Jim have you done any overhauls to resting code? I want to make the game check if there's hostiles or "potential hostiles" around and if so, prevent resting. Otherwise, resting should be allowed on the map always.
I think Fallout 1 does this but I can't be sure since everything is hard-coded in that damn engine
As far as I know, resting in Fallout 2 currently is just a flag on a per-map basis. But I might be wrong on that...
I think Fallout 1 does this but I can't be sure since everything is hard-coded in that damn engine
As far as I know, resting in Fallout 2 currently is just a flag on a per-map basis. But I might be wrong on that...