FreeFT: open source Fallout Tactics engine

Hi,

Since last month, lots of stuff has been done:
- You can actually play the game :) (try running the demo and killing all the raiders on the map :))
- visibility system (players and AI’s cannot see through walls, they can only see whats in front of them)
- melee combat (punching, kicking, slashing, thrusting, etc. :))
- realistic shooting system (covers make a big difference, shooting a moving target is hard)
- basic Artificial Intelligence (AI’s can use weapons, track the player, call their buddies for help and are actually not so easy to kill)
- improved navigation
- improved audio
- lot’s of minor improvements and bugfixes everywhere

All of those features work in multiplayer also, but server setup is not very user friendly yet (But you can try and test it anyway :)).
I'll start working on general user-friendliness in 2 or 3 weeks.

New videos demonstrating early gameplay:
https://vimeo.com/91863673
https://vimeo.com/91863672

Executables for windows are available here:
http://freeft.pl/2014/04/techdemo-3/

If you don't know how to play or run the game, read this:
https://github.com/nadult/FreeFT/blob/master/readme.md#running


techdemo3a.jpg
 
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Wow :clap:
Amazing work!
I can't wait to play and test this, keep up the good work!

Thanks. If you like it, then please test it :). I would love to get some feedback (what is fun, what sux, do you have any problems while playing, etc.).
 
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Holy crap! That looks awesome n_adult! The possibilities with this (especially for modding) are incredible; a new FT engine and backend that is open source will allow modding FOT at an unprecedented scale. What you are doing here is incredibly appreciated; please keep at it and push it as far as you can, knowing that your work will definitely help the FOT modding community. And again, thank you for this, it is really appreciated.
 
Hi @n_adult ! Hats off for making your own engine!

Do you plan on implementing drivable vehicles? I was wondering because maybe then we could implement drivable vehicles into FOnline engine
 
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Hi @n_adult ! Hats off for making your own engine!

Do you plan on implementing drivable vehicles? I was wondering because maybe then we could implement drivable vehicles into FOnline engine

I wasn't really planning to add vehicles. Maybe in a few months, but there are other features with higher priority which have to be implemented. Even if I did add driveable vehicles, my engine is completely different from FOnline and I don't think it would be helpful.
 
Quick status update:

I've started working on user interface (main menu, in-game menus like inventory, options, and HUD: hit points, selected weapons, etc.). I'm hoping to finish it in a week or so. And hopefully the game will be a lot more user-friendly.

Screen shot with working main menu:
main_menu_05_14.png
 
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Looking great n_adult; thank you for the update and the work you are putting into this; it is greatly appreciated. The FT engine (and yours) has always been one of my favourite isometric engines ever, it is beautiful. I can but imagine the possibilities of using FreeFT in my own mod (which will serve as an extension of FT) and in complete overhauls (such as with Robert's FLV). Thanks again.
 
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Status update: still working on HUD. Unfortunately it takes a little more time than I expected. I wasn't sure about how it was supposed to look, but now I have nice and clean design and all that's left to do in HUD is to implement it. I've attached a screen shot with an early look.

hud_05_14.jpg
 
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Will the rest of the party members scale to the top (as in above the one that is there)? That would actually be very cool since if you are using widescreen (which you are) this results in a more effective viewing area (as opposed to all of the UI on the horizontal axis). Don't know what the others think, but I approve of this UI; good work n_adult.
 
Actually I wasn't planning on supporting more than 1 character per player and the UI reflects that. But it's not very hard to add full party support (no more than a week of work). UI would look a bit different then. It wouldn't make sense to show such big icons for each party member though. I would rather show full HUD for one character, and miniature icons for other party members. And everything placed on the side of the screen as you've said. But for now I have to finish basic UI and start working on multiplayer gameplay, because I'm falling behind on schedule and working on the weekends only doesn't help :roll:.
 
I was wondering about whether you are gunning for a mainly single char UI yeah, but thought that it would be a bit difficult to manage things like group selection and cross character inventory management. Then again, there are other ways of facilitating those aspects and by all means, if you can manage to stick with such a minimalist interface whilst still maintaining efficient gameplay and party management, I am all for it! Keep us posted and thanks again for all your hard work on this.
 
Hi n_adult! I really shocked, how did you do it? Unreal coding? Game source code? Developer prisoner in the basement? Magic(Avada kedavra wooooow)? Please tell us about it, i just can't wait(you rarely appears in the forum).

From Russia with respect for you.
 
Well, It simply comes down to hard work. So far, I've spent about 400-500 hours on this project. I think that I'm close to making a cool, playable game out of it and that keeps me motivated. And besides that, I actually find coding enjoyable. I'd rather code than go to a party and get drunk :). At least I'll have something out of it on the next day.

You can see my progress on github: https://github.com/nadult .
 
Related/unrelated but @n_adult I added you to the modders group for easy reference. Let me know if you don't want to be in there. Please PM me if you have any needs related to this mod and having it uploaded to this site or anything.
 
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Well n_adult, forward to the end of your work is awesome. There was even a motivation for learning English enjoyable game in this masterpiece. Good luck:smile:
 
Nice one Korin; good to show more support for n_adult and other FT modders. And yeah n_adult, as others have said: this project of yours is immensely appreciated. I am considering actually rather taking your FreeFT as a base for my own mod since my mod has become a bit more ambitious and being able to really drill down and modify the foundations of the game how I would like it is very alluring. So just know that there are others on here (and elsewhere I am sure) that find great value in what you are doing (and of course I would hope that you yourself find great value in what you are doing). I would love to see FreeFT essentially evolve into a complete engine and editor toolkit (barring the assets of course; those can just be imported/converted from FT). I find this engine so beautiful. So yeah, thanks again for all your hard work, I don't think it is an exaggeration to say that you are laying the foundation for the 'next generation' of FT modding here with this open source FT engine. The FT community owes you and all the other diligent modders a great deal of gratitude for improving (or in this case providing the foundation for massively improving) our beloved games.
 
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