FO3: The beginning of the end for FO 1&2 modding?

Uh, no.

Fallout 1 & 2 have low requirements and are pretty easy to edit once you have the mapper, script knowledge and writing skills.

That, and not everyone will have FO3.
 
And, as far as we know, there won't be any modding tools for FO3 for the foreseeable future, so why would people stop modding FO1 and 2?
 
According to the latest info, there will be official F3 modding tools within a year from now. I don't believe Fallout 1 & 2 modding will totally disappear but it will be even rarer than it is.
 
Is that official info, though? I was under the impression that it was just something Todd had told an insistent fan at the PAX FO3 booth.
 
Yeah, that's what I was referring to. I doubt Todd would like to called a liar (again) :lol:
 
Noooooooo! Fallout 1&2 has easier engine to edit that 3D Fallout 3... I hope that modding for these two games will continue...
 
I doubt it. Personally I'm hoping to see a fusion of modding communities once Fallout 3 hits the modkit, as the Oblivion community has a lot of talented people who know the engine well and the Fallout 1/2 community has experience with the setting and mechanics of the originals.

But somehow that doesn't seem to be set to happen. I'm not sure a lot of Fallout 1/2 modders are keen to work on Fallout 3, and a lot of Oblivion modders appear to be retiring.

So: I'm more worried about Fallout 3 modding than Fallout 1/2 modding.
 
You know, I wouldn't be surprised if modders tried to recreate Fallout 3 in Fallout 2, or vice versa, if anything, it'll make the whole scene a bit more interesting.
 
If modders recreate enough of Fallout 1 & 2 in Fallout 3, then yes, Fallout 1 / 2 modding will probably fade away.
 
I don't know how others are thinking about this, but I personaly have 0 interest in creating mods for Fallout 3 in every way.
 
assuming that in past 10 years noone propertly reverse enginered fallout neither made proper toolkit for public my guess is that its true as long as bethesoda is going to relase their full modkit and parts of engine
 
Well that's good show of solidarity for the classics. But then we are the 'hardcore' fans of the originals, and it seems most of us are unimpressed with the FPS shooter FO3 has turned out to be. Thus it seems to me it occupies a very different area of gaming/modding interest. At least, i hope that's the case!

I also have limited interest in modding FO3 as it's a FPS. I'm into RPG's, which i think it will fail to be (much like FOT: it pretended to be an RPG, but was really an RTS)
 
The Gambryo engine that Fo3 uses is pretty easy to mod. Nice file structure and as it has been used in Morrowind and Oblivion most of the third party extraction and editing tools don't need much tweaking to work. So texture editing and modelling should be fairly easy.
The only problem is waiting for the only thing that made Oblivion enjoyable... a construction set.

I will probably mod it a tad. Could never get my heard around Fallout 1 and 2 modding :P
 
Josan12 said:
I also have limited interest in modding FO3 as it's a FPS. I'm into RPG's, which i think it will fail to be (much like FOT: it pretended to be an RPG, but was really an RTS)

No, the marketing always indicated that it was a squad based tactical strategy game with RPG elements a la Jagged Alliance, they never said anything otherwise.

The big thing with that game is that it set out to do something other than being an RPG like the first two games and never said otherwise, and the results were decent enough.

Tactics also made the combat much better really, if only the folks that worked on Arcanum took Tactic's model then maybe Arcanum's combat wouldn't be such a god awful abomination.
 
Alphadrop said:
The Gambryo engine that Fo3 uses is pretty easy to mod. Nice file structure and as it has been used in Morrowind and Oblivion most of the third party extraction and editing tools don't need much tweaking to work. So texture editing and modelling should be fairly easy.
The only problem is waiting for the only thing that made Oblivion enjoyable... a construction set.

I will probably mod it a tad. Could never get my heard around Fallout 1 and 2 modding :P

And hey: we'll also have awesome programmers like Timeslip, TeamX (though who the hell knows what they'll make of FO3) and other great programmers who can mod engine code even without modding tools......
 
Eyenixon said:
Tactics also made the combat much better really, if only the folks that worked on Arcanum took Tactic's model then maybe Arcanum's combat wouldn't be such a god awful abomination.

Really? I hated the combat system. Hectic and imprecise. Even in round tactic mode I only marked everyone and clicked on something so that they are shooting at it. I can not say, that I felt much "tactic" in tactics.
 
That's why you used the turn based mode genius, then it would be more like JA2 and less like an idiotic dance orchestrated by people with improbable skin coloring.
 
Really? I hated the combat system. Hectic and imprecise. Even in round tactic mode I only marked everyone and clicked on something so that they are shooting at it. I can not say, that I felt much "tactic" in tactics.

The (turn-based version of) the combat system had quite a potential, but the mission design was lackluster.
 
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