GameShark interviews Gavin Carter

13pm

Water Chip? Been There, Done That
GameShark has put up a good interview with Gavin Carter, lead producer on Fallout 3. Nothing really new there, but there're some interesting bits:

<blockquote>Some have criticized the PC version of Oblivion for having a UI that was too much like the console game, not taking enough advantage of higher PC resolutions for things like the inventory UI, etc. How different will the UI for the PC version of Fallout 3 be, compared to the Xbox 360 and PS3 versions?

The interfaces will be very similar in terms of art and layout. We are more sensitive to the PC side of things this time around, and as such the default font is smaller than what we had in Oblivion. We have a number of other things we’re doing to make the PC interface better.

There's been some "controversy" in various gaming forums from fans of the first two games that have reacted very negatively to the direction they perceive this game to be going, relative to the original games. Have you seen any of the negativity and what has been your reaction to it given that this game won't even be released for another year?


I read lots of message boards all over the place, even if they’re negative. I find that even the negative reactions vary quite a bit. You definitely get some people that start to get a bit maudlin or melodramatic, but you can also find a lot that are well-reasoned and very deeply passionate about the series. I think whenever you have something quality that can whip people into a frenzy, it’s a good thing. I would be much more disappointed if we were simply ignored.

Do you think many of the concerns fans of the original Fallout have voiced will be assuaged when they're able to get their hands on the final product?

That’s the hope of course. As you mentioned, there is quite some time to go before this game is actually out there, and we’ve got a lot more info to reveal in a desperately slow trickle, as we’re (in)famous for. I do believe strongly that we’re making a worthy successor to the originals, and I hope that becomes more and more evident as the Big Picture reveals itself.

</blockquote>Link: Fallout 3 Interview with Gavin Carter at GameShark
 
I think whenever you have something quality that can whip people into a frenzy, it’s a good thing. I would be much more disappointed if we were simply ignored.

I bet Chuck Cuevas also thought the same thing.
 
Really nice of him not calling fans 'stuck in 10 years ago' and not using cliches about fans wanting an isometric game only.
 
His "it's good that people are passionate about it" is what Hines said to GFW too. Maybe it's their new line now that the other ones are floundering.
 
It's a nice line, considering it completely dodges the question, and doesn't require them to actually address any of the concerns voiced by the "well-reasoned and very deeply passionate" fans.
 
We are more sensitive to the PC side of things this time around, and as such the default font is smaller than what we had in Oblivion. We have a number of other things we’re doing to make the PC interface better.
This is a good thing, though. Hopefully it means we'll get more than three lines on screen.
 
You know what's their problem? They think they can give us piece of turd with a name "Fallout" stamped on it and we will gladly eat it, because you know, it's called "Fallout". They should probably go for Duke Nukem, not Fallout, but it's too late now. Fucking Bethcunts.
 
More spin at its "next-gen finest".

I forget if the creatures in an area keep getting changed as part of level scaling?

Any of the SPECIAL stats (as well as skills) can be polled in dialog and give you access to different options.

Even more encouraging, especially the differentiation between stats and skills. Shame about the loss of intelligence.

What this mode provides is a way to put combat completely in the hand of your character’s skills instead of your own.

I wonder if the wobbliness comprises all of the randomisation in real-time, which is subject to abuse? It seems unlikely that melee damage is based on skill, although a damage bonus could make sense, so how does skill fit in for real-time close combat?
 
quietfanatic said:
It seems unlikely that melee damage is based on skill, although a damage bonus could make sense, so how does skill fit in for real-time close combat?

Same way it did in Morrowind, perhaps?
 
Possibly, although that would involve rolling dice and hurt "immersion" (maybe why it was ditched for Oblivion), which would be inconsistent with their other comments/decisions.
 
Another "interview" that doesn't actually answer...Well anything. Even the pictures are old by now.

So this changes nothing. Just takes up peoples time
 
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