Gameplayer Australia previews Fallout 3

Brother None

This ghoul has seen it all
Orderite
After reproducing 3 articles that were originally printed in 360 magazine a few months back for their "week of Fallout" (<strike>no explanation forthcoming why they reproduced articles from a magazine and presented them as brand new</strike>*), Gameplayer bucks the trend by presenting their own impressions of Fallout 3, quite expansively I might add.<blockquote>Fallout veterans will have plenty to smile about inside The Vault, with a lot of props taking their queues from those in the original. Chatting with Pete Hines after the demo he informed us that Bethesda own Fallout completely: so not just the brand name but everything, which has surely facilitated their ability to get these elements just right.

This includes the design of Pip-boy. Its hazy green colour scheme – reminiscent of those old NEC computers from classrooms of the eighties – is spot on perfect, although you can change its colour scheme if you’re an idiot. The Pip-boy is stacked with information, to the point of almost being overwhelming when you first turn it on, but that is what you get with a deep RPG and we’re sure fans of the genre will greedily feast on its innards.

Various characters roam the halls of the Vault, each with their own agendas and distinct character quirks. One of the first things we saw as a 19yr old (which is where the game starts proper) was a gang of thugs loitering in the halls. We had previously been bullied by them as a 10yr old and they, like us, had now grown up. Little more was seen of the Vault, other than the ability to get a host of primary and secondary quests and the solving of puzzles which involved flicking leavers and hacking computers.
(...)
Oblivion with guns
One of the worries with the Fallout faithful is that Bethesda’s take on the series will just become “Oblivion with guns”. While that undersells the game incredibly, it is also a decent description. Operating off a far advanced version of Bethesda’s own Oblivion engine, Fallout 3’s game design shares obvious traits with its medieval cousin. This is mostly apparent in the rather static way characters move (read ice skate) around, and the way conversation occurs. It’s not shit per se, but it isn’t exactly Mass Effect. Much like Oblivion when you engage in conversation the screen zooms in on the character’s face, dialogue options appear and you select. And the voices sound awfully familiar… same cast perhaps?

That all said, judgements on these elements are wafty at best this far out from release and you should not take the above as religion. Visuals and SFX improve dramatically in the final few builds. But expect character interaction and thus plot progression to follow a very similar method to Oblivion.</blockquote>There's an enormous factlist in pages 6-8 which contains some new facts, including the fact that the map "(visualised in a similar fashion to the land of Tamriel)", is "stacked with things to do" and includes "other vaults". Also, you can kill someone with a teddy bear.

Link: (At least) 101 facts about Fallout 3 on Gameplayer Australia.

* EDIT: so here's the explanation from Chris Stead (thanks Vasara).<blockquote>We have an agreement with a few magazines to get access to content (and vice versa) when either of us do something special/cool. While some of the Fallout stuff over the course of this week is based on the 3hr Fallout presentation we had on Monday, we have also used some of the content we already had access to in order to ensure we covered every corner of the game completely.</blockquote>
 
Chris Stead said:
Washington DS

I just can't stop wondering. Tim Howard first, Washington DS now. Do they ever check their articles before posting?

Still there're some interesting points in the end of the article. thankfully this guy isn't only praising Bethesda.
 
Oh god, oblivion-esque NPC interaction? That was one element of the game that was not only gratingly painful to experience; but couldn't be fixed by mods either.
 
Yeah Oblivion-esque NPC interaction.

All of it: zooming into faces, people posing to look straight at you and not moving, the way the face jumps between speeches of 2-3 lines, it's all back, baby. And it still looks stupid.

It's also comparatively stupid. Nevermind that Jade Empire (2005) already did it better, it's even more ridiculously bad compared to Mass Effect (2007).

Hell, it's already bad compared to frigging Vampire: Bloodlines (2004).

Now I'm personally none too obsessed about dialogue screens/displays or whatnot, but if you make immersion such a great goal, it's kind of embarrassing to end up with these mashed-looking ugly puppets staring at the PC with no expressive movements at all. Bit of a fail from Bethesda there, and I have no idea why the media rarely picks up on it.
 
