Follower ideas

Josh

Vault Senior Citizen
1. Get rid of dogmeat full stop! I dont understand why people like him so much. Never dose any good damge!

2. Give them skills, like lockpicking and building, maybie even pickpocket.

3. Improved AI. They were always getting stuck, blocking me in, or running kamakaze style into a kill zone.

4. Make it so that you can vissualy see the armour they are wearing.

5. Make them have there own chaaracter screen like in tactics.

6. Background storeys, its nice having a little character in your npcs, like virgil in arcanum.

Theres some of my ideas. Now lets hear yours.

PS: Sorry about grammar and spelling but im really, really tired!
 
1.Why get rid of dogmeat? "He never does good damage" is no argument.

2. Alright, that may be a good idea, but it'd have to be character specific.

3. Improving AI is _always_ good.

4. That's good, it was a bit undoable in FO1/2 because of huge animations, but I think with 3d, it can be done better in a 3d environment.

5. WHy? Oh, wait, yeah, full control over NPCs so that they become PCs, and unrealistic, in a single-hero based setting is a very good idea. :evil:

6. Ofcourse it is, however, there was quite some background(not as much as in other games though) in FO2, but background can be very nice.
 
Individual skills for NPC's would be nice to see in Fallout 3. Each NPC with their own expertise, sorta like what they had in F02 but a little more advanced.

A better AI would defenitly be a plus allowing NPC's too actually think instead of following you like sheep.

I wouldn't mind seeing the armour change to make it a little more realistic.

Would have to agree with Sander on the character screen. You add this and it would be like playing multiple main characters which you can personalise.

Im not against background information beeing added to characters.

If were talking just about NPC's then i wouldn't mind beeing able to recruit mercenary's.
Hired help which you can pay for. You could hire multiple mercs for a big job and maybe only keep them for a small time. Different types of mercs, each with different skills coming at a different price.
But your not able to recruit more than a X amount of help at a time or maybe the mercs might not allways be available.

This is just an idea, just throwing it in this NPC thread....
 
I definately agree on the whole visual Armor deal, it really pissed me off when I put Sulik in power-armor and he still looked like a fucking tribal guy...

I think the more background depth would make it a more enjoyable experince and such.
 
Forgotten said:
1. Get rid of dogmeat full stop! I dont understand why people like him so much. Never dose any good damge!

Blame Tim Cain for the inclusion of dogs. He's got an infatuation with his own pooch (Cooter, I think) and you can even find a mangy mutt in Arcanum (plus inside the developer's mod pack).

As for the whole character background thing: play Neverwinter Nights. I swear to you, every single NPC companion in that game has a tome's worth of background. And you'll have scrounge the world with a fine-toothed comb just to find items to get them to talk (some are outrageous such as the lost journal of an NPC's archaeologist husband). I did all the side-quests for each NPC and that alone is a good chunk of the game. It's somewhat fulfilling to learn more about your buddies but it gets frustrating, hear you me. I even saved and beat the end-game boss with each NPC's just to hear what they say at the end.

-End of Rant.
 
RoGuE HeX said:
If were talking just about NPC's then i wouldn't mind beeing able to recruit mercenary's.
Hired help which you can pay for. You could hire multiple mercs for a big job and maybe only keep them for a small time. Different types of mercs, each with different skills coming at a different price.
But your not able to recruit more than a X amount of help at a time or maybe the mercs might not allways be available.

Hm. That's a class idea. Maybe they should make a perk out of that.
 
Hmm, I'm surprised you found NWN's SP even worth the time, in my opinion it was utter horror and incredibly bad.
Ah well.

On the NPC backgrounds, if you want NPC backgrounds, don't play NWN, it's a bad example for it, I found them to have little imagination. You should play Planescape: Torment. It's the game with the best NPC companions to date(Granted, you can command them, but that doesn't matter), every character has an incredible personality, is very funny, terrific voice-acting, and actually means loads to the story. If Fallout gets NPCs like Torment has, I'm happy. :)
 
naw, then Merc's would make the game way too easy. It'd be like Diablo II, when you could hire good-for-nothing shitbags.
 
