[FO2] New guide

Misc.

[font size=1" color="#FF0000]LAST EDITED ON Mar-01-02 AT 06:40PM (GMT)[p]Let's see...

Karl with male, check.

Stuff in guarded containers: I added some to the Steal notes, but I haven't bothered to actually include what specific stuff there is to be had since I don't do that for generic loot anyway, and I don't think there's anything earth-shattering to be had (correct me if I'm wrong, there is the stuff in the police station in NCR, but I mention that already and some of those containers are blocked by cops anyway. One nice detail is that if you kill one of Eldridge's dogs in New Reno you can reach a bookcase and find an NCR History Holodisk, as if you couldn't tell his political allegiance from the posters all over the place).

2 Flints - oops, forgot to check that, but I will. Sounds like Baldur's Gate II to me.

Gecko stealing - I tried it a little and didn't find it to be overly effective, so I don't know. Maybe you'll get a parenthesis or something. :)

/Per
 
RE: more stuff

[font size=1" color="#FF0000]LAST EDITED ON Mar-07-02 AT 05:34AM (GMT)[p]Some game items are listed as useless items.

By using Sulik's "Spirit Consultations", I've get out of more quest limbos than any other more spoiling source. For examble: In SAD, he will tell you "You can make a friend here.". In NCR, "What you seek is not here, but the path to it is.". The problem is that to get the information you must wade through the regular gibbering he dishes out, and it usually help if you have couple of the quest active. While some will say this is too vague to be of any real help, I say it's more fun to find out some of the details yourself. Side note: I perfer him with a SuperSledge.

Heart pill useage: Use poison on Westin, drop the pills on his body after he drops, thus contribute to the coroners' report.

Cassidy bugs with combat does not always get fixed by patch.

I gave brain bot H&K G11E for some reason, it seems to work well for him.

I actually consider Goris to be a better char. than most. because of his high precentage of critical attacks. He can usually take of a floater in one or 2 turns for me, and he carries more stuff.

>>>"The Scoped Hunting Rifle is very inaccurate at short range (which is a little odd, I mean, if they're right in front of you, why not just ignore the scope?), but can be a wonderful implement for picking people off from across the whole screen.">>>

Just a comment, have you ever try to use a telescope to look at something at a close range? :D Try to use targeted shots for better results.

>>>"Silly note: in my first game, once I got the Assault Rifle from Vegeir, I kept and used it for a very long time simply because I thought the weapon progression was similar to that in Wasteland, where assault rifles were powerful. It's funny, because I did notice all that time that my NPC:s with Combat Shotguns were inflicting much, much more damage than I was. Don't keep this weapon for longer than you have to.">>>

Comment, this gun was very useful in FO1, those were the days.:D

Personal twin cannons: Sniper/H&K90C for most critters up to just below ADP guys. Gauss Rifle/Pulse Rifle/Bozar for the high HP/or highly annoying ones like the floaters, arrr....:D

Ways to get more bullets out of your merchants that can be ignored: All guns sold by merchants will be loaded, take out the ammos from the guns you want to buy, and ooola. (i.e. 4.7mm, 2mm, etc.)

Will throw more stuff at you in your quest for "perfection".:D

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: more stuff

Thanks for the new stuff, Starseeker, I'll get back to you on that.

I checked the 2 Flints thing, and you can get 2 but you can only use 1 anyway. But as I was trying this out I found that if you fail stealing twice from Morlis she'll give you the Flint for free, which was new to me.

About the HHG thing, I got that info from this board, so thank the board. :) (It was funny because it was like, "Another HHG hoaxer! Kill him! No, wait, this works! I'll be!")

/Per
 
RE: more stuff

>Some game items are listed as
>useless items.
>

Which ones? There are some border cases, I suppose, such as the Oxygen Tank which you only "use" by Stealing it, but cannot be used for anything once you have it. The stuff in that list is basically the stuff you can always throw away or sell without a second thought (as far as I know).

>By using Sulik's "Spirit Consultations", I've
>get out of more quest
>limbos than any other more
>spoiling source. For examble:
> In SAD, he will
>tell you "You can make
>a friend here.".

