Future Fallout Power Armor Ideas

You Guys are all forgetting that lore wise that Chineese people from San Fransico (Fo2) are already able to produce T51b Power Armor. Heck You can even get a quest so that they get to examine and figure out how to perform hardening proess on T51b Power Armor.
Further more back when Enlave troopers roamed around San Fran by using the Exon Valdez tanker as a means to travel from the Oil Rig, the San Fran inhabitants learned of APA.

If You carefully read info from all Shi palace computers, You get to know that they are planning to produce APA's too, just it will get them some time to solve the ceramic compounds issue for APA plates they sttmbled upon.

You can Purchase T51b PA in both Shi shops in chinatown although spawn rate for PA is not 100% in eigther of them, so if You don't find it go take some time in the desert to kill stuff and come back later. Simply waiting in town will not help.
 
How do we know they didn't find the ones they sell? Personally I don't see how they would crack microfusion so easily. It's not like China had any of that tech.
 
Because it is stated so in the Shi Emperor Computer.
Besides I have a hard time to belive that they sell what they can't produce. I bought off from them like 15 pcs of T51b Power armor, while I found myself 3 pcs during playthrough.
One in Military base One in BoS San Fran Bunker and One in the Oil Rig Armory + 2APA 1 in navarro ant the other (Mk.2) in Ol Rig Barracks. so that's a total of 5 self found vs. 15 purchased Power Armors. So I'm pretty positive the Shi Have a way of self producing T51b Power Armor.
 
Huh. I guess Fo2 didn't handle power armor so good. I wrote off that whole Navarro run thing but this is a bit much.
 
I here read a lot of complaining about the availability and general uselessness of the PA. Just try using Better Power Armor and Some Assembly Required mods together. Bwhooom. Mind blown. Yea, that combo is just that good. You will laugh at vanilla PA implementation and will never wanna play without those two mods for PA playthroughs again.

Yeah, but still that's are mods. I have them and I can say they're good, but frankly I hate the take onto F4 power armors completely. Ironically, I liked the more "heavy armor" look of the old versions from New Vegas and 3 too.

If it was for me, I would take back the idea of an actual armor , not a tank-ish suit of metal and exo-frames .
About mods, but for better visualize what I mean, there's Cross Cybernetics: with the right modifications, you can get a T-45b on yourself without having to use fusion cores or feeling like a bulky, walking shooting target.
Maybe making your character slightly bulkier or taller, but without creating a limitation to the gameplay (hell, just think to sneak around in that clanking X-O1)

As for other stuff, like models or when to find them, that should depend on the devs, but another idea would be with vendors/handymen: the vendors may sell various types of power armors pieces, such scrapped/salvaged ones for Tier 1 vendors to the best kinds for special Tier 5 vendors, maybe of factions like the BOS or someone new/enough intelligent to understand how to repair and craft parts.
I would like to see models like the Raider PA but by Gunners and similar, models that are clearly more efficient but still not as a pre-war one.
As for where to find them, they should be in precise places, and not even that easy to access/find without clues, or given once you complete the penultimate mission: this mean that or you gotta get your ass kicked or you have to first arrive at the almost very end of the main game for an actual end-game item.

And PA training should work not really for entering the PA suit, but for using it efficiently without much drawbacks (again, with various levels: Lv1 is for equiping it, and may be granted by any PA vendor, while Lv5 is exclusive to late-end game)
 
If it was for me, I would take back the idea of an actual armor , not a tank-ish suit of metal and exo-frames .

It wasn't an idea. That was just the best they could do in engine.

For my part I'll always remember going to New Reno with power armor for the first time, only to be told that I belong in a different game.
 
Rather than continuously beating the dead horse that is power armor, why not instead show advancement in technology with plating from power armor being adapted into conventional ballistic armor?

(From the movie "Elysium")
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I'd guess that in the Fallout universe, normal combat armor already has similar materials in it as power armor. Just not as thick because it would be too heavy.
But yeah, sawing a suit of power armor apart and turning the material into trauma plates or something like that would probably be a better idea than those NCR salvaged power armors.
 
I'd like power armor that made it feel as if you'd improved. When I wear it, I feel like a big, heavy juggernaut, for sure. The armor doesn't do anything for me beyond that. I feel slightly faster, not at all stronger, just... heavier. Additionally, I'm reticent about new power armor because the lore wouldn't support it unless you went the route of independently modded armor. it's only going to get harder and harder to work the armor into the pre-existing universe without retconning, especially since the T-60 was the last officially developed, military issued iteration. The only avenues I see are secret projects or modified/improved versions by the Enclave, Brotherhood, etc...

I also feel that the power of your punches while in Power Armor should feel like you're doing more damage, if not actually doing more damage. It makes for a more authentic experience of strength.
 
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I'd like power armor that made it feel as if you'd improved. When I wear it, I feel like a big, heavy juggernaut, for sure. The armor doesn't do anything for me beyond that. I feel slightly faster, not at all stronger, just... heavier. Additionally, I'm reticent about new power armor because the lore wouldn't support it unless you went the route of independently modded armor. it's only going to get harder and harder to work the armor into the pre-existing universe without retconning, especially since the T-60 was the last officially developed, military issued iteration. The only avenues I see are secret projects or modified/improved versions by the Enclave, Brotherhood, etc...
As I've already stated I believe that newer pre-war Power armor doesn't make sense, and It should be someone else to develop them. However given the position of the Enclave and the attitude of the Brotherhood on technology, I'd prefer someone else to produce PA and possibly different concepts and design, e.g. a faction like the Institute, which was really wasted potential.
 
