GameZone interviews Inon Zur

Brother None

This ghoul has seen it all
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Another music interview.<blockquote>Under the May 8th story on the Latest News page of InonZur.com, Todd Howard (exec producer of Fallout 3) comments: "[Inon has] created a score that has epic sweep; from the lonely ambience of the wasteland to dramatic fights for survival." We got a taste of that with the song samples, but could you tell us more about this and how you're helping to bring the game to life?

IZ: I tend to look at [the] musical score as the emotional dimension of a game or movie. This is why I always try to understand what the developer wanted the gamer to feel from an emotional point of view, rather than trying to describe what is REALLY happening right now. In this way, the score taps into the psychological realm instead of staying passively as a mere description of what you see. Therefore, the music is helping to create the realistic elements of the drama. </blockquote>
 
I guess bethesda told him they wanted to convey the emotional dimension of "generic cookie cutter fantasy" because that's what his music sounds like
 
He's an awfully average composer.

Unlike Jeremy Soule who actually managed to make something good back in the day (like his perfect Total Annihilation soundtrack), Zur's games have all been infused with generic scores.

That includes Throne of Bhaal which honestly paled in comparison to vanilla BGII's soundtrack.
 
I hate when a composer is putting nice words to cover his crappy music.

So tell me please, what Bethesda told you, what emotions you had to use to compose that cheesy and totally out of place and universe soundtrack?

This world is fucking falling apart.
 
Even though I'm actually enjoying the hell out of Fallout 3 (after not thinking I would), the music is one of the things I wish they would have done differently.

They should have picked up the phone and contacted Mark Morgan.

His music IS Fallout, IMO, and it's a shame they didn't offer him the job.
 
Oddly enough, it is the crappy music that makes me feel most like I am wandering around another TES game.

I seriously had flashbacks of Morrowind when I stepped out of the Vault for the first time.
 
I suspect Bethesda stifled his creative freedoms on this one and forced their own "vision". That would explain the uncannily similar degree of generic-ness between the music and the environments.
 
He just CANT compose post-apoc music. Most of the music made me feel like I was playing morrowind, not oblivion, but morrowind. Wich is completely weird.
Luckily I have Mark Morgan's soundtrack, and his music just fits perfectly, building a mood that's hard to describe, bringing back good memories :')
 
Today while playing FO3 I found a magic book was turning men into ghouls to worship a Yugoloth demon and bring it into the world through cultish worship.

I am playing Morrowind and Oblivion.
 
Mane said:
Today while playing FO3 I found a magic book was turning men into ghouls to worship a Yugoloth demon and bring it into the world through cultish worship.

I am playing Morrowind and Oblivion.
in the dunwich building? where was it hidden I never found it
 
didn't BS actually request some sample tracks from mark morgan but turn him down because it wasn't EPIC enough
 
Mark said he asked Beth to do music for FO3, but never heard they actually responded to that.
 
I have to agree the soundtrack is weak. I like the main theme and that's about it. Shortly after leaving the vault I turned the music slider all the way down and listened to GNR. Then I got tired of Three Dog recapping the same three new pieces over and over and stopped listening to that...

But with all that off I noticed that most of the large buildings creak like derelict ships in old movies. Which seems a little out of place.
 
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