I added some words to that effect, but I still think it's useless. :)

>Side note:
>I perfer him with a
>SuperSledge.

Added to his list of weapons.

>Heart pill useage: Use poison
>on Westin, drop the pills
>on his body after he
>drops, thus contribute to the
>coroners' report.
>

Um, in your imagination, or outside of it? :)

>Cassidy bugs with combat does not
>always get fixed by patch.
>

OK, deleted those words.

>I gave brain bot H&K G11E
>for some reason, it seems
>to work well for him.
>

Well, that's interesting since I can't get it to use any weapon that doesn't use the rifle animation. :P

>I actually consider Goris to be
>a better char. than most.
> because of his high
>precentage of critical attacks.

Added a note with this. That doesn't mean everyone can jump to the defense of their favourite NPC. ;)

>Just a comment, have you ever
>try to use a telescope
>to look at something at
>a close range? :D

My point is, if you're going to shoot something at point blank range, would you take the time to find it in the scope, or would you just point and fire?

>Try to use targeted shots
>for better results.
>

Doesn't help if you're too close, the chance to hit will be even lower.

>>>>"Silly note: in my first game, once I got the Assault Rifle from Vegeir, I kept and used it for a very long time simply >Comment, this gun was very useful
>in FO1, those were the
>days.:D
>

Useful because there was no better alternatives at the point you got it, or because of some other factor?

>Ways to get more bullets out
>of your merchants that can
>be ignored: All guns
>sold by merchants will be
>loaded, take out the ammos
>from the guns you want
>to buy, and ooola.
>(i.e. 4.7mm, 2mm, etc.)
>

I always do, of course, but hadn't thought to mention it. I gave it a line in the general combat section.

>Will throw more stuff at you
>in your quest for "perfection".:D
>

Please do!

/Per
 
RE: more stuff

[font size=1" color="#FF0000]LAST EDITED ON Mar-11-02 AT 00:24AM (GMT)[p]lets see now, in the area on weapons, i beleive the magneto-laser pistol is easier to shoot (gives a bonus to hit)

and the fruit causes rad points if you eat to many of them ;)

and the cookie - i may be wrong but i think it raises agility 1, not action points.

another thing im not too sure about, but you said the dice were useless. but i heard you can exchange the dice with the "loaded dice" in the new reno gambling area's to make the games a little more fairer

and you missed the "nuka cola" addiction =]

that is all for now... i'll be scoping out more later heh
 
RE: more stuff

I think you can use the Oxygen tank to survive the Broken Hills mine.. I will try to verify personally as I am currently replaying FO2. It makes sense, and I believe I read that it does work in another walkthru somewhere. So I will find out for sure myself =p
 
RE: more stuff

>>>"another thing im not too sure about, but you said the dice were useless. but i heard you can exchange the dice with the "loaded dice" in the new reno gambling area's to make the games a little more fairer">>>

I've tried that after getting them from New Reno Graveyard, but for some reason I can't seem to get them to switch. I have more luck winning at Becky's at the Den anyway. It's earlier enough for me to buy necessities, bec. by the time I hit NR, I never need anything in particular. Just in case people didn't know, you have a good chance to win by betting on the doubles(2,4,5,3), and even numbers(4,6,8,10). This way you can max your bets and not lose very much. For examble: you rolled a two 4s, that makes it 8, so you'll get the percentage for doubles and the single 8. If you rolled a 5&3, you'll lose the double 4 bet, but you can make it back with the single 8 bet and not lose anything.

Sulik & supersledge - The reason I gave him SS is because 1. his higher melee skills, 2. his higher APs, 3. he can easily knock down anything with the weapon and that makes them easy pickings for me.

>>>"Um, in your imagination, or outside of it?">>>

Heart pills - that is the official use for the stupid pills, that's the reason why you can't "feed" it to anybody. I even thought of coating the pills with poison by injecting, but it wouldn't let me do that. By injecting him with poison, and drop the heart pills into his inventory, you contribute to the doctor's claim that his bad heart just gave out under the strain/or overdose.

