DarkCorp
So Old I'm Losing Radiation Signs
Lexx said:huge pvp groups and the huge amount of time needed to gain access to items, which you could lose again in just a few seconds
Problems with un-restricted pvp, easily solvable by making the game about the fighting and the competition, not about being a thief. Perfect example like WoW where you never get to loot the other players corpse because it isn't about taking his things that he spent a huge amount of time to get so much as bragging rights for being a better skilled player.
Izual said:PvP that went too big, too unavoidable, between only a handful of super-large factions with a real-life hatred among them. No new player would want to get involved in that, and it was tiresome for most old players as well (and they left).
1 and 2. It got too big and unavoidable because it was shoved down their throats. PVP in mainstream MMOs do just fine.
3 and 4. Real life hatred is an obvious by product of a game that essentially encourages trollish behavior. If the devs are unable to fix problems with UNRESTRICTED PVP, then why not encourage regular PVP. Simply replace a population of trolls with a population of regular gamers.
Imagine a school where you have victims and you have bullies. Its all fun and games when the bullies kick the shit out of the weak. But what happens when all the weak just quit said school for another school not created for psychos? Now all the PVP trolls can pick on is eachother which gets retarded fast. Sooner than later, the mindless killfest that is un-restricted pvp is going to get stale.