RE: more stuff
zuger:
>lets see now, in the area on weapons, i beleive the magneto-laser
>pistol is easier to shoot (gives a bonus to hit)
There's no difference, I checked.
>and the fruit causes rad points if you eat to many of them
No it doesn't, I checked.
>and the cookie - i may be wrong but i think it raises agility 1, not
>action points.
I fear you'd be wrong.
>another thing im not too sure about, but you said the dice were
>useless. but i heard you can exchange the dice with the "loaded dice"
>in the new reno gambling area's to make the games a little more fairer
I can't say I checked this, but I doubt it very much. I remember reading that as well, but I think it was more like a "hey, did anyone ever try..." thing. Probably many rumours start out like that.
>and you missed the "nuka cola" addiction =]
Not in the addiction list I didn't. Do you know if it does anything?
RobCo:
>I think you can use the Oxygen tank to survive the Broken Hills mine..
>I will try to verify personally as I am currently replaying FO2. It
>makes sense, and I believe I read that it does work in another
>walkthru somewhere. So I will find out for sure myself =p
I'm pretty sure I tried that, and Power Armor, and combat implants. Don't think I checked the Toughness perk though, which is another theory. I suspect this is a case of multiple wild guess syndrome, but do go ahead and find out.
Starseeker:
>Sulik & supersledge - The reason I gave him SS is because 1. his
>higher melee skills, 2. his higher APs, 3. he can easily knock down
>anything with the weapon and that makes them easy pickings for me.
What, you can't hit them when they're standing up?
>By injecting him with poison, and drop the heart pills into his
>inventory, you contribute to the doctor's claim that his bad heart
>just gave out under the strain/or overdose.
It makes no difference whether you do or not, doesn't even change any dialogue.
>Simple, you didn't have H&K90C in FO1, therefore the range, firepower,
>ammo limit, and versatility goes to the AK-100. I don't remember
>exactly, but I don't think you can get the gun before you meet the
>gunrunners in L.A. I can take out the deathclaws with the sniper rifle
>for long range, and the AK100 for close up.
You can get the Combat Shotgun in the Hub, from the people guarding the Brotherhood prisoner. They're too tough when you first get there, but you can trick them into shooting the police and then let them battle it out.
>Here's something to think about: Whenever I choose Finesse, I do make
>more critical hits, but, my critical damage seems to have gone down
>from my more clumsy characters. Do you know if higher critical hit
>rate contibute to lower critical damage? The better critical perk
>doesn't seem to remedy this enough even if I raised it articially
>through editor.
I'm pretty sure they're two unrelated die rolls. But since critical hits often come in the form of a multiplier, and Finesse lowers your base damage, the end result will of course be lower as well (and the difference will be more obvious since it's been "multiplied").
>I have read it somewhere, and I personally use it at times is to
>choose Bruiser and Small Frame. If you balance it out a bit, you
>should have 7-8 APs, and you should still be able to carry 150lbs. 150
>should hold you until you get Sulik.
Well, I'm dubious. If you take Bruiser and Small Frame and move one of your extra ST points to AG, you'll essentially have traded 1 AP and 15 Carry Weight for a total of 56 skill points and 2 AC, and used up both your trait slots. If there were a single trait that was the opposite of that, I'd rate it higher!
>Contrary to what you said, Thief the perk can be useful for the simple
>reason that it gives 10 sps to 4 different skills. For people who
>can't be bothered to spend too much sps here at the start of the game
>but need it to get by, this perk isn't bad.
There should always be a better option, I say, but I'll move this one up a category. Master Thief is the only other which gives more than 25 points (aside from Tag! of course), but you only get that at level 12 by which time you should *definitely* have better options.
>You can also get these raising skills perk after you hit 100% and
>above, thus saving any SPs you might want to use otherwise(like small
>guns).
By that time you shouldn't need any more skill points. There are very few skills you "need" to boost above 100%, and you can afford that without resorting to perks. Even with IN 3 you have enough because your needs are smaller.
>>>>"Expert Excrement Expeditor: Gained from shovelling crap in Broken
>Hills.">>>
>
>I've read it somewhere that it has a bad consquence from getting this,
>do you know what it is?(I can't remember what)
Nothing that I can remember.
>I believe you can find some of his tribal friends from the coast
>in some random encounters but not an actual village.
None that will acknowledge him anyway (or vice versa).
>Poison Tank New Reno (Mordino basement) - Replace Salvatore's original
>tank with this one and it'll take some time before the effect hit,
>therefore you can get out there without wiping them out.
I timed this, and found that he took 1 min 15 secs to die without the Poison Tank, and only 1 min 5 secs with it.
I discovered another thing, too - if you plant the Poison it counts as "whacking" and you only get 500 xp, but if you only steal the Oxygen Tank it counts as "assassinating" and you get 2000 xp! Which basically means you should stay the hell away from the Poison Tank.
Still, I'm adding both tanks to the "items with a use" category, the poison one because it does change things if you use it and the other because you sort of use it by stealing it.
>Iguana-on-a-stick Klamath Different picture - Just a comment, in the
>original FO1, the whole iguana on a stick can restore health, but not
>the ones with other colored meats.
Gotta remember that if I ever write the perfect FO1 guide.
>Just another comment, condoms can actually be used if you are a male
>character and have sex with someone.
But it doesn't have any effects (to my knowledge). The Bishop child could possibly have counted as an effect (and this is mentioned in the New Reno section), but for one thing that's "just" an ending (and a pretty obscure one), and you get that ending by *not* using the Condoms, so.
>Daisies Crashed Whale - A funny rumour on this one, you can supposely
>use this to recruit Algeron living in the basement.
There's a funny rumour that they raise your Luck as well...
>Marcus seems to like M60s, is it a large gun or small gun?(in terms of
>skills)
Big Gun.
/Per