>>>"Well, that's interesting since I can't get it to use any weapon that doesn't use the rifle animation.">>>

Well, if you have the right brain, I can't think of reason why he wouldn't use the gun. He had no problem using any high powered guns I throw at him.

>>>"Useful because there was no better alternatives at the point you got it, or because of some other factor?">>>

Simple, you didn't have H&K90C in FO1, therefore the range, firepower, ammo limit, and versatility goes to the AK-100. I don't remember exactly, but I don't think you can get the gun before you meet the gunrunners in L.A. I can take out the deathclaws with the sniper rifle for long range, and the AK100 for close up.

Here's something to think about: Whenever I choose Finesse, I do make more critical hits, but, my critical damage seems to have gone down from my more clumsy characters. Do you know if higher critical hit rate contibute to lower critical damage? The better critical perk doesn't seem to remedy this enough even if I raised it articially through editor.

I have read it somewhere, and I personally use it at times is to choose Bruiser and Small Frame. If you balance it out a bit, you should have 7-8 APs, and you should still be able to carry 150lbs. 150 should hold you until you get Sulik.

Contrary to what you said, Thief the perk can be useful for the simple reason that it gives 10 sps to 4 different skills. For people who can't be bothered to spend too much sps here at the start of the game but need it to get by, this perk isn't bad.

You can also get these raising skills perk after you hit 100% and above, thus saving any SPs you might want to use otherwise(like small guns).

>>>"Expert Excrement Expeditor: Gained from shovelling crap in Broken Hills.">>>

I've read it somewhere that it has a bad consquence from getting this, do you know what it is?(I can't remember what)

>>>"A second tribal village (possibly Sulik's home), situated on the coast between Arroyo and Navarro.">>>

I believe you can find some of his tribal friends from the coast
in some random encounters but not an actual village.

Poison Tank New Reno (Mordino basement) - Replace Salvatore's original tank with this one and it'll take some time before the effect hit, therefore you can get out there without wiping them out.

Iguana-on-a-stick Klamath Different picture - Just a comment, in the original FO1, the whole iguana on a stick can restore health, but not the ones with other colored meats.

Condom (Blue Package) Raiders, Redding, New Reno
Condom (Green Package) Gecko, Raiders, New Reno
Condom (Red Package) NR (chop shop), Stables, Just another comment, condoms can actually be used if you are a male character and have sex with someone.

Daisies Crashed Whale - A funny rumour on this one, you can supposely use this to recruit Algeron living in the basement.

Marcus seems to like M60s, is it a large gun or small gun?(in terms of skills)

Will throw more stuff at you if I think of anything.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: more stuff

zuger:

>lets see now, in the area on weapons, i beleive the magneto-laser
>pistol is easier to shoot (gives a bonus to hit)

There's no difference, I checked.

>and the fruit causes rad points if you eat to many of them ;)

No it doesn't, I checked. ;)

>and the cookie - i may be wrong but i think it raises agility 1, not
>action points.

I fear you'd be wrong.

>another thing im not too sure about, but you said the dice were
>useless. but i heard you can exchange the dice with the "loaded dice"
>in the new reno gambling area's to make the games a little more fairer

I can't say I checked this, but I doubt it very much. I remember reading that as well, but I think it was more like a "hey, did anyone ever try..." thing. Probably many rumours start out like that.

>and you missed the "nuka cola" addiction =]

Not in the addiction list I didn't. Do you know if it does anything?

RobCo:

>I think you can use the Oxygen tank to survive the Broken Hills mine..
>I will try to verify personally as I am currently replaying FO2. It
>makes sense, and I believe I read that it does work in another
>walkthru somewhere. So I will find out for sure myself =p

I'm pretty sure I tried that, and Power Armor, and combat implants. Don't think I checked the Toughness perk though, which is another theory. I suspect this is a case of multiple wild guess syndrome, but do go ahead and find out.

Starseeker:

>Sulik & supersledge - The reason I gave him SS is because 1. his
>higher melee skills, 2. his higher APs, 3. he can easily knock down
>anything with the weapon and that makes them easy pickings for me.

