IvanJarvis said:What is this "wasteland" game?
Is there a website?
This is probably the best webpage for it: http://wasteland.rockdud.net/wasteland.html
Great old school RPG, probably the first post-apocalypse game made for PC.
IvanJarvis said:What is this "wasteland" game?
Is there a website?
Sander said:Indeed, it is very boring and linear compared to Fallout, although the interaction with party members added in Baldur's Gate 2 made up for something.
But I wouldn't go as far as to classify it as something else than a CRPG. It is, for me, a Role Playing Game, you get to play a role, one that you choose yourself, and interact with the world. While this is very limited, it still is the basis of any CRPG.
I must admit that I haven't played either of those games. Maybe I should go and try them...I would suggest that in terms of world construction, Ultima 6-7: SI (three games) have about the best examples. There's a certain degree of nonlinearity with those games as well. I would suggest the Ultima Collection, and you can use Exult or another utility to play Ultima 7 and SI in 98SE-XP, I think.
Do they have any screenshots?Montez said:IvanJarvis said:What is this "wasteland" game?
Is there a website?
This is probably the best webpage for it: http://wasteland.rockdud.net/wasteland.html
Great old school RPG, probably the first post-apocalypse game made for PC.
IvanJarvis said:Do they have any screenshots?
system requirement for wasteland said:Naturally, the system requirements of this game are very low. I have played it on a 286 with 10MHz and 1MB RAM, it might even run on an XT, I don't know. Graphics are EGA, but according to a contemporary review, CGA is supported as well (I'd rather not know how it looks, however).
True. Neverwinter Nights was even worse, and this aspect has completely turned me away from Bioware. Their inability to make anything resembling a decent engine or a decent game has destroyed everything they had built up with Baldur's Gate 2 and Planescape: Torment for me.When the "roleplaying" options and decisions cease at the character creation screen, it then plays more like an Action-Adventure game instead. I would have liked to have played how I wanted to, but I kept getting railroaded into generic paths for each main class type, with subplots and other party characters available depending upon alignment, which is also firmly set in stone at character creation. 99% of the core aspects to RPing in most BioWare games are set in stone within the first five minutes of gameplay. The other 1%, clicking the mouse to pick a speech option (when most don't have much affect at all), or deciding whom to kill, isn't that impressive.
Planescape: Torment blew me away. I thought, and still think, it's on the level of Fallout. Great story, great character interaction, brilliant environment, fitting graphics and choices that actually matter.At least BIS tried to do an RPG with PS:T. Your alignment changes depending upon your actions, in some really good ways. I thought it was the best implementation of D&D into a CRPG because of that, even though the Inbred Engine screwed the combat to hell. It actually felt like a CRPG instead of a combat grinder in the D&D ruleset. The reason why BioWare gets a lot of good press and claims that they are innovative is due to kids in the gaming industry who think that gaming started when they first picked up their Nintendo controller and then "later", PCs arrived. By the time there was an OS to accommodate those too stupid to understand MS-DOS or use a config.sys file, there came Diablo, Fallout, and then Baldur's Gate.
Why must I constantly tell all kinds of people to *play* that game?I never had the strength to finish PS:T, since my friend borrowed it and gave it back a few months later (about 6 months actually). By then I had forgotten about my progress, current quests, storyline, ... Besides I was playing other games. I really enjoyed it while I was playing it though, even though the AI wasn't always perfect.
*raises eyebrow*I really liked Baldur's gate. I played with the same character through the trilogy, and it was great fun (Elven wild mage). Great story, nice FR references, and I found the combat to be nice, even though sometimes a little chaotic and hard (that's where the RTS part comes in, and if you suck at that, it's understandable that you don't like the game). The graphics were rather impressive, too. I don't hate games just because a particular company made it, or a particular group of people play it.
