Fo3 cities

Plasma_Ghost

First time out of the vault
What places do you want to be included on the Fo3 map?

Personally I want to see arroyo(the one from after fo2), The rumored mutant paradise, and more military bases( like area 51 or Cheyenne Mountain)
 
I dont know why
but i think that there should be a Las Vagas in fallout 3...a boooz,gambling,prostitute selling mad city. oh yeah and dont forget the drugs there has to be drugs:)


This is not an auvoir but a bonjour to an ever lasting dream with out wakening....
 
>I dont know why
>but i think that there should
>be a Las Vagas in
>fallout 3...a boooz,gambling,prostitute selling mad
>city. oh yeah and dont
>forget the drugs there has
>to be drugs:)

New Reno already didn't fit in, mostly because of the "mafia".

A large city would not be viable in the setting due to food, water, and other constraints. A life/city of wanton luxury is a rather misplaced one in Fallout.
 
New Reno might have been misplaced but it truly was a cool place...But it would have to be close to clean water or sumthing, like an enormous underground well or somthing...
O.J. kicks ass
 
While I agree that the notion of a large city would not work because of the logistics that take to run a city, and that New Reno had some real problems with the gangs, I am not sure if the idea of crime in a Fallout city like New Reno is a bad idea.

The existence of a town in which law and order is sketchy at best, in which parties compete over goods and services- ranging from weapons, food, prostitutes, drugs, would seem to lend itself to gangs. To do business one would need protection, thus protection rackets, that one might have multiple businesses might exist side by side would lend itself to competition through violence and thus rival gangs. Without a lawmaker to govern, either one gang could destroy the other, or they could live in a relatively stable peace.

ALso the relationship of business and violence is fairly common.
We can find this in city ghettos, small towns in Italy where different mafia families compete, between the Bloods and the Crips even in suburban america.
 
RE: Fo3 cities.. and some more... Whooops...

I would like to see more of the States... like the East coast, the presumed border to Canada (Where a war probably has raged)
and some kind of (in direct opposite of Fot:Bos) change in the weapons range to include a lot more access to the U.S weaponry... after all, you are in the states, not in Russia or China (after all, China invaded Alaska, and between that state and the rest of the country, well Canada... And theyre using their own versions of license made weapons from U.S contractors...) A lot of blah blah blah here, but I didn't liked that on the latest FO game, although it is great as a Squad-game... And I missed the wellknown M16A1 in both FO-games... A typical U.S Weapon... And the Bozar reminds me of the
Barret Light .50 (12.7 mm Semi-Automatic Rifle) although it has 30 rounds off .233 (5.56mmm that is a VERY small calibre for a gun that size...) Yes, I would like some weapons changes in FO3, mostly the Barret Light/ Bozar... Imgaine aiming at the eye or groin with a rifle with .50 calibre rounds!!! Poor bastard...
Hell, that would be cool, shooting off an arm or a leg, and let your victim scream and bleed to death! (This is Sof3 we are talking about, right!?) what, FO3!? Well, wheres my G36 with its 100 round drum clip!!???
 
RE: Fo3 cities.. and some more... Whooops...

I'd like to see more of the underground civilization like that one underneath the Ghost Farm in FO2. Or a secret society living behind the falls of a water fall. Something flashy like that. As for the misplaced weapons piece which should be an entire section of its own, I'd rather not see the M16 rifle in the game because 1)time is set differently than our time, whether you see it as in the future in the 50's with a nuclear twist, so either that weapon is outdated or created well after and 2)the balance issue for a semi-automated with a 30 NATO round clip would perceive balance issues. The light calibered, British made FN FAL fit in because it wasn't the end-all and be-all weapon to have (there's still the generic Assault Rifle to contend with) while the Colt M16 would beat the competition. But a US made gun that wouldn't go beyound the bounds would be the M14 carbine, descendent of the M1 Garand, because, though it is semi-auto, it has the trusty single shot feature that is dead end accurate. Because if you think of it, people in the wastes will be too poor or weak to lug around a bunch of ammo. They'll want a gun that is easily scrapped down, like the M14, and will be able to kill someone without blazing all your ammo.

"Credo Ut Intelligam"- I believe so that I may understand.
 
RE: Fo3 cities.. and some more... Whooops...