What, you can't hit them when they're standing up? ;)

>By injecting him with poison, and drop the heart pills into his
>inventory, you contribute to the doctor's claim that his bad heart
>just gave out under the strain/or overdose.

It makes no difference whether you do or not, doesn't even change any dialogue.

>Simple, you didn't have H&K90C in FO1, therefore the range, firepower,
>ammo limit, and versatility goes to the AK-100. I don't remember
>exactly, but I don't think you can get the gun before you meet the
>gunrunners in L.A. I can take out the deathclaws with the sniper rifle
>for long range, and the AK100 for close up.

You can get the Combat Shotgun in the Hub, from the people guarding the Brotherhood prisoner. They're too tough when you first get there, but you can trick them into shooting the police and then let them battle it out.

>Here's something to think about: Whenever I choose Finesse, I do make
>more critical hits, but, my critical damage seems to have gone down
>from my more clumsy characters. Do you know if higher critical hit
>rate contibute to lower critical damage? The better critical perk
>doesn't seem to remedy this enough even if I raised it articially
>through editor.

I'm pretty sure they're two unrelated die rolls. But since critical hits often come in the form of a multiplier, and Finesse lowers your base damage, the end result will of course be lower as well (and the difference will be more obvious since it's been "multiplied").

>I have read it somewhere, and I personally use it at times is to
>choose Bruiser and Small Frame. If you balance it out a bit, you
>should have 7-8 APs, and you should still be able to carry 150lbs. 150
>should hold you until you get Sulik.

Well, I'm dubious. If you take Bruiser and Small Frame and move one of your extra ST points to AG, you'll essentially have traded 1 AP and 15 Carry Weight for a total of 56 skill points and 2 AC, and used up both your trait slots. If there were a single trait that was the opposite of that, I'd rate it higher!

>Contrary to what you said, Thief the perk can be useful for the simple
>reason that it gives 10 sps to 4 different skills. For people who
>can't be bothered to spend too much sps here at the start of the game
>but need it to get by, this perk isn't bad.

There should always be a better option, I say, but I'll move this one up a category. Master Thief is the only other which gives more than 25 points (aside from Tag! of course), but you only get that at level 12 by which time you should *definitely* have better options.

>You can also get these raising skills perk after you hit 100% and
>above, thus saving any SPs you might want to use otherwise(like small
>guns).

By that time you shouldn't need any more skill points. There are very few skills you "need" to boost above 100%, and you can afford that without resorting to perks. Even with IN 3 you have enough because your needs are smaller.

>>>>"Expert Excrement Expeditor: Gained from shovelling crap in Broken
>Hills.">>>
>
>I've read it somewhere that it has a bad consquence from getting this,
>do you know what it is?(I can't remember what)

Nothing that I can remember.

>I believe you can find some of his tribal friends from the coast
>in some random encounters but not an actual village.

None that will acknowledge him anyway (or vice versa).

>Poison Tank New Reno (Mordino basement) - Replace Salvatore's original
>tank with this one and it'll take some time before the effect hit,
>therefore you can get out there without wiping them out.

I timed this, and found that he took 1 min 15 secs to die without the Poison Tank, and only 1 min 5 secs with it. :) I discovered another thing, too - if you plant the Poison it counts as "whacking" and you only get 500 xp, but if you only steal the Oxygen Tank it counts as "assassinating" and you get 2000 xp! Which basically means you should stay the hell away from the Poison Tank. :) Still, I'm adding both tanks to the "items with a use" category, the poison one because it does change things if you use it and the other because you sort of use it by stealing it.

>Iguana-on-a-stick Klamath Different picture - Just a comment, in the
>original FO1, the whole iguana on a stick can restore health, but not
>the ones with other colored meats.

Gotta remember that if I ever write the perfect FO1 guide.

>Just another comment, condoms can actually be used if you are a male
>character and have sex with someone.

But it doesn't have any effects (to my knowledge). The Bishop child could possibly have counted as an effect (and this is mentioned in the New Reno section), but for one thing that's "just" an ending (and a pretty obscure one), and you get that ending by *not* using the Condoms, so. :)

>Daisies Crashed Whale - A funny rumour on this one, you can supposely
>use this to recruit Algeron living in the basement.

