Gameinformer's top 100 RPGs list is so bad...

Hmmm honestly 10 minutes is such a small amount of time for you to have been turned off. I'm guessing because of how scripted the beginning of Skyrim is? Morrowind is definitely better in this regard, you can kill any npc ala NV, custom spells, etc
Pretty much, yeah. But honestly I would try it again. My son loves Skyrim, so if anything, I would do it for him.
 
Skyrim has aptly been described as like an inch deep ocean.

One of the first things I did in the game was to equip a leather skullcap on my frilled Argonian PC; his many seven inch horn/spikes all disappeared from his scalp.
 
I guess I need to play those at some point. I have ME1 & 2 installed, but have never launched them. Witcher 3 I won for free in a contest —day one; never played it past the tutorial area. It is too much like Witcher 2 than 1 for my taste. I quit Witcher 2 sometime after the Kraken fight, and I haven't launched it since, and that was years ago; likely the year it released.
The overarching story of Mass Effect pretty much pissed me off so I never finished the series.
The ending of the first game implies that things are gonna change and that the council of alien races are ready to take the big bad seriously.
In 2, well, it's basically Temple Of Doom. It's a fun wild ride but ultimately meaningless. The council propagandized the event of the first game, and decided to go back to blissful ignorance for no reason.
Then in 3 everything goes to shit and the solution (that is very well known at this point) is a deus ex machina space ghost child and 3 colored buttons.

The characters and writing is great but when you look at the overarching story, the main elements of narrative structure, 2 is a waste of space and the solution to the council's incompetence is 3 colored buttons.

Considering the time investment that Mass Effect is I don't really think it is worth it at this point.
It's too bad too cause ME1 built up a great space opera and ME2 had some wicked side stories and characters.
Oh well... There's always rule 34.

Skyrim has aptly been described as like an inch deep ocean.

One of the first things I did in the game was to equip a leather skullcap on my frilled Argonian PC; his many seven inch horn/spikes all disappeared from his scalp.
It's a very tightfitting cap!
 
I bought Oblivion CE to see what this new (to me) studio was capable of making. I was impressed! I had high hopes for FO3. The shine wore off after exiting the sewers, and conversing with the city inhabitants.

Being impressed wore off with the release of the first FO3 screenshots, and seeing that it was merely Oblivion reskinned; nothing but a heartless husk of the Fallout IP; cherry-picked nouns, and generalized item appearance. And of course nothing looked like the original series, though it was said to be the original objects; like Mr. Handy for instance.

never seen someone talk about this but Bethesda fallout is full of dieselpunk aesthetic than the originals when it comes to technology and clothes power armor, robots...etc instead of 50s, just look at Adam Adamowicz concept arts it is full of it, and it use 50s architecture more than art deco and gothic art, and raygun for energy weapons instead of dieselpunk
 
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I love them all. The ending of three was shit, but I thought it wasn't bad overall. The missions to take back Rannoch were fire.
3 felt so much like fanfic from minute one that I never got more than a few hours into it. You could tell they changed writers. And being as it's story was basically a rip off of Babylon 5 in the first place it just wasn't unique enough to carry me through on goodwill alone.

Seeing any of Bethesda's titles immediately on the list is enough to make me laugh and not take it seriously.
Morrowind would definitely be on my list
 
No "Arcanum"?

At this point, judging by this list: choosing to either select "start" or "options" on the main menu is all it takes to be classified as an RPG.

I still remember the immense dissatisfaction I felt after playing "Skyrim" for ten hours on launch day. Even to this day, I'll mod the game for several hours and just wind up dropping it once I get to the part where you have to help the gay clown with his broken cartwheel for the fifteenth time. Which is one of the few times where which outcome you choose will have a surface level resemblance of cause and effect.

Then I'll just wind up reinstalling Morrowind again (along with just a few basic mods for performance) and abuse the alchemy system.
 
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