For all the good worldbuilding they did, the FNV team dropped the ball a bit while making the Legion

All this talk of DLC-style mods in The Frontier thread has me thinking that a world space where a Legion settlement is a hub and the area around is an explorable world space would be pretty cool to play.
I immediately thought of two outcomes for a mod like that.
A) It completely butchers the legion and makes them out evil without reason and/or fascist
B) It fully fleshes out the legion in every way you'd want, but you can't side with them, they're just a hostile faction towards you
Pick your poison.
 
One thing that would be interesting to see is how criminals operate in Legion territory. We’re led to believe that the Legion is so brutal that crime and corruption simply don’t exist, but from what we know about (fallout’s depiction of) human nature, this obviously isn’t the case. In Legion territory you wouldn’t find the drugged out psycho raider gangs that exist elsewhere in the wastes, and crime syndicates wouldn’t operate so openly like Gizmo, Decker, and Merk seem to.

The only “raiders” would be well-trained, well-armed groups that the Legion is unable to take on without significant losses. These groups would only strike sporadically, as if they drew too much attention to themselves then the Legion would just go all out and eradicate them. These gangs would be more like outlaw bank robbers (or rather, train robbers, as they’d be mostly raiding caravans) than your average wasteland punk raider. And as far as criminal enterprise, drug and alcohol smuggling would surely be profitable, but the consequences of doing so in Legion territory is so severe that these smugglers would be much more professional and stealth-oriented than their counterparts in a place like NCR.

The harshness of Legion rule would do much to reduce crime (in theory), but it could ironically lead to the development of highly trained crime syndicates and gangs.
 
One thing that would be interesting to see is how criminals operate in Legion territory. We’re led to believe that the Legion is so brutal that crime and corruption simply don’t exist, but from what we know about (fallout’s depiction of) human nature, this obviously isn’t the case. In Legion territory you wouldn’t find the drugged out psycho raider gangs that exist elsewhere in the wastes, and crime syndicates wouldn’t operate so openly like Gizmo, Decker, and Merk seem to.

The only “raiders” would be well-trained, well-armed groups that the Legion is unable to take on without significant losses. These groups would only strike sporadically, as if they drew too much attention to themselves then the Legion would just go all out and eradicate them. These gangs would be more like outlaw bank robbers (or rather, train robbers, as they’d be mostly raiding caravans) than your average wasteland punk raider. And as far as criminal enterprise, drug and alcohol smuggling would surely be profitable, but the consequences of doing so in Legion territory is so severe that these smugglers would be much more professional and stealth-oriented than their counterparts in a place like NCR.

The harshness of Legion rule would do much to reduce crime (in theory), but it could ironically lead to the development of highly trained crime syndicates and gangs.

It'll be in the system itself, or in the 'vassal' states if they have any, which they theoretically should. Aurelius is pushing the envelope. Another Centurion had a boy toy. You can't ever, ever stamp out crime, it adapts. People always want more. It sometimes even usurps the system.

Okay, so Chems are killable on death, fine, but I bet a lot of ingredients are moved around and oh hey looks like that guy has chems on him now. And Roman culture could be described as a huge protection racket, depending on how civic Caesar allows people to go.

A legion town IMO would be boring as all fuck, unless it becomes a detective like questline to route out corruption or free slaves in a slave revolt ala Spartacus but even then. Legion life is boring, dull, and safe.
 
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