There's a funny rumour that they raise your Luck as well...

>Marcus seems to like M60s, is it a large gun or small gun?(in terms of
>skills)

Big Gun.

/Per
 
RE: Even more stuff

[font size=1" color="#FF0000]LAST EDITED ON Mar-15-02 AT 08:41AM (GMT)[p]>By injecting him with poison, and drop the heart pills into his
>inventory, you contribute to the doctor's claim that his bad heart
>just gave out under the strain/or overdose.

My brain skipped a beat again. ;-) This was supposely the "official" way for you to do the quest as mentioned by a FO2 designer, but it was left hanging in the game like many other stuff.

>>>>"Expert Excrement Expeditor: Gained from shovelling crap in Broken
>Hills.">>>
>
>I've read it somewhere that it has a bad consquence from getting this,
>do you know what it is?(I can't remember what)

>Nothing that I can remember.

I think JR Jansen once said(not sure) something like you'll stink after getting the perk, and when people talk to you, they will complain.(Stinking Tribals, don't you know what a bath is?):)

>>>None that will acknowledge him anyway (or vice versa).>>>

No, not exactly. I believe they show up as fishermen you can trade with. I think this was supposely a clue that help you find Sulik's village, but, again it didn't get finished.

>>>>>"I timed this, and found that he took 1 min 15 secs to die without the Poison Tank, and only 1 min 5 secs with it. I discovered another thing, too - if you plant the Poison it counts as "whacking" and you only get 500 xp, but if you only steal the Oxygen Tank it counts as "assassinating" and you get 2000 xp! Which basically means you should stay the hell away from the Poison Tank. Still, I'm adding both tanks to the "items with a use" category, the poison one because it does change things if you use it and the other because you sort of use it by stealing it.">>>>>

You would think using the Poison tank is the more logical choice.:D Why would there be 3 oxygen tanks if we don't need it anyway?:)

>>>>>"But it doesn't have any effects (to my knowledge). The Bishop child could possibly have counted as an effect (and this is mentioned in the New Reno section), but for one thing that's "just" an ending (and a pretty obscure one), and you get that ending by *not* using the Condoms, so.">>>>>

If you have condoms in your inventory when you have sex, you'll used up one if you are male. Mrs. Bishop does mention prophlyctics if you don't use it. But, you won't use it if you are female, strange, I would think I would be more concern if I am a female about getting preg. or disease.:D

>>>>>"Caravan troubles: leaders disappearing, caravans aborting, character teleported to a location on the world map corresponding to some other trade route than the one travelled. Many have reported generally buggy behaviour from caravans and caravan leaders on town maps.">>>>>

I have managed to get around that inside the game after way too many reloads of cattle runs with good looting just can't get finished. You can try to get the caravan leader killed by the opposition or your team mates. If the leader dies, the caravan follows you instead, but you'll get pay less or none, although most of the time the loot was more impressive. If the guy doesn't tell you to "head out" after the battle or do it during the battle, that means something has triggered the bug.

>>>"I have seen it stated you can get addicted to Cheezy Poofs, alcohol and "Tragic" cards as well, but I've failed to make this happen, myself. I can't eat the Cheezy Poofs to begin with...">>>

I have also heard from (maybe) one of the FO2 team mates said that you could get addicted to "tragic" cards. Have you asked around about this?

>>>"You can get the Combat Shotgun in the Hub, from the people guarding the Brotherhood prisoner. They're too tough when you first get there, but you can trick them into shooting the police and then let them battle it out.">>>

But AK-100 was more powerful with cheaper bullets than combat shotgun, and you also didn't have to reload as much.

>>>"Chemistry Journals SF (FD8)
Technical Manual VC (Val's), NR (Eldridge's)">>>

Another unfinished option I forgot to mention. You were supposed to be able to harden your own powered armor if you had high INT, and high SCI, REP, skills.

Did you manage to steal things from locked containers other than lockers?

