghuevo

First time out of the vault
Hi, this is my first post.

I was wondering if there was any way, like a mod or anything else, that makes NPCs take aimed shots. They seem to never do it. Two reasons why I want this:

1) I was reading COMBATAI.MSG and there are a lot of funny combat taunts that companions say when shot in the different body parts, but I never get them since the enemies don't take aimed shots.

2) It could make companions more useful, and enemies more difficult. In 10 years of playing I never once got blinded.

Thanks in advance.

EDIT: another solution could be to make regular shots have a chance of hitting different body parts other than the torso, like it should be.
 
Sfall use to have a functioning command to control party members -

;Set to one to directly control party members in combat
ControlPartyMembers=1


I'm not sure if this still works, but basically this will allow you to make those aimed shots, as long as you haven't pick the "Fast Shot" perk. One issue with controlling you party members is they will adopt your perks, and flagged skills, which can be very useful - such as extra movement perk, or sniper, etc...but it can make the game a little too easy.

If you want to make the enemies more difficult (or just more numerous) just adjust the "WORLDMAP" file in the Fallout2 Restoration Project 2.3.3\data\Data folder. Change the numbers from (2-5) to (8-12), etc and boost the critters numbers. This will make some epic battles, imagine 20 to 30 Raiders rocking up and shooting the crap out of your party...

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;; End of Newly added Encounter Types ;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


; Encounter area types:
; Individual Encounter Tables
[Encounter Table 0]
lookup_name=DstN
maps=Desert Encounter 1, Desert Encounter 2, Desert Encounter 3
; WIP! scenery:Normal, ; Custom:Caravan
enc_00=Chance:50%,Enc:
(2-5) Raiders AMBUSH Player,Scenery:Normal,If(Player(Level) > 4)
enc_01=Chance:25%,Enc:
(3-8) Rad_Scorpions AMBUSH Player
enc_02=Chance:15%,Enc:
(5-15) Giant_Rats AMBUSH Player,If(Player(Level) < 9)
enc_03=Chance:9%,Enc:
(5-7) Merchant_Party
enc_04=Chance:1%,Special,If(Player(Level) > 3) ; >1% chance
; Actually, Special is > 100% because Luck adds into this roll


 
You can still control party members, it seems:

http://www.nma-fallout.com/threads/sfall-party-member-control-no-longer-working.201150/

See Nova's comment to my post.

I use an older version of sfall, but there were a few in between editions that removed the party control ability. Newest one, to my knowledge, still allows this. You become very powerful with this, as your companions are actually useful and not shooting you in the back with a combat shotgun (fucking Cassidy). I leave it on, and can't play without it, but my Fallout 2 experience is much easier because of it. You're basically a crew of super soldiers fighting toddlers who stand out in the open and fire blindly.


However, this doesn't affect enemies making aimed shots. Only the high level enemies (Bounty Hunters, for example) tend to make aimed shots. Those guys are beastly though. I would guess that it has something to do with hit percentage, but am not sure.
 
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