[FO2] Ninja build problems.

I just wonder if smallguns would be good on this build, it seems to work since the agility is at its best, it could be some sort of Ninja gun Build, One hander
Great for both knifes and few smallguns, just make sure you do aimed shot to the legs like tehsteel said and its deadly as hell
 
Throwing weapons becomes, actually, more deadly when you get the yakuza weapons and grenades. You can take out an advancing force with ease. It throws them back so you get another in easy.

Took out three bandits/robbers with grenades alone, just keep throwing them and they keep coming until they go pop.

I'm planning on a gunkata build too, but it's gonna be a bit different. One hander for sure is a needed perk, and the perks you take will change too.

the thing with this build is to maime all opponents in short time and then "finish" them off. In the last three or four fights, i was never hit as i managed to hit/throw enemies into a crippled state before they even landed a punch.

Also with the awareness perk, you can see who's packing a gun and take 'em out first.
 
Well one positive thing about using smallguns is that they have higher range than the throwing weapons, but none the less throwing has its strong parts
 
Glad to be of service :D

The ninja build is working out fine, although the bad person is a bit of a problem,
 
I do have finesse with the bloody mess. It's at 25%, + with the more criticals perk, the damage is up 20% too.

It's as critical as it sounds :lol:

Three metalarmor wearing guards go down with three strikes, it's almost silly.
 
Althought dynamite should be divided in parts its impossible to throw dynamite as it is currently attached to a time device
 
A gun-kata(equilibrium) style build i've been working on, not at all final product really:

Str 5: For all the necessary small guns.
Per 6: This is NOT a sniper build, but you need some range.
End 2: Same as with ninja, not about to get hit.
Cha: 3: Bit more social then a ninja, still as cold as a fish. Can have a friend to help along.
Int 9: Though you know your guns, you also know what makes 'em go click.
Agi 10: Fast, shoots lots and dodges like a dervish.
Luck 5: Not as critical as the ninja counterpart, but good enough.

Perks:
One hander. Big guns are just, big. Boring devices really.(only thing is that the Equilibrium guys were ambidextrous)
Finesse. Who needs damage.

Rather obvious choices.

Skills:

Small weapons. Guns guns guns.
First aid. You need to know how to patch yourself a bit, since bullets still hurt.

Last skill is a bit iffy, i'd like to go with science for the background story, but also lockpick would fit perfectly for a type-of "enforcer" lawbringer type of person.

Repair is also a gun person skill, since you need to know how that gun works to know it perfectly. Also would make it easier to play since you wouldn't need Vic around.

As said, not perfect, but about right.
 
I was making this thing

Sorta on my Own...

The girl version or the guy. I am normally not into low charisma characters. I was wondering about making it a 6 Endurance character. I played one to about 10th level and it was really nice to have those hps and the 2 resting per tic rate. Very undervalued, that 2 resting rate, but I will post my anti-typical character creation shortly.

Endurance 6 is really hard to get along with agility 9. Having Gifted is not only an easy out, it actually makes this more boring and un-ninja like. Everyone on this thread probably has that same conclusion. Sneaking, throwing, melee, lockpicks, stealing, Doctor... all needed to get various abilities and such.

I propose a non-slayer ninja. I notice the guy in this thread doing More Criticals perk! Yes! Nice to see. I finally understand why Finesse is so good and More criticals is too. The easier parts of the game are after level 21. Yes, some tough fights, but really, the game is winding down and you are building your guys hps and 2 more perks. I like to finish after level 33.

I noticed that playing a pure Thief and a NInja at the same time are difficult.

Also, the no party members thing is new way to play for me.... kinda nice to have a wall of extra damage and hps.
 
I have tried a similar build. Except I went further and put str 1 an end 2 per 6 cha 1 and rest 10. It's kinda fun stealing everything but I cannot carry as nearly as I need.
Is there any NPC that would join me over my charisma 1?
 
The idea is ok/great, but I don't think you made a very practical build
throwing - isnt it based on STR low str number is counter productive in your case

CHA- if it is too low the "They can't really see me" deal is wrong your charisma applies to all conversations and barters so a number that's too low is not a very good idea.

INT - the low int score I a very dumb idea, of course that's my opinion, this is how much skill point you will get and what conversations you'll have high int score gives you more options

LCK - I have never played with a luck score higher than 5, if your saying it's working ok, but I don't think you need as much as 10


There are no statistics that are unneeded there ARE stats that you need less than the other and I think should not go lower than 5
Your idea is great, but not very practical, I don't think anybody should tag bloody mess
 
Luck increases the ability to do better criticals!

Aside from directly increasing critical chance.

Throwing is str based, but i dont know how much skill points in it counter it. I am just starting again and making a melee /thrower/finesse build myself
 
I have played a bit and realised that I need more strength indeed. Didn't think of that throwing thing. Also I never played low charisma characters and now have charisma 1. It's kinda even easier since I baisicly steal everything. I even sneaked by most of the giant rats in temple of trials. But that strength 1 thing bugged me. Guess I am gonna try again with dropping 3 points of intelligence and putting them in strength. So it would be intelligence 7 strength 3 endurance 2 perception 6 and everything else 10. Also as I had strength only 1 I had hard time carrying stuff around with my capacity of 50 only but that fixed when Vic joined me over my charisma 1 :lol:
 
If you want other points, drop you luck to 8. 8 is good and later in game you can gain 2 points of luck easly.
 
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