I will keep on chugging away if you will take more of it.:D

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: Even more stuff

>My brain skipped a beat again.
>;-) This was supposely
>the "official" way for you
>to do the quest as
>mentioned by a FO2 designer,
>but it was left hanging
>in the game like many
>other stuff.
>

Goes into the list of unfinished stuff then.

>I believe
>they show up as fishermen
>you can trade with.
>I think this was supposely
>a clue that help you
>find Sulik's village, but, again
>it didn't get finished.
>

If you're stupid, instead of trading with you the fishermen will tell you that the "goddess" is waiting for you down by the shore. I went but she wasn't there. Boy was I disappointed.

>You would think using the Poison
>tank is the more logical
>choice.:D

That's pretty much what I wrote now. :)

>You can try to get
>the caravan leader killed by
>the opposition or your team
>mates. If the leader
>dies, the caravan follows you
>instead, but you'll get pay
>less or none, although most
>of the time the loot
>was more impressive.

Weird. I'll try it.

>I have also heard from (maybe)
>one of the FO2 team
>mates said that you could
>get addicted to "tragic" cards.
> Have you asked around
>about this?
>

I did play a million games to see if I'd get addicted, but I never did. I assumed it was either unimplemented or just incorrect. I think Mark Walker's "Gamespot" guide is based on the official strategy guide, and there are many oddities in it.

>>>>"Chemistry Journals SF (FD8)
>Technical Manual VC (Val's), NR (Eldridge's)">>>
>
>Another unfinished option I forgot to
>mention. You were supposed
>to be able to harden
>your own powered armor if
>you had high INT, and
>high SCI, REP, skills.
>

I'll add that to the unfinished list if you're sure about it. Never heard of that before.

>Did you manage to steal things
>from locked containers other than
>lockers?
>

It actually works on workbenches too. There is only one locked workbench in all the game, though. :)

>I will keep on chugging away
>if you will take more
>of it.:D
>

"More! Mooore! Must... hear... everything!!! Mwaaaah hah ha haah..."

Anyone recognize that? ;)

/Per
 
RE: Even more stuff

[font size=1" color="#FF0000]LAST EDITED ON Mar-16-02 AT 11:16AM (GMT)[p]>>>"If you're stupid, instead of trading with you the fishermen will tell you that the "goddess" is waiting for you down by the shore. I went but she wasn't there. Boy was I disappointed.">>>

I wonder if the Goddness is Sulik's sister? Hmm...;-)

>You can try to get
>the caravan leader killed by
>the opposition or your team
>mates. If the leader
>dies, the caravan follows you
>instead, but you'll get pay
>less or none, although most
>of the time the loot
>was more impressive.

>Weird. I'll try it

Basically, if the leader gets killed and you manage to bring back the caravan to its dest., you'll talk to a new guy who says, "X was a good, hard working man, it's too bad we lost him. Here is your money.(1/2 or none) I know it's not what we promised but I can't justify paying you the sum after the huge losses the caravan run has suffered, so I hope you can understand.". You can choose different comments to give, like "I'm sorry, he was a really nice guy, one of the kind.", or "FUCk this, this is BS, if you can't pay me what you promised, I'll never work for you again!!". But, I better warn you that the game may hiccup if the original caravan leader who was suppose to be there isn't. You may get some weird dialogue, or worse, the whole caravan run can be shut down. That brings me to another thing, I have heard someone mentioned that the Broken Hills caravan leader is cheating the guy who runs the caravans(the guy who can give you the job to shu. the cow crap). Is this true? If so, how do you find out?

>>>>"Chemistry Journals SF (FD8)
>Technical Manual VC (Val's), NR (Eldridge's)">>>
>
>Another unfinished option I forgot to
>mention. You were supposed
>to be able to harden
>your own powered armor if
>you had high INT, and
>high SCI, REP, skills.
>

>>>"I'll add that to the unfinished list if you're sure about it. Never heard of that before.">>>

Actually this has being one of the longest rumor running around. Several veterans told me that many (more observant) players have noticed this and ask how to do it.(the hardening thing) And there are many more who claim it "can" actually be done, so they have done it.(that's the rumor) It's not nearly as legendary as the HHG rumors, but it's a staple. If you read the describtion on both books, "Chemistry Journals - books on the study of molecular chemistry; Technical manuel - A T-51b repair, maintance, and operational manuel.", it does imply it, doesn't it. I have personally being asked about where the materials are to do this.

