G
Guest
Guest
RE: Cascadego, read this last one at least.
If you want to see how hard it is to code an RPG engine take a look at http://www.rpgmaker.net/ and notice that while there are nine different projects, only *one* has actually been completed.
To make matters worse (or just different), almost all the RPGs are coded as square-tiled, Final Fantasy-based RPGs. While some sport scripting languages, most are pretty annoying to work with, using the old LORD 2 DOOR-like scripting.
I myself had to create a calculator parsing program and THAT was not easy. Think about how much time it takes to make an RPG scripter.
-Xotor-
>Ok. I know i said
>i wouldnt do this but
>what the hell.
>
>BIS doesn't seem all that enthused
>about producing more fallout-genre games.
> Otherwise they would be
>in the process of developing
>FO3 now. If FO3
>(assuming it is produced) is
>the last one, at least
>let them give up the
>code so fans can cobble
>together a decent set of
>tools allowing editing. Doing
>so wont be easy, quick,
>or provide unlimited options, but
>someone has to do it
>and if BIS wont ,
>then i guess the proverbial
>torch will be passed on.
>
>
>All along i was only saying
>i would like an in
>depth editor to be developed.
> The costs of doing
>so would not exceed the
>rewards. It took an
>open source code for FPS
>to open them up to
>fan modding (making them the
>most popular type-game out there),
>and its time the same
>happend to RPGs. Maybe
>it has, i havent been
>keepin up in RPG news
>lately.
>
>For FO3 lets see an in-depth
>editor! Anyone *NOT* want
>one?
[div align=center]
http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
If you want to see how hard it is to code an RPG engine take a look at http://www.rpgmaker.net/ and notice that while there are nine different projects, only *one* has actually been completed.
To make matters worse (or just different), almost all the RPGs are coded as square-tiled, Final Fantasy-based RPGs. While some sport scripting languages, most are pretty annoying to work with, using the old LORD 2 DOOR-like scripting.
I myself had to create a calculator parsing program and THAT was not easy. Think about how much time it takes to make an RPG scripter.
-Xotor-
>Ok. I know i said
>i wouldnt do this but
>what the hell.
>
>BIS doesn't seem all that enthused
>about producing more fallout-genre games.
> Otherwise they would be
>in the process of developing
>FO3 now. If FO3
>(assuming it is produced) is
>the last one, at least
>let them give up the
>code so fans can cobble
>together a decent set of
>tools allowing editing. Doing
>so wont be easy, quick,
>or provide unlimited options, but
>someone has to do it
>and if BIS wont ,
>then i guess the proverbial
>torch will be passed on.
>
>
>All along i was only saying
>i would like an in
>depth editor to be developed.
> The costs of doing
>so would not exceed the
>rewards. It took an
>open source code for FPS
>to open them up to
>fan modding (making them the
>most popular type-game out there),
>and its time the same
>happend to RPGs. Maybe
>it has, i havent been
>keepin up in RPG news
>lately.
>
>For FO3 lets see an in-depth
>editor! Anyone *NOT* want
>one?
[div align=center]
http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]