I'm so tired of the ( so predictable ) path this game seems to be taking...Jesus, it really pisses me off. If they are so dumb that they even refuse to fix the most obvious flaws Oblivion had then screw them and their piece of crap game. I'm sorry but I was more than patient and naive to believe that despite the lack of information, we were heading towards a good surprise. How stupid of me...Two weeks left until we can see how fucked our beloved...sorry...the franchise they totally own is.
 
I've still got a glimmer of hope that everything they've said so far has been bullshit, and that the reason there has been such limited content released to the media is not because they know the game is trash and will only sell if there is massive pre-release hype... but because they're going to surprise us with a semi-decent game.


[denial]It could totally happen[/denial]
 
Other Vaults? This will be the only interesting (for me) part of the game, then. I love exploring old Vaults and military bases.

....But that may be because they look so goddamn cool with Fallout's engine, so now it may be just generic shit like STALKER's buildings.

As for the Oblivion-like interaction with PC's....my God I just imagined how ridiculous it will look like....
 
Ravager69 said:
....But that may be because they look so goddamn cool with Fallout's engine, so now it may be just generic shit like STALKER's buildings.

As mentioned in the NMA preview, I think the Vaults look really good.
 
The copy-paste nature of the fallout week articles was explained in the comments of episode 2 by Chris Stead, the author of all the Gameplayer Fallout articles thus far:
We have an agreement with a few magazines to get access to content (and vice versa) when either of us do something special/cool. While some of the Fallout stuff over the course of this week is based on the 3hr Fallout presentation we had on Monday, we have also used some of the content we already had access to in order to ensure we covered every corner of the game completely.

The NPC interaction bit worries me. I guess I can live with bad animation if the dialog itself is good, but it does make you wonder why Bethesda hypes the immersion stuff so much when it obviously isn't their strong point. I'm hoping the animations are just placeholders from Oblivion before they make better ones, but that probably isn't the case.

I guess we'll see circa e3.
 
why Bethesda hypes the immersion stuff so much when it obviously isn't their strong point.

Because it's first-person! In first-person you can see the sky. The sky, man, the sky! When was the last time you've seen the sky in an isometric game?
That's immersion!
 
Ravager69 said:
....But that may be because they look so goddamn cool with Fallout's engine, so now it may be just generic shit like STALKER's buildings.
STALKER had some pretty damn cool buildings...

And I love exploring pre-war stuff too.
 
http://www.nma-fallout.com/forum/album_page.php?pic_id=2823

If this is how NPC interaction looks it's definitly not as bad as Oblivions. Though I can't say anything about the animations, since I haven't seen the game, I will say the characters faces look alot better in this screen shot. The camera is not zoomed way into their faces and you can see from their waist up. Also, Jerichos stance looks a bit more natural. Or maybe im just too hopefull and bethesda will screw it up somehow. hope not.
 
AtomicGarden said:
If this is how NPC interaction looks it's definitly not as bad as Oblivions.

What I saw looked mostly like this:


But there weren't a lot of dialogues in the first demo.
 
bobblerx1.jpg


There! On the table! Oh hell yes! +2 to AG!
 
The 1UP Yours podcast from April did mention that it's a little immersion-breaking that the camera zooms during dialogue instead of remaining still.
 
Brother None said:
One of the worries with the Fallout faithful is that Bethesda’s take on the series will just become “Oblivion with guns”. While that undersells the game incredibly, it is also a decent description.
Can they not at least put things in their own words when they are parroting Pete/Todd?
 
Phil the Nuka-Cola Dude said:
Don't forget the HDR.

Nothing screams immersion more than a massive amount of blinding-bloom.

I really don't understand why this is so awesome. Is it to hide flaws? Or just to "show off".
 
Pope Viper said:
I really don't understand why this is so awesome. Is it to hide flaws? Or just to "show off".

Neither, it's all part of a vast conspiracy to cause permanent eye damage to the video gaming public! See, without the ability to define what is and what isn't aesthetically pleasing in video games, developers could easily switch back to Quake 1 type graphics and get away with fleecing us out of millions.

That or render us vulnerable to an assault from the underground kingdom of the Moles; I forget.
 
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