>Did you manage to steal things
>from locked containers other than
>lockers?
>

>>>"It actually works on workbenches too. There is only one locked workbench in all the game, though.">>>

What I meant was that - this trick doesn't work on lockers to my knowledge, but it works for anything else that's locked. I don't know if you can get caught, and what may happen after that, because I never got caught before. What's the table going to do? Shoot me? :D

>>>"More! Mooore! Must... hear... everything!!! Mwaaaah hah ha haah...">>>

This sounds very familiar....., somehow. Ur..., hmmmm...., a cartoon? X-man? Batman? Man, you just gave me a sleepless night. I am going to up all night thinking about this.:D

A sleepless Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: Even more stuff

>I have heard
>someone mentioned that the Broken
>Hills caravan leader is cheating
>the guy who runs the
>caravans(the guy who can give
>you the job to shu.
>the cow crap). Is
>this true? If so,
>how do you find out?
>

I've read that somewhere, I think someone said that a ghoul in Gecko would complain about the traders from BH cheating them or some such. I never found out anything about this in the game so I haven't given it much thought.

>>Actually this has being one of
>the longest rumor running around.
> Several veterans told me
>that many (more observant) players
>have noticed this and ask
>how to do it.(the hardening
>thing)

Since you use the chemistry books in FO1 to harden your armour and they are in FO2 as well, it's pretty inevitable that people would ask about it, and almost as inevitable that someone would say it can actually be done (but not how, I take it). I'd dismiss it unless there was something more substantial.

>What I meant was that -
>this trick doesn't work on
>lockers to my knowledge, but
>it works for anything else
>that's locked.

It works on desks and workbenches, but not on footlockers or lockers. As far as I know those are the only kinds of locked containers in the game. (You can't use Steal on safes.) But wait, there is a locked ammo crate in SAD, isn't there? Gotta go try that. :)

>What's
>the table going to do?
> Shoot me? :D
>

It could slam a drawer on your grabby fingers. :)

/Per
 
RE: Even more stuff I didn't think about...

>>>"Non-human NPC:s such as Marcus, Lenny and I suppose Goris will not be allowed to enter the inner city. Incidentally, the guard's objections to Marcus and Lenny have been mixed up. Should you bring non-human NPC:s inside anyway people will turn hostile, which is bad.">>>

I never had problem of bringing Goris into the inner city. The gate guards don't seem to have problem with it, none of the citizens will mention him at all, and it doesn't seem to bother anybody else, either.(Randal, Lynette, etc..) The weird thing is that I did ran into some problem with the head of security. He goes into combat mode, even though my reputation is admired. Maybe a bug.

You still didn't tell me where that quote is from.;D

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: Even more stuff I didn't think about...

>I never had problem of bringing
>Goris into the inner city.

OK.

>The weird thing
>is that I did ran
>into some problem with the
>head of security. He
>goes into combat mode, even
>though my reputation is admired.
> Maybe a bug.

I think that happened to me too once. I attributed it to a delayed reaction to taking stuff from his desks - I know the commander in the NCR bazaar works that way.

>You still didn't tell me where
>that quote is from.;D
>

It's from Baldur's Gate, actually. You'll encounter a guy who offers to tell a story about the city for some cash, and after each part of his story you get the option to tell him he's boring or that it's interesting and he should go on. If you listen until he runs out of things to say, you can then choose the line I quoted. :)

Btw, to whitechocobo666 if he's following this thread, a few corrections for the perks FAQ: Dodger, Heave Ho! and Survivalist all have only one rank and not three (which means the manual is in error for the last two, but right about Dodger). Um, does anyone know if white is following this thread or not? :)

/Per
 
RE: Even more stuff I didn't think about...

