Steve Meretzky, industry veteran best known for his work with Infocom, has taken note of the recent positive trend in board games and negative trend in computer games, and jotted down some interesting thoughts. This should all sound very, very familiar to glittering gem readers:<blockquote>It's a great time to be a board gamer, and the horizons of the field seem to get broader by the day.
The horizons of computer gaming, on the other hand, seem to be in the midst of a long contraction. While in terms of technical wizardry and production values, electronic games continue to leap forward, in terms of theme and gameplay, the choices seems to get narrower and narrower. Warfare dominates, in various forms: historical battles, fighting in Tolkienesque worlds, mech-style combat in post-apocalyptic landscapes, even that stylized version of warfare known as football. How did this come to be?
The reasons are as familiar as the problems are intransigent. Exploding development costs force executives to make conservative rather than daring choices; sequels and imitative products are the result. Consolidation results in giant, bureaucratic publishing empires, where the executives making the decisions are far removed from the development trenches where creativity occurs. An immature game reviewing community is easily swayed by graphical sizzle even in the absence of gameplay steak. The retail channel is strangled by a few giant outlets with no patience for a game that doesn't immediately leap off the shelf. Market forces are stifling innovation.
(...)
But for big-budget games that sell through the retail channel, the present is grim and the future shows little sign of promise.
I'm not advocating that everyone in the electronic games business quit their jobs and start making board games. Instead, I'm hoping that we'll take a look at the variety of innocent delights that board games offer, and try to bring a little of that into our industry. For executives, when you're planning your product roadmap for next year, you can still throw $10 million at Squad of Heroes V, and $25 million at Trolls 'n' Treasures Online, but also toss in a million here or there for something more offbeat; just think, if that low-budget game turns into a hit, the ROI will be incredible!</blockquote>Link: What We Could Learn From Board Games by Steve Meretzky on GameDaily BIZ
The horizons of computer gaming, on the other hand, seem to be in the midst of a long contraction. While in terms of technical wizardry and production values, electronic games continue to leap forward, in terms of theme and gameplay, the choices seems to get narrower and narrower. Warfare dominates, in various forms: historical battles, fighting in Tolkienesque worlds, mech-style combat in post-apocalyptic landscapes, even that stylized version of warfare known as football. How did this come to be?
The reasons are as familiar as the problems are intransigent. Exploding development costs force executives to make conservative rather than daring choices; sequels and imitative products are the result. Consolidation results in giant, bureaucratic publishing empires, where the executives making the decisions are far removed from the development trenches where creativity occurs. An immature game reviewing community is easily swayed by graphical sizzle even in the absence of gameplay steak. The retail channel is strangled by a few giant outlets with no patience for a game that doesn't immediately leap off the shelf. Market forces are stifling innovation.
(...)
But for big-budget games that sell through the retail channel, the present is grim and the future shows little sign of promise.
I'm not advocating that everyone in the electronic games business quit their jobs and start making board games. Instead, I'm hoping that we'll take a look at the variety of innocent delights that board games offer, and try to bring a little of that into our industry. For executives, when you're planning your product roadmap for next year, you can still throw $10 million at Squad of Heroes V, and $25 million at Trolls 'n' Treasures Online, but also toss in a million here or there for something more offbeat; just think, if that low-budget game turns into a hit, the ROI will be incredible!</blockquote>Link: What We Could Learn From Board Games by Steve Meretzky on GameDaily BIZ