PLAY IT! NOW!Dude, why don't you re-insert all my lost memories of my progress so far in the game, dialogue by dialogue, quest by quest, and I'll start playing it again. Seriously though, don't worry, I'll play it again, sometime.
Did anyone here say the word pathfinding? I didn't.And how did Bioware fuck up Baldur's gate? Pathfinding was ok IMHO. Maybe you just needed to pump up the pathfinding nodes. Or add checkpoints. Most people I know gave up after Nashkel and the mines, though. That's why I stopped playing Arcanum (someone I know calls it Poocanum for some reason); I just don't have the enthusiasm I used to have for CRPGs. Maybe it's all the bad ones.
Sander said:I must admit, though, that Baldur's Gate 2 was quite enjoyable, they did a good job getting you "in there" and getting a decent store running. The decisions were a bit more important and present, but eventually it all turned to the same point: the ending. Nothing can change it, and nothing can change the fact that you have to fight.
I'll play Ultima, by the way. If I can find a copy somewhere.
Baboon said:I really liked Baldur's gate. I played with the same character through the trilogy, and it was great fun (Elven wild mage). Great story, nice FR references, and I found the combat to be nice, even though sometimes a little chaotic and hard (that's where the RTS part comes in, and if you suck at that, it's understandable that you don't like the game).
The graphics were rather impressive, too.
I don't hate games just because a particular company made it, or a particular group of people play it.
I have Ultima VIII, but I got stuck somewhere and could never make it work on XP, after buying a new computer.
I also bought Ultima IX, which had potential, but got thrashed by all the game-crashing bugs... Got far, but got bugged too.
What I like the most about the story is that you're this regular human dude who gets pulled in a magical world, that you have to save.
There aren't any oldskool RPGs coming out anymore. There's Fable, sure, but it seems too action-oriented. I don't like the FF games much, especially not the later ones. Fallout 3... *sigh*
And how did Bioware fuck up Baldur's gate?
Pathfinding was ok IMHO.
Maybe you just needed to pump up the pathfinding nodes.
Or add checkpoints.
Most people I know gave up after Nashkel and the mines, though.
That's why I stopped playing Arcanum (someone I know calls it Poocanum for some reason); I just don't have the enthusiasm I used to have for CRPGs. Maybe it's all the bad ones.
Baboon said:I never had problems with the pathfinding in BG, and if you did, too bad for you. I'm not "naive" or "ignorant" because I didn't.
Bah! BG series certainly weren't as good as Fallout or PS:T, but that doesn't mean they sucked. Who cares about linearity, only played through the trilogy once. Took me quite some time, and I probably won't do it again. So who cares?
Ah yeah, BG is an RPG.
Then I suppose Gothic is a 3rd person action game, and Ultima 8 is a hack'n'slash game? After all, why not? The fighting system is apparently so damned important. Ya know, it was possible to finish the game without nearly any fights at all.
Even if UIX's setting had been correct relative to the rest of the series, it would've sucked. Just too many bugs. I mean, the game was completely unplayable. I suspect the game actually created new bugs every time I started a new game.
What's so stupid about liking the story about a dude being pulled into a magical world? Original for a game. And that was the story throughout the series, even though it was too obvious in number IX (you had a PC, for fucking out loud!).
I know there are "indie CRPGs" out there, but I'm disappointed by the mainstream industry either not existing anymore, or spitting out horseshit. Anyway, linkage please?
I usually don't like Bioware games, but I won't hate a game because it's from Bioware.
Too bad they've EA'ed a bit.
Meh. I give up. I liked BG, you didn't.
Whatever.