Bug in Modoc - There is a consistant bug associated with having sex with Miria. I have heard many people reported it. The bug has no known trigger that I know of, but here is the problem: When you choose the right dialogue options(either sex will do), you can sleep with Miria, right? Right. And the game screen goes black like it always does bec. North American are too touchy feelie to show sex secenes in a game, right? Right. But, the screen never comes back. I can still hear the music/bg sound, but, nothing happens, and it doesn't crash the game in the usual way which I am familiar with, but I still have to re-start my computer. I have heard people on the board suggested to wait it out, and it will come back sooner or later, but nothing Ever happens. I waited 2hrs, real time once just to see what may happen, but zip. I don't have this problem with Davin, so what the Hel.......? You may want to report this bug in the walkthrough.

Can you actually catch Davin "petting" the cows? If so, what happens?

>>>"Search the wall at the eastern end of the toilet and you find a goo-covered computer terminal. It doesn't seem to do much even with Science 145%, but why is it there?">>>

Another ancient articfact from FO1.(Does Master ring a bell?) They tried to cut some costs by using FO1 BGs, and therefore contribute to some strange bit maps stuff that isn't supposed to be there is.

>>>"The two people in the Greeting Office are completely useless">>

Comment: There was constant rumors on ways to seduce the official "greeting" officer. If you just "look" at her, you should pro. get, "You see someone who pro. hasn't relaxed for a long time.., etc..", but I have never manage to do anything with her. I even tried doping her full of jet, feed her a 12-pack, but nothing, zip. And if you tried to slide in using the dialogue options, she'll never talk to you again. Unfinished business?

>>>"If you got the extra toes from the Toxic Caves goo, you can have it removed here for $500 ($300 with a discount), and in your inventory you get a Mutated Toe, which has a use at the end of the game. More to follow....">>>

Actually, you can continue to get the sixth toe if you want. I think my record was 5. I'll get one chopped, and stepped on more, and get another one chopped, and so on.., it got a little freaky in the end though. :)

>>>"If at any time you really piss her off, she's apt to ban you from Vault City permanently.">>>

Here's a thought on something I pro. tried but forgot the consquences(I am a great learner:) ) - If you get banned from VC, does that mean they auto. turn hostile if you try to enter? Meaning if you take the test to become the citizen, got thrown out, but you fixed the stupid plant, so can Maclure re-instate you?

I have never managed to legally assainate Lynette. Meaning - she dies from too much of a good thing(Superstim), but it feels like nothing in VC really changed.

Unfinished Bizwax update:
There was supposed to be a option to blackmail both Westin and Lynette by using his sympathies with VC and the holodisks they gave you. In a sense, trible cross everybody. (I am going to hit you with my car, and I am going to drive over you once, and I am going to back up and do it again.:D) If my choice was between this and the hardened powered armor, I'll take this any day.;-)

>>>"Get 3-step plasma transformer for Skeeter.">>>

Comment: First time I saw this, I thought "Turbo Plasma Rifle, here I come.". Well, it was a logical assumption..., hee.:D

>>>"Liz runs the general store. She has some minor stuff in her basement (four containers with weapons, nothing special), but she won't let you go down there yet. With a good Sneak skill you can do it anyway.">>>

You can actually rob her clean right off her table. I think it's a bug.

>>>"The scorpion will attack you, but just run away once and end combat and you won't have to kill it.">>>

Er..., what's the point of not killing it? It could be a future threat of human civilization.:)

Hmm..., my brain has shutted down at this point, so wait 'till next episode then.

A brain dead Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: New guide

[font size=1" color="#FF0000]LAST EDITED ON May-23-02 AT 07:01AM (GMT)[p]Quiet good but I must say that I almost knew everything that is in there:p

P.S. there are things missing.
 
RE: New guide

This is a little old to be brought up, but nevertheless it's nice to see Per's hard work being appreciated by new members here.

Did you read through the discussions? There were some changes made due to most of our picky nature here at NMA. :D


Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: New guide

I've followed everything here. I haven't registered here before cause I had to get well known over at the BIS boards before.

Postcount 1808 that will be enough for a while.
 
RE: New guide

There are too many long posts on this thread. Let me redress the balance by saying 'Per - your guide - kicks ass'
BTW im from england, i dont know why i keep talking on this site like the im love child of McBain and Rambo.
 
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