I think that if the game stays with the 1950s style, even if the war doesn't happen for another 100+ years), than we'd have to check some history. I agree that the M-14 would work. We used it in Korea and it was used initially into Vietnan. However, from what I have heard the M-16 developed from a project for the US Air Force and was adopted by the army. I am not sure how long the weapon was in design stages, but if the weapon traces its historical roots back to the 1950s than it still might fit.

As for the Bozar, the idea of small caliber weapons is fairly new. Back in the 1950s the idea was big caliber bullets, not the small high velocity bullets of today. However, during the early days of World War 2 a lot of countries had anti-tank rifles (much like the Barrett .50) that would do basically the same thing.

The problem with weapons is whether you would want to go with generic names (as the names are lost in the dust of history) or contemporary names.

Personally I think the generic names works better but I like the variety. Chances are the weapons people find would have different attributes. Shotguns could be 10 guage, 12 guage, 20, etc. A hunting rifle could be .22, .306, or 30.30, and revolers could be .38, .357, or .45 and this is just part of the problem. One might be able to distinguish by pictures and type. For instance getting what is titled as a submachine gun could look and act like an Uzi, Thompson, Sten gun or a variety of others.

There were plenty of weapons around the 1950s and enough being developed that we don't need to have today's weapons.
 
RE: Fo3 cities.. and some more... Whooops...

Yes of course, the M1 Garand or M14 would be a more accurate weapon to put in the game... the fact about the first M16:s are that they were very likely to malfunction, because of the lack of maintenance equipment. But yeah, they , if the game should be put to around the 50's, are a bit before it's time... Sorry if my language lack a bit in the English, but it's not sometihing I speak every day... (Swedish)
But I wonder how they came up with the ideas of FoT:BoS weaponry. They probably had them under development, and they (The BoS) weren't supposed to give it to humanity in the nearest future. However, some weapons are foreign and aren't supposed to have been invented until the late 70' to the 21st century... I blah blah blah alot sometimes... But I would like the reversed process on the AP-cost at machine guns... increasing cost at how many rounds you burst, and a little longer reload.. at least until your percentage increase in Hvy Weapons... "normal" people aren't that used to fast-reloading a machine gun... most people wouldn't even know how to properly load a weapon... much less how to act during a malfunctioning mechanism... couldn't weapons be more likely to "mal" if percentage were below, let's say 15%... It's very easy to increase above that, but if someone had taht low... never had it in the game... one of my prime tags... =)
 
RE: Fo3 cities.. and some more... Whooops...

A little notice of the names, there are a lot of "Guns'n Ammo"-magazines, hopefully the names of the weapons are listed in it...
 
RE: Fo3 cities.. and some more... Whooops...

You know, I think MicroForte didn't put much time OR thought in weapons development for FOT, rather they simply choked it full of "trend weapons" you see all over the place in some FPS game. I think BlackIsle did a more professional job in creating the weapons because their guns, while bearing some proud manufacturing names of Glock and Colt, still allowed room for contemporary ideas. For instance, you see Glock creating the laser rifle and that's all together possible since its in another universe. And then they put in "modern" weapons that actually do exist (such as the H&K G11E) and weapons that should fit in like the Tommy Gun and the .44 revolver. But, MicroForte blotched up the weapons by implementing actual weapons such as the MP5 navy, Berreta, and Uzi. Since these weapons are so familiar to our world, it's somewhat harder to believe the other futuristic weapons they dish out.

"Credo Ut Intelligam"- I believe so that I may understand.
 
RE: Fo3 cities.. and some more... Whooops...

nothing to be added to the real topic here...
but didn't Glock made the plasma pistol?
The Laser Rifle had another maufacturer, i believe...
almost never use the laser-ifle..
 
RE: Fo3 cities.. and some more... Whooops...

That's a good point about the Guns and Ammo magazines.

One thing I'd be curious about is how so many people get to read. Figuring that most people didn't know how to read until the late 19th Century, early 20th because of inadequate education. With a break down of society we can kiss most schools good bye and people have a rudimentary education at best.

In that sense it doesn't matter really if there are gun magazines full of pictures, because most people probably couldn't read them anyway.

