Ashmo said:
But don't you see? That's the entire problem.
[...]
Okay, very good, Ashmo, perhaps you could now be so kind as to give some good explanations to these issues, even though they might be already scattered in the thousands of other posts in the forum? I'll give my impressions first, please reply your take on them.
The devs even say so themselves: they took Oblivion and then added bits and pieces from Fallout. The only thing they don't acknowledge is that it's NOT in any meaningful way a sequel to the originals.
But when, as you also say, there are so very much elements from the previous games (I mean FO and FO2), how can you say that it is not in any meaningful way a sequel? (or perhaps the answer is best given in the following separate issues?)
It doesn't share the setting (apart from transporting nearly every notable element into its own setting, no matter how unlikely)
As I understand it, "setting" refers to the history and premise of the game universe, which in the previous Fallouts I would summarize as a broken, desolate world after a nuclear holocaust that contains different groups or factions of people as well as mutated humans and animals, and exciting technology, and also importantly, the vaults. This certainly would seem to be the case also in FO3, and even most of those items are very similar to what they were in FO and FO2. Or perhaps you have a different understanding of what "setting" means?
, it doesn't share the perspective (duh)
If you mean the 1st person vs. 3rd person isometric difference, yes, this is certainly true
, it doesn't share the style (yes, it has 50s elements, BUT)
But what? Please explain, at least some examples perhaps?
, it doesn't share the gameplay (this should be a given -- it's an FPS ffs)
As the 1st/3rd person was already handled above, that would leave the turn-based combat and RPG elements (what else?). Turn-based is gone, yes, leaving V.A.T.S. as the only tactical addition to real-time shooting. But the RPG elements are certainly still very much in, albeit some of its effects are now handled differently. But stats, skills and perks are still in and affect the character's abilities!
and it most certainly doesn't share the attitude (the violence alone is closer to Unreal Tournament than to Fallout and the humour at large has been pointed out often enough).
If you mean the level of violence, the first Fallouts also had strong violence, and with the Bloody Mess trait/perk it certainly was on par with what has been seen in the E3 footage from FO3 (and most, if not all of them were played with Bloody Mess, or at least it's shown to be present in some of Todd Howard's demos), it just is that much more effective/shocking since it is now seen close up!
The humour is propably a bit different, I don't have any specific take on that.