Glovz said:I don't think there should be any defensive bonus given to a melee character when facing character using firearms, any defensive bonus should be restricted to when the melee character is facing another HtH or melee character.JimTheDinosaur said:edit: there's a more important reason still: giving melee characters a "free" defensive advantage over firearms characters would seem to throw everything off balance.
Of course, but the situation is still that a melee character gets a defensive bonus against hth attacks, while a firearms character doesn't. With the current set up, you'd get the situation where a firearms character would have to develop 1 or (more likely) 2 firearms skills, and a melee skill to help him defend against hth attacks.
A melee character just develops melee.
edit: hmm.. now I'm considering just making blocking primary stat dependent like evasion, cut skill out of the equation entirely.