getting a pipboy without finishing trial

Zorchar

Look, Ma! Two Heads!
Hey guys.

I would like to know how to enable the use of the pipboy without completing the temple of trials.
More specifically, if I start a new game on a different map than artemple using sfall ddraw.ini.

Is it a certain GVAR? i've tried changing GVAR #10 (finished trial i thing) to 2, but it didn't help.

Thanks
 
As far as I understand you can't "script" that. Some things related to the main quest are hard-coded and the only ways to take them out are through sfall (ddraw.ini) or to directly edit the executable.

Besides the PipBoy there's also the encounter with Horrigan on the world map and the Hakunin dreams, which can also be edited(disabled) in the ddraw.ini
Not sure if there's any other stuff to take care off besides those, I just started looking at modding.
 
Use
Code:
set_pipboy_available
to enable the PipBoy. Obviously requires Sfall and the updated Sfall compiler.

Sfall modders pack readme said:
set_pipboy_available will only accept 0 or 1 as an argument. Using any other value will cause the function to have no effect. Use 0 to disable the pipboy, and 1 to enable it.
 
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