Well, i tried searching for a ninja build idea here, but seems it's not that popular. Or just not recorded.
It does pose a few problems though, and looking for some input. On general level too ofcourse.
What i've come up with.
Str: 3 (Those uys ain't that strong)
Per: 8 (For faster sequence)
End: 3 (ninja's don't get hit )
Cha: 3 (Ninja not speak, ninja silent)
Int: 3 (Ninja no need brain to kill. Durr...what?)
Agi: 10 (Self explanitory i gather)
Luck: 10 (For criticals and well, luck is a good money source too)
For perks i went with Finesse(critical add and with low str it's hardly any matter on the damage beyond crits) and Kamikaze(ninja fast*nod*). Seemed fitting.
For skills:
Melee (swords ofcourse)
Throwing weapons (Where are the throwing stars?)
Sneak (Ninja Vanish!)
Unarmed would be nice, but you can tag it fairly early or just use points to the allready high number. (At 56 allready, add the village+klamath training, it's quite easy to get up)
Now the problems here, that i see, could be the the low Charisma and Intelligence. Charisma isn't actually a big problem from an RP point of view, since ninja's are rather solo machines and don't talk too much anyway. But the low intelligence isn't very fitting and also might cause some problems along the way.
I'm thinking of dropping the Charisma even to 2 and drop the perception to 5, to add to intelligence. 7 would probably be enough.
Any ideas?
It does pose a few problems though, and looking for some input. On general level too ofcourse.
What i've come up with.
Str: 3 (Those uys ain't that strong)
Per: 8 (For faster sequence)
End: 3 (ninja's don't get hit )
Cha: 3 (Ninja not speak, ninja silent)
Int: 3 (Ninja no need brain to kill. Durr...what?)
Agi: 10 (Self explanitory i gather)
Luck: 10 (For criticals and well, luck is a good money source too)
For perks i went with Finesse(critical add and with low str it's hardly any matter on the damage beyond crits) and Kamikaze(ninja fast*nod*). Seemed fitting.
For skills:
Melee (swords ofcourse)
Throwing weapons (Where are the throwing stars?)
Sneak (Ninja Vanish!)
Unarmed would be nice, but you can tag it fairly early or just use points to the allready high number. (At 56 allready, add the village+klamath training, it's quite easy to get up)
Now the problems here, that i see, could be the the low Charisma and Intelligence. Charisma isn't actually a big problem from an RP point of view, since ninja's are rather solo machines and don't talk too much anyway. But the low intelligence isn't very fitting and also might cause some problems along the way.
I'm thinking of dropping the Charisma even to 2 and drop the perception to 5, to add to intelligence. 7 would probably be enough.
Any ideas?