FT Improver - a way to improve Fallout Tactics

Corpse said:
Would it be too much to ask for Windows 98 support?
Reason I ask is my XP machine has so many resources tied up, its a bloody slug compared to my older machine which runs 98.
In FT Improver I've made use of several Windows API functions which in MS Windows SDK 2008 are documented as functions which require Windows XP SP 2. However I analyzed old MS Windows SDK and found that these functions are also available in Windows 95 and 98. The difference in requirements refers to some new parameters which were introduced since Windows XP SP 2. FT Improver does not make use of these new parameters thus it should also work on Windows 95 and 98. Windows SDKs are also backward compatible. I don't have Windows 98 so I can't check it.

LinuxLiesLove & Ardanis, I will consider your suggestions. LinuxLiesLove your suggestions are quite complex and hard to implement and require a lot of knowledge, however they may be implemented in future.

What do you all think about patch that adds dialog interface similar to that from classic Fallout, dialog options would be added dynamically by using game triggers? Is it for you an important game feature? I ask because I have this patch in my plans.
 
We dream about it as long as we play FT ^^
In fact, russian modder Hmt already made scripted Dialog system, through it has it own flaws (buttons are entities which require some delay to activate, as doors and switches are).

Do you plan to implement something like this system? (just download from first link, it should work)

Surely, if you can implement something more integrated, we'll be glad to see it in future!
 
TwoEyedYum said:
We dream about it as long as we play FT ^^
In fact, russian modder Hmt already made scripted Dialog system, through it has it own flaws (buttons are entities which require some delay to activate, as doors and switches are).
Speech tree systems have been around for years going back to the release of the game, a dialog interface would eliminate the need for them entirely as the main problem has been giving the player a choice and then telling the game what that choice was. Otherwise the existing speech triggers are robust enough though IIRC there was a CTD incurring bug if a speech used condition had a force speech action.
 
A dialog interface would make an awesome addition, I'm sure everyone here agrees.

Just got a couple of minor vehicle related problems that could use some attention:
I noticed in the Tank, the gunner's kills are awarded to the driver of the vehicle, any way to fix this?
Also wondering if it would be possible to set the vehicle turret attack to use the sound specified on its weapon rather than its default.

BTW, how are you going with the tag name stripping problem?
 
hadack said:
Is it possible to change the requirements of perks ?

I found this on 5th page and realized lack of my own suggestions in topic :roll:

Abilities to change/add:
1) Perk/traits names and effects (along with real requirements for perks, surely);
2) Real calculation for skills, not text only (i.e. i can change "energy" to "sniper" and can even edit text for starting formulae, but can't set real formulae to something like 0%+(PE+AG)/2);
Make work:
3) Skill requirements for using weapons, armor, items;
4) Perk requirements for using weapons, armor, items;
5) Stat/skill bonuses on any equippable item (weapon doesn't give skill bonus now, but armor does);
6) Probably perk bonuses on items (so eqipped armor really adds "Silent Running", for example);
Fix:
7) "Leader", "Loner" and several other perks, that calculate distance between actors (broken math? commented line in function?);
8) "Bend/break the rules", "Mysterious Stranger" - while they can be added manually, they still don't work.

Huh, now i said this :) Would like to see any of this implemented (or be changeable via SDK, i still don't realize its current potential).

P.S.: interesting thing - "twitch gamer" perk is disabled along with "Bend/break the rules" and "Mysterious Stranger". But, unlike latest mentioned, TW works, if placed in Editor. Player makes "twitch" and current action becomes free action! Happens quite rarely, but still fun.
 
I would also like to see this perk/trait editing implemented, alternatively if the broken perks like sniper could be fixed would make me happy.
 
I said "some of them are broken, and some work only partially".
You then say "why not just change descriptions?"
...
For the fuck sake, what that was? You don't want fixed perks? -.-
 
Found a strange bug where females weren't able to climb certain ladder/stairs in the Jefferson mission and if you recruit a companion with the loner perk they permanently get a 10% bonus to all statistics.
 
Wow, last post - year ago...

Jarek, where are you? There's new fixes for you to implement in FTI:
- Burst bug fix
- Random colors in encounters fix
- Tagname fix (different members of team can have their own tags and keep them through game)
- And several others...

While we can just add those fixes to bos.exe via HEX, i'd like to see new version of FTI with those fixes.
 
Great work!But if new race can be add...
And i think if every race sprites can be set is hardcoded or not, that's more perfect.
 
Ft improver

Im making some dog armor using FT improver, does anyone know which number represents the Dog "Race".

Ox
 
requiem_for_a_starfury said:
entities_0.bos\tables\races.txt lists the race index.

Hmmmm dog is 28 in the race index, but no matter what i do, human char can still wear it, as can the dog.

Seems Race in FTI doesnt work, or maybe its hardcoded issue.

{dog;Flesh;0;0;28} seems to me it should work.

am i missing something?

Thanks

OX
 
mrm not mean to be rude, but your question is really out of the topic ...

I however have no idea how that happened, i downloaded the FT improver several times and in none of my scheduled scans a virus was detected. well things for you to consider:

a) from where you downloaded this FT Improver ? i would not recommend downloading it from any source outside of this site.

b) are your anti-spyware defenses up to date ? trojans are the most typical threats used by hackers, and should one get access to your computer they could add one of those virus delete stuff ... etc.
 
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