The latest issue of Game Informer includes a one page interview with Todd Howard about Fallout 3, with a load of screenshots we've already seen on the other page, plus one new screenshot of the main character shooting a ghoul in the crotch with what appears to be an uzi. I'm not being facetious, that's what the screenshot looks like.
Anyway, the questions cover some old ground, including once again trying to clear up the multiple endings thing, a lot of comparisons to Oblivion (will it be an open world? Yes. Will there be non-quest location-based encounters? Yes). Anyway.<blockquote>Has it been difficult to find a balance between open aiming and the tactical V.A.T.S. system? Will it be possible to play the game without tapping into V.A.T.S.?
We've been tweaking it, but it's been going pretty smoothly. You can play the game without ever using V.A.T.S., but you'll miss some of the more fun moments. We have people who play the game here and some use V.A.T.S. exclusively and some never use it. My hope is that the average player will use it about 50 percent of the time. The two modes are meant to complement each other.
Outside of Megaton, what's an example of how the game might be different upon replay
Without spoiling anything, I can say that the game changes pretty dramatically based on two main things: whether you are good or evil, and the skills you choose. It makes for very different experiences.</blockquote>QJ.net also offers some coverage on game informer (Thanks Serifan), though the "now at 500 different endings" (read: permutations) thing isn't actually new, that was true a few previews ago. QJ basically summarizes the answers Todd Howard gives in the interview.
Anyway, the questions cover some old ground, including once again trying to clear up the multiple endings thing, a lot of comparisons to Oblivion (will it be an open world? Yes. Will there be non-quest location-based encounters? Yes). Anyway.<blockquote>Has it been difficult to find a balance between open aiming and the tactical V.A.T.S. system? Will it be possible to play the game without tapping into V.A.T.S.?
We've been tweaking it, but it's been going pretty smoothly. You can play the game without ever using V.A.T.S., but you'll miss some of the more fun moments. We have people who play the game here and some use V.A.T.S. exclusively and some never use it. My hope is that the average player will use it about 50 percent of the time. The two modes are meant to complement each other.
Outside of Megaton, what's an example of how the game might be different upon replay
Without spoiling anything, I can say that the game changes pretty dramatically based on two main things: whether you are good or evil, and the skills you choose. It makes for very different experiences.</blockquote>QJ.net also offers some coverage on game informer (Thanks Serifan), though the "now at 500 different endings" (read: permutations) thing isn't actually new, that was true a few previews ago. QJ basically summarizes the answers Todd Howard gives in the interview.