FO2: What exactly does "Radiated" mean?

Brutulf

Still Mildly Glowing
It is not uncommon for me to get radiated, but usually I dont get large doses. Therefore, I was a bit surprised when after being bitten by some molerat (or something) in the Modoc fields, in addition to "Poisioned", a warning labled reading "Radiated" popped up.

I wondered for a while if it would go away like poison, since I seemed to have gotten it from a creature, but I later decided on using my only Rad-away. The following message read "You have lost 25 radiation level", but when I looked at my character sheet, it still said "radiated" (The Rad-away obviously didn't remove all the radiation).

So, what exactly does "radiated" mean? That you have obtained a dangerous amount of rads? And how easy is it to obtain a dangerous rad-level?

Thanks in advance!
 
Brutulf said:
So, what exactly does "radiated" mean? That you have obtained a dangerous amount of rads?

Exactly. I think that if you have a geiger counter it will tell you the exact radiation level you have, not sure though.

And how easy is it to obtain a dangerous rad-level?

I think it relies mainly on Endurance and Luck. If your endurance is really low you're going to get radiated pretty easily since most of the creatures are "radioactive mutants", even if it isn't spelled out for you anywhere.

As for aquiring a dangerous level, in Fallout 2 it's pretty difficult. Little amounts will wear you down, but in order for you to get to the point where it will kill you quickly you pretty much have to dance around in the green puddles for an hour. A creature bite will keep you sick if it isn't treated, but it isn't too serious.
 
Annoying question 2: What exactly does "sick" mean? :P :wink:

Eh, seriously, sometimes I have seen the message "you are feeling very nauseous (sp?), or similiar. I guess thats because of radiation, but what effects does radiation sickness have? Lowered statistics? And if so, temporary (how long) or permanent (the manual mentions that radiation poisioning can permanently lower your statistics)?

Does anyone have full knowlegde of this matter?
 
Copied from Per's Nearly Ultimate Fallout 2 Guide

Radiation
And now for some stuff on radiation, which does play a small part in the Fallout world. Sources of radiation include Fruit, golden geckos, and aliens and centaurs in random encounters. Whenever you get a huge dose all at once, the message window says "You have received a large dose of radiation." As explained in the patch notes, the radiation sign pops up once you've reached 66 rem.

As far as I can tell radiation damage works like this: some time after you absorb a dose of radiation, you'll get one of the messages listed below, and you may temporarily lose stat points, Healing Rate and current Hit Points. The severity of the "attack" depends on your total rem count, but also on the amount of recent radiation that triggered the message. After a few days, your stats will return to normal. A little confusingly, this is signalled by another message identical to the first one. If you absorb more radiation in the meanwhile, your current penalty may be replaced by a more severe one.

Here's a list of the penalties you may suffer. The rem figures are rough approximations.

Rem Message HR CHP ST PE EN CH IN AG Other
>0 "very nauseous" No effect
>150 "slightly fatigued" -1
>300 "vomiting does not stop" -3 -1 -1
>450 "hair is falling out" -5 -5 -2 -1 -2
>600 "skin is falling off" -10 -15 -4 -3 -3 -3 -1 -5
>1000 "intense agony" -10 -20 -6 -5 -5 -5 -3 -6
>2000 Possible instant death

You can actually live with a much higher rem count (15,000 or even more) and still run around with no penalty whatsoever. In any normal game, radiation is not a significant factor; in fact, in order to reach even 300 rem you'd have to run several laps around the Gecko reactor room or purposely hang around the Toxic waste dump. As far as I can tell, there is never any permanent damage resulting from radiation.

Not quite sure what "HR" stands for, but "CHP" is probably hit points.
 
Montez said:
Not quite sure what "HR" stands for, but "CHP" is probably hit points.

HR is Healing Rate, CHP is Current Hit Points. They appear in the paragraph above the table.
 
Okey! Thanks! :lol:

Edit: Rad-away takes time to work, right? So even if I lose only 25 rads immdiately, I will lose the rest over time?
 
I think you will have to take more, take rads untill you dont have the "radiated" sign next to the "poisoned" sign. It is the safest way.

by the way, the nauseous message is from the rad-away's side effect...or so I tohught, is that wrong? :scratch:
 
Yes, it is. :P

And you should try to get the radiated message on the main screen gone at all times, but having radiated lighted up on your character screen usually isn't bad, it means you have a few REMS. But they don't really do you any harm.
 
Don't take too mutch Radaway or you'll get adicted (I don't remember exactly but I think I got radiated constantly if i didn't take Radaway for a while)
I would go to a doctor, he will remove all radiation at once without any side effect
 
Sander said:
And you should try to get the radiated message on the main screen gone at all times, but having radiated lighted up on your character screen usually isn't bad, it means you have a few REMS. But they don't really do you any harm.

But only amounts over 100 is considered dangerous, right? And the "radiated" message appears at 66, didn't it? So it wouldn't be dangerous walking around "radiated" for a bit (for example until I can to a doctor)?
 
But only amounts over 100 is considered dangerous, right? And the "radiated" message appears at 66, didn't it? So it wouldn't be dangerous walking around "radiated" for a bit (for example until I can to a doctor)?
Well, unless you have a geiger counter on you, you can't tell how much rads you have on you. For all you know, you could have much more. So the only way of knowing for certain is going to a doctor.

But you could just as well use a RadAway, you can get addicted to the fellas, I think, but you'd have to be damn unlucky to have that happen to you.
 
Oh well, I guess I can survive 'til Vault City....

One final question: Is it correct that radiation-damage is never permanent? I thought it said in the manual that radiation might permanently lower ones statistics... :?
 
I would also suggest Rad-X, for before you go into those glowing areas. It's a lot less problematic than taking Rad-Away, because you can become easily addicted to Rad-Away. :)
 
Haven't got to any "glowing areas" yet (except the toxic caves, but I got both radiated and nearly bit to death by Geckos, so I gave that up and loaded the previous savegame :wink: ), just got bit by some nast molerats.

Thanks for the general advice though :)
 
Hrm...It's been awhile since I played the game. But didn't long or extreme exposure to radioactive stuff cause you to grow a 6th toe over time or something? I'm starting to get a bit senile, but I'm pretty sure that's one of the effects the funky stuff has on you. Nothing life threatening, but, heh, a 6th toe isn't really something you'd want, I think.
 
JackStorm said:
Hrm...It's been awhile since I played the game. But didn't long or extreme exposure to radioactive stuff cause you to grow a 6th toe over time or something? I'm starting to get a bit senile, but I'm pretty sure that's one of the effects the funky stuff has on you. Nothing life threatening, but, heh, a 6th toe isn't really something you'd want, I think.

The 6th toe would only grow if you walked over toxic sludge without appropriate protection (ie, boots). Going to the Gecko caves near Klamath and walking over the sludge without those protective boots could make you grow that toe. Which could only be removed by a doctor.
 
Ah, so that's how you got it. Been awhile, so I wasn't sure of the details. Still, I had the feeling it had something to do with the radioactive stuff (Or whatever that stuff in the gecko cave was). Heh, from what I remember, I had it removed in vault city. Was kinda amusing. Was one of those small things I loved about the Fallout series.
 
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