I was reading through the "New Fallout 3 Screen Shots" thread a moment ago, its way off topic, now everyone is talking about game designs and how the gaming market is so set. No one likes to take risks (like interplay did when they made Fallout 1) and try out new things. Games have become very "off the hanger" in that most major companies these days have to make games in a tried and tested manner because otherwise the investors wont go for it. Zero risk also means very little originality and new frontiers being broken. So I put this foward to the community; If you would design a game, turn based and set on a PnP basis, how would you design the game? What would it feature, what things would you include in it. Please try to think beyond a "Fallout 3, but proper" answer. The game could be about anything. To help with your answer I will introduce the 'MoSCoW system', some of you may have already heard of it. Simple idea, you list things about or in the game catagorised in one of the following four options. Must have, - What the game must include. Should have, - What the game should include. Could have, - What you would put in the game if it becomes a practical option. Would have, - What you would put in the game if it were possible. Dont try and restric your answers though, feel free to speak out about any ideas you would include for a turn based PnP game.