Yeh i see what you mean with the Character screen thing.
BTW here is another idea.
And i think i do have a good argument on dogmeat.

He never did good damge. He always got in the way of bullets/me/my npcs. You couldnt tell him to wait. I dont wana start a full blown argument but thats what i think :D

PS: Is NWN a hack and slash, or is it like fallout? I hate hack and slash! :!:
 
You need to think about character when talking about whether or not to remove someone from the game. And talkign about character, I think he should stay.

Nwn=Neverwinter Nights, pretty damned bad, but cool for Multiplayer. Dnd Game.
 
Hey, the developers never intended Dogmeat or the dogs as mainstream, true allies. They were more as freebies, novelites. For instance, in Fallout One you get Dogmeat just for dressing up in leather armor. In Fallout Two, you get Dogmeat again the nostalgia cafe along with numerous other dogs for pittance (K-9 for just one server motor and the pariah dog). In Arcanum (which is a valid example because Tim Cain was on the dev team) you get the Worthless Mutt by rescuing him from a halfling dog-kicker. I'm betting there'll be a dog in Fallout 3....er, Van Buren. I mean, just take a look at Fallout 2's installation screen: Shirtless man with a machine gun's and man's mangy best friend outrunner Enclave and a strafing Vertibird. That's good, quality bonding.

As for NWN, just play if you like D&D. I can honestly say its better than the other recent filth dribbled out under that name (yech, Pool of Radiance).
 
Yeh i guess your right. But in arcanum the dog wasnt so useless. He was great in the... B-Black mountain clan mines. (my least favourite bit of arcanum).

2 things.

Is D&D dungeons and dragons?

I didnt have to wear leather to get Dogmeat in F1. Just do the killing gizmo quest, take his iguana on a stick, and fead it to Dogmeat. This gives Dogmeat a taste for human flesh.
 
dogmeat

Well, I'll stick with dogmeat. It's nice to have an NPC that doesn't shoot you in the back.

Incidently, in the film A Boy and His Dog (a post nuclear film that kind of includes vaults and draws some similarities with Vault City's genetic problems) the main character Vic calls his dog Blood, "dog meat" in the first few minutes.

Could it be a clever reference?
 
if you dont like dogmeat, you dont have to get him. I thought he was a valuable NCP, he might not of done a ton of damage, but he seemed to knock a lot of enemies down making them easy to cap.
 
Syphon said:
You know it'd be cool if you could have customizable cloths, armor and shit like that, wouldnt it?

This will show up on the next Van Buren FAQ, courtesy of the devs:
Build, skin color/texture, hairstyle, facial hair style, hair color. And then on top of that, whatever equipment you are currently using. There might be two or three textures per general skin tone. For instance, if there were three Caucasian/white skin tones, one might be grizzled and tough looking, a little on the tan side, one might be young and wide-eyed, and the last might be pale and sinister looking
 
Syphon said:
naw, then Merc's would make the game way too easy. It'd be like Diablo II, when you could hire good-for-nothing shitbags.

There could be restrictions on what how many mercs could be hired out at once making it inpossible for the super rich chars to create an army. 1 extra person will not winn a fight.

Maybe you reputation could have some consequences of what Mercs can be hired or not.
 
Arcanum's Worthless Mutt was definitely one of the best characters in the game, and one you have to pick up as soon as possible. He almost never misses, he's very fast, and he does a LOT of damage.
 
There was a very over-looked RPG/RTS game called Rages of Mages (both 1 & 2) that had a mercenary system that Rogue Hex described. Before you go out on your mission, you can visit the bar where, of course, there are hordes of mercenaries you can have come along. The cheaper they are, the more troops that'll come along (i.e. 4 Footmen for 100 gold pieces). They'll have agendas so sometimes they won't come with you. And the more often you hire them on, the higher experience gain they receive and you'll see their equipment getting upgraded. You have to hire them on for each mission but it makes the game easier. And when they die, you lose them forever (read: never can hire them back again). Is this the sort of system you mean, Rogue Hex?

Plus, I never said the dogs were useless. I'm an avid fan of four-legged creatures with a taste for flesh. He-he, just ask my girlfriend.
 
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