On the otherside, in larger towns we might find some education available with teachers earning a living by teaching the young of wealthier citizens. In a place like Vault City, teaching is easy. Where you have religious groups, the same. Even the BOS. But in a place like Klamath, Junkyard, the Den, either these places are too small to support a teacher and have bigger issues to deal with. In a place like the Hub or the New Reno, maybe private teachers are more viable.

Anyway, this gets back to the thread of FO cities.
 
RE: Fo3 cities.. and some more... Whooops...

Well, Vault City, NCR, BoS would most liekly have education systems, coming from vaults. I would guess arroyo would have forms of education in reading, because it is a tight knit tribe, and the first leader came from a vault anyway. I would assume the rural cities might teach reading on, actually i would guess that any survivors that still had books would pass it on through that way, not necesarily in a set class, but through everyday reading.
 
RE: Fo3 cities.. and some more... Whooops...

>Well, Vault City, NCR, BoS would
>most liekly have education systems,
>coming from vaults.

VC, perhaps. They might be more geared now to survival in the wasteland now, and might not be as educated as a whole.

It's also been a LONG time since NCR's base, Shady Sands, came from a vault. Most of those people came off as barely-literate.

The BoS did NOT come from Vaults. That was an FOT screw up.

In any case, of all these, the BoS and Vault City would be the ones that would need to know the specifics of weapons in order to support and develop guns.

>I
>would guess arroyo would have
>forms of education in reading,
>because it is a tight
>knit tribe, and the first
>leader came from a vault
>anyway.

Uh...no. If you had noticed more into the setting, the people's civilization level was incredibly simplistic in Arroyo (and most other places), much like American natives before any European influence. I would be surprised if there was a single piece of literature in the place in any form.

>I would assume
>the rural cities might teach
>reading on, actually i would
>guess that any survivors that
>still had books would pass
>it on through that way,
>not necesarily in a set
>class, but through everyday reading.

Yes, but in need for knowing how to grow crops and survive, not really into names and gun specs. Gun training would most likely be how they do it in real life, in hands-on, not reading from a book.

The only people who might need to know all the specs would be the machinists to make more guns/modifications and bullets. Other than that, all a person needs to know is what kind of bullet fits into what kind of gun.

Also, it would be fairly limited to what people could raid from the old military bunkers (who used the more advanced weapons - energy), and guns commonly found in the civvy world. Handguns, rifles, shotguns, guns modified into machine guns or given full auto. That sort of thing.
 
RE: Fo3 cities.. and some more... Whooops...

Well, but that's not really it. The question is one of mass illiteracy.

One could expect educational forms to exist. For instance one might expect that folks in Arroyo know the ins and outs of primitive agriculture, the local shaman knows a few tricks with healing herbs, etc.

But we can expect different types of knowledge to be passed down. Like Lo Pan and Dragon, each teaching different marshal arts, the Shi and the Hubologists teaching different ideologies (Hubologism religion or science). We even have doctors being trained at Vault City, but also carriers of VC ideology as well.

The question is not whether education happens, but whether people are learning how to read. Say Jesus Molino sires a baby with a New Reno prostitute, and assume that the Jet addictions have little or no effect on the kids education, who is going to sit with this kid and teach him or her how to read. To kill people with a knife or how to fuck. But can little Molino read? Maybe if the Molino family decides to educate their children.

The further we get from a town or from a unique place with vault technology, the less we are likely to see anything resembling formal education, and thus more illiteracy.

However, education can be used for indoctrination. So what if the Hubologists were to take over San Fran? How much social criticism are we to expect within the inner gates of Vault City?
 
RE: Fo3 cities.. and some more... Whooops...

What i more or less meant was there would be forms of education in reading, just not on the same scale we have today, and not everybody would learn. It would be more of a household thing. (I think arroyo could ready cause they had the vault dweller write his memiors, why do it if nobody can read?)
 
RE: Fo3 cities.. and some more... Whooops...

