Both nkchan16's and mine work with old sfall 3.3. My earlier post is about a potential glitch/crash in nkchan16's variant.I've read from NovaRain that 3.x isn't but I don't know what that means, I'm clueless.
Both nkchan16's and mine work with old sfall 3.3. My earlier post is about a potential glitch/crash in nkchan16's variant.I've read from NovaRain that 3.x isn't but I don't know what that means, I'm clueless.
Both nkchan16's and mine work with old sfall 3.3. My earlier post is about a potential glitch/crash in nkchan16's variant.
@KevinV6
Relax man.. the "Perk every level" and "Perk Every Level Nova Rain" are just global scripts check the zipped mod archive you've downloaded ( it contains only single .int file which goes to Fallout2/data/scripts folder) in order to uninstall it you would simply need only to remove the same file you've copied from the zipped mod archive ( since it's a global script it starts with gl_PerkEveryLevel.int or something similar global scripts always start their name with gl_*.int ). As for compatibility, it should be compatible with Magnus's weapons redone, although I've never used it and don't know whether the mod's installer (if it has any) will or will not be picky about any extra files in scripts folder.
Yes, just delete the single int file.So do I simply go to the mod file and delete it or do I do something else?
If you use RP installer and installed YAAM (which is checked by default) by accident, you don't need to do a fresh reinstall if you want to revert to vanilla state and install F2WR.I went to my ddraw.ini and changed the ammo mod option(is it damage formula?) back to vanilla, but I don't know if this will work as I remember people acting as if they have to do a fresh reinstall of both Fallout 2 and RP again and not choose YAAM or any of the other ammo mods in RP's Installer itself, just the vanilla.
Can You Make Fallout 1 Version (Fixt Compatible) ?
Hello everyone. I play on Fixed Edition 3.5 SFALL4.2.4 extendet and i cant run these script.
If I use GL_PerkFreq.int i have drop out on level 2.
If I use GL_PerkEveryLevel.int i have nothing.
Please help.
It doesn't change perk requirements so you won't be able to get a perk for the first two levels.
Already made one in #16.Nice mod, but if i may remark its a little bit op, i think a perk every two level would be more balanced. If someon would make that i would much appreciate it.
I see thanksAlready made one in #16.