Jackass, there is no such thing as an "action RPG". It's a marketing buzzword, a phrase designed to attract gullible customers, but without any substance to it. The very term "RPG" excludes any notion of linear hack 'n slash. Please don't tell me you are one of the morons who will classify every game with stats and equippable items as a "CRPG". Items, stats and speech don't constitute an RPG, and what notion of it may have existed in BioWare's Baldur's Gate series was completely dissolved and lost in Neverwinter Nights and KoTOR.Baboon said:<lots of uninspired drivel with intellectual value of an average episode of Jackass>
I seem to recall that someone has a sig with a quote of David Gaider saying something about you being rabid (?). What's the story with you two? That guy wrote some of my favorite game characters (KoTOR NPC's), so I'm curious.Roshambo said:It's a little bit more complex than your version that would make David Gaider blush with envy.
Wait, I thought you *liked* KoTOR (which I still haven't played).Jackass, there is no such thing as an "action RPG". It's a marketing buzzword, a phrase designed to attract gullible customers, but without any substance to it. The very term "RPG" excludes any notion of linear hack 'n slash. Please don't tell me you are one of the morons who will classify every game with stats and equippable items as a "CRPG". Items, stats and speech don't constitute an RPG, and what notion of it may have existed in BioWare's Baldur's Gate series was completely dissolved and lost in Neverwinter Nights and KoTOR.
I think it mainly depends on how you want to define CRPG. Some call Diablo a CRPG.You can't say that BG isn't an RPG because of it's combat system. Neither because your choices didn't always affect the world (try playing with a reputation of 1). It was definitely an RPG, even if the interactivity was shallow. You received quests depending on what you had done before, you had stats, an inventory, a dialogue system that sometimes depended on your stats (not always, story dialogue was often scripted). Sure, I was disappointed by the lack of interactivity, but the game was still a great experience, and it was an RPG. Not a hardcore RPG like those early oldschool ones, but still.
Baboon said:Well, I was mainly responding to Sander's post about BG, where he was saying his opinion about it.
You don't have to get rabid. Sure, every game has flaws, but I liked it. The topic changed a bit a few posts ago, in case you didn't notice. I never said BG was better than Fallout, but I still liked it a lot.
Fallout 2 definitely didn't have as many bugs as UIX.
And you should know that the term CRPG applies to a large group of games.
Tactical RPGs, action RPGs, ...
Then there's the core RPG category, in which you have Ultima 1-6 and maybe Underworld (never played it, so I wouldn't know) for example.
I know the story of the Ultima games was more complex, but maybe we should let people find out about that on their own, hmm?
You can't say that BG isn't an RPG because of it's combat system.
Neither because your choices didn't always affect the world (try playing with a reputation of 1).
It was definitely an RPG, even if the interactivity was shallow.
You received quests depending on what you had done before, you had stats, an inventory, a dialogue system that sometimes depended on your stats (not always, story dialogue was often scripted). Sure, I was disappointed by the lack of interactivity, but the game was still a great experience, and it was an RPG.
Not a hardcore RPG like those early oldschool ones, but still.
Ratty said:I seem to recall that someone has a sig with a quote of David Gaider saying something about you being rabid (?). What's the story with you two? That guy wrote some of my favorite game characters (KoTOR NPC's), so I'm curious.
Sander said:Basically, though, you should class Baldur's Gate as an action adventure. It was about action, and it ended there. BG2 got a bit better with character interaction, but barely.
Getting people (guardsmen) to attack you because you have a low reputation is *not* the same as actual game interaction. Choices barely mattered for the coninuation of the game and what you had to do. You got most of the same quests and exactly the same story no matter what you did.
In other words, the effect of your actions on the story was zilch.
Montez said:I agree. I liked BG2 as a whole (I could stand the combat because it was the first PC game I bought, didn't know anything else), but choices were essentially meaningless, and the focus was on action and combat no matter what role you took - the classes were basically just different approaches to combat, rather than different ways of acting/reacting to or within the world of BG; in other words, it all came down to your ability to fight. It was basically Diablo with dialogue and a story. Not a bad game neccesarily, but a poor "role-playing game" since you really didn't have any flexibility or options in the way you played your role beyond the superficial D&D combat system and meaningless dialogue trees. It was completely linear as well.