The Shi, and the BoS would be most likely to read/understand about the guns in specific, and VC do have a little more interest in Medical knowledge... yes, they do have laser turrets, and someone must have built them, and some are maintaining them... It seems likely that most people do know how to read, gravestones are marked, buldings and cities have labels, some of the people are carrying a magazine of some sort, and even in Broken Hills, the mutants know how to read (letter to Francis) and in the FO1, the people next to the Blades have a whole library... almost every community I can think of have a set of book or two...
in the coming game, maybe a real hospital could be included (not those one level, one or two room excuses for a hospital could have been raised...) there are, for instance, the emergency bag (somewhat like the military kit, which includes even an oxygen tank) what puzzles me is that they do damage the reciever of medical attention after a while... Something like that, so you could be laid down on a medical bed, and might even flirt a little with the nurses =) Well, it's an RPG isn't it? After running around and have been killing a hundred or so of various enemys, the game tends to become a little of "been there, done that" What makes me a little frustrated are that you sometimes are the most powerful, or most charismatic perosn around, and never, ever, could you be voted for leader or boss for your own Khan Gang, group, unit, community... imgagine, in an Rpg, being a squad leader, that actually leads his/her unit in an assault on a raider camp, just for a short period... someone giving you support fire while you are advancing for cover, instead of everyone in your group running after you if you get a bit too far from them.. that I liked in FoT:BoS, not having your follower getting in the way of your perfect burst-fire line... I liked that you had the choice of Real-Time or Turn-based... they fullfilled different rolles... although i almost everytime play it in RT... however, back to the cities...

The cities that comes up should be more like NCR in my opinion... No guns waving about, but not the walled of sections... kinda took the feeling of an actual town away, and a democratic as well, as people inside are like in a fortress, and those outside stuck there in the dark... so to speak... In liked New Reno in it's openes, and those "meaningless buldings", as the whorehouse should be more appearing... in the meaning, that a stealthy character, would have more use to the building as a hideout, than the "Rambo"-character... although he is somewhat stealthy in the movie... but I guess you know what I mean... and that a top floor window should be perfect for a sniper to hide, and if the target is alone, and with a silencer, you could get away undetected... (there are an assaination-mission, or rather suicide mission, after Mr.Westin had his accident... although I've always survived) Now I'm actually taking away a lot of the feeling in the first two games by wanting to make the world more civilized... The Mad-Max feeling were best in the start of the two gaes, when supplys were very scarce... but when you could trade you up to a ridicoulus amount of ammo and guns, the game became more like, I'm not a survivor in the wastes, I'm a mean. lean, grean killing machine... And you know what!? I'm invincible and I have enough weaponry to blow you back to the stone age! It has it's moments, but in the long run, it gets a bit boring... Well, when you're weeding out the trash of the wasteland like an Angel of Death, I kinda like it... (slavers, raiders and such) Who am I to tell right from wrong? Well, I'm sometimes known as DeathAngel (mostly in FO2) so why not! I'm the kind of Goodie Twoshoes-character player I wished I could be in this (our own) world of injustice and corruption! Thats why I would like to be a leader or boss in FO3... So that you could command a cleansing of evil without having to running around in the wastes, gathering enough ammo and stimpacks for yourself, but could decide to take command of, for instance, The Rangers, and crush the injustice... Like in VC, where ghouls are shot on sight... and if you manage to get Markus or Lenny inside, they'll shot at them... SoBs! And when you save some slaves from the slavers on your way in the wastes, you can't interact with them, so you can't help them home or anything... Kinda cruel like the slavers themselves to leave them there, and hoping that they would be safe... S*cks*!
 
RE: Fo3 cities.. and some more... Whooops...

>The BoS did NOT come from
>Vaults. That was an
>FOT screw up.

Actualy in Fallout 1 didn't the Maxons holodisk say that they were in an army bunker,and they were sealed off when the bombs droped so there had to be some blast doors to hold off radiation and the blast which made it a vault.
 
RE: Fo3 cities.. and some more... Whooops...

>
>
>>The BoS did NOT come from
>>Vaults. That was an
>>FOT screw up.
>
>Actualy in Fallout 1 didn't the
>Maxons holodisk say that they
>were in an army bunker,and
>they were sealed off when
>the bombs droped so there
>had to be some blast
>doors to hold off radiation
>and the blast which made
>it a vault.

Well, aside from a run-on sentence from hell, read your own post again.

They came from a military bunker, not from a vault. Vaults were from Vault-Tec. The military was different. Of course, by your "logic", you could say that fallout shelters around the US are "vaults", which is quite inaccurate if you've actually seen some.

Thank you for playing, enjoy the party gifts.
 
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