Sublime said:
e.g. a faction like the Institute, which was really wasted potential.

I totally agree. If they'd focused less on the Synths, and more on improvement of the Power Armor, there could've been a more sleek version of Power Armor, maybe similar to the Chinese Stealth Armor in design.
 
I totally agree. If they'd focused less on the Synths, and more on improvement of the Power Armor, there could've been a more sleek version of Power Armor, maybe similar to the Chinese Stealth Armor in design.
Improving Power Armor would probably be the Brotherhood's bag to be honest. The Institute scientists don't have any plans on going to the surface so Power Armor probably wouldn't matter too much to them besides improving them for curiosity reasons. Their surface manpower is synths so logically they should make tough, more advanced synths that can withstand the wasteland more effectively. That way they'd be more of a foil to the Brotherhood.
 
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In terms of gameplay functionality I think they need a bit of fine tuning from the 4/76 system. I don't like the Frame idea, or at least the idea of the frame being a seperate entity from the suit. Power Armor should be like an Iron Man suit, where the frame is *part* of the suit itself, if that makes sense. Sure you can customize it but the Frame is not a blank canvas to put stuff on. I never liked that aspect.

Secondly, I think they should cap it in terms of new models. T-51b was the peak of pre-war design, APA was of Enclave design afterward. I do think however post-war customization should go ham. Stuff like Fallout 3's Tribal PA, with lots of weird Wasteland shit stuck to it. Similarly, Mad-Max esque janky modifications. Welded on weapons, like a flamethrower on the wrist or a shoulder mounted grenade launcher or some such. They'd of course have their practical disadvantages, but they'd be awesome Wasteland modifications for that Mad-Max esque character who cares not for their personal safety or practical combat capability.
 
I don't think there's anything wrong with having more new designs of power armor both pre-war or post-war. Firearms and military vehicles are always evolving during war time, which the U.S. saw no shortage of in Fallout.

I think what's important is giving each new Power Armor design distinctiveness, not just visually but in terms of combat function. During World War II, all sides saw the development of firearms to become more efficient in different arenas. Some designs were prototypes that went nowhere, some were experimental with great or little success, and some were relatively minor changes that became mainstays.

There's plenty of room for power armor that existed pre-war that filled different purposes like crossing different types of terrain. Whether they're rare prototypes and experiments or official models should effect how rare they are (power armor should be rare overall, of course.) I'd personally really like to see a type of power armor developed for seafloor operations that combine the aesthetics of atmospheric diving suits with the Fallout look.

With post-war armor I think every faction with the capability to produce it is now in an arms race. The Shi want to make power armor better than the T-51b, because the NCR now has salvaged power armor from the war with the Brotherhood. Given that the Shi are a maritime culture and an enclave in mostly-NCR controlled territory, their armor is probably built for defensive purposes. It might be closer to a one-man APC then a one-man tank.

The Enclave operates with hit and run techniques and their soldiers are almost all shock troopers, so their armor should be fit for black ops and speed. I think Bethesda has done pretty well with their Enclave designs.

The Brotherhood's inability to move beyond T-45d and T-51b designs is thematically fitting, in my opinion.
 
I don't think there's anything wrong with having more new designs of power armor both pre-war or post-war. Firearms and military vehicles are always evolving during war time, which the U.S. saw no shortage of in Fallout.

I think what's important is giving each new Power Armor design distinctiveness, not just visually but in terms of combat function. During World War II, all sides saw the development of firearms to become more efficient in different arenas. Some designs were prototypes that went nowhere, some were experimental with great or little success, and some were relatively minor changes that became mainstays.

There's plenty of room for power armor that existed pre-war that filled different purposes like crossing different types of terrain. Whether they're rare prototypes and experiments or official models should effect how rare they are (power armor should be rare overall, of course.) I'd personally really like to see a type of power armor developed for seafloor operations that combine the aesthetics of atmospheric diving suits with the Fallout look.

With post-war armor I think every faction with the capability to produce it is now in an arms race. The Shi want to make power armor better than the T-51b, because the NCR now has salvaged power armor from the war with the Brotherhood. Given that the Shi are a maritime culture and an enclave in mostly-NCR controlled territory, their armor is probably built for defensive purposes. It might be closer to a one-man APC then a one-man tank.

The Enclave operates with hit and run techniques and their soldiers are almost all shock troopers, so their armor should be fit for black ops and speed. I think Bethesda has done pretty well with their Enclave designs.

The Brotherhood's inability to move beyond T-45d and T-51b designs is thematically fitting, in my opinion.


However, more designs would definitely further destroy what's left of the story-canon as already the United States was fighting a full scale war with the PRC, with diminishing fuel stocks which would have played hell with their logistics and procurement processes, which makes me weigh in against much development, beyond say T-51B which was meant to replace the US Army's Armor Branch, which had at that point pretty much become a non-factor as they had no fuel to put out any armor.
 
Why assume that all existing fuel would have gone into one model? Rarely has the US actually gone ahead and divided their resources like that, especially when testing expensive equipment in already-pressing times.
 
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