GameArena previews Fallout 3

Brother None

This ghoul has seen it all
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Pete Hines' tour of Australia is bringing some extra previews out of the woodwork. In this case, a fairly short one from GameArena.<blockquote>Voice acting is a huge part of Bethesda’s plan in Fallout 3 as well. Hines told us,

We try and build everything to the idea that the player just loses themselves in this world and every step you take away from this, you know, having people talk to you and no sound coming out is just you know we just didn’t feel like it worked so you know we definitely wanted to do it and you know do it better than we did in Oblivion so order of magnitude more voices in the game so you don’t feel like you’re talking to the same 3 people in the game.</blockquote>Link: Fallout 3 preview on GameArena.

Thanks Rahungry.
 
Brother None said:
We try and build everything to the idea that the player just loses themselves in this world and every step you take away from this, you know, having people talk to you and no sound coming out is just you know we just didn’t feel like it worked so you know we definitely wanted to do it and you know do it better than we did in Oblivion so order of magnitude more voices in the game so you don’t feel like you’re talking to the same 3 people in the game.

That's one sentence, note.

I love it when people quote Hines like he talks, rather than removing all the y'knows. It's so...telling.

Also, they're worried about people not talking out loud breaking immersion in a game with laughably bad AI, a stupid pie-chart dialogue, and notices of rumours or quests popping up at inane moments?

Are they for real?
 
No shit, I don't care if Laurence Olivier himself rises from the grave and does the voices, if he's raking a stone floor it doesn't matter.
 
Personally I don't care if they hire 100 voice actors.
Fallout has always been about quality not quantity.
You had a few talking heads, but they made each one count, and each one was unique. I get the feeling that even thou there's a significant amount money invested in voice actors. If the dialogue sucks, the actors will suck. :x
 
At least it seems like they are listening to complaints about Oblivion. Although I think they missed the point.. which I believe, was that not every NPC needs to have a voiceover? Especially the unimportant ones.

But if every NPC in Fallout 3 is important, has a quest involved, and has a different voice.. then that is kinda impressive. I just hope it's a lot better than Oblivion's dialogue.
 
The monsters in the game – mutants and ghouls – are deformed messes with one focus. Your demise.
Every time I hear something like this it worries me just a bit more. Why do they all have to be bad? Why are they "monsters"? Where is the interactivity? The choice? I really sincerely hope this isn't the case.
 
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