NMLevesque
Commie Ghost
TL;DR, just skim the underlined sections I guess.
Getting all dialogue and story from Fo2 companions
I generally don't like missing dialogue or story if it can be helped, barring something really boring or unnecessarily tedious. Obviously this is part of getting the most of your companions. So what kind of content do companions offer?
1.Quests: some are involved in quests. If I don't miss any quests I won't miss this content, correct? Or do some require that you pick them up in order to get it, as with New Vegas?
2.Floating heads: if you go through all dialogue options when meeting them, and throughout their related quests, will you still miss certain conversations with any of them?
3.Subtitled lines: anything of particular interest or particularly funny that I should make sure not to miss? In Fo1 I don't think I saw any such lines. They just described whatever building I was full on sprinting into/zig-zagging my way through like a fiend. Though I did read they sometimes talk to each other. I assume they didn't create lines for every possible two character combo, so any in particular + conditions to get it that might be worth shooting for.
4.Did I miss anything?
Good Company?
Also, setting aside the usefulness of each companion...since while I am one of those dreaded min-maxing completionists I cannot for the life of me stand having squad members who just annoy me, and I prefer ones whose 'company' I enjoy more...how would you characterize the experience of bringing them along? For example in New Vegas Raul will just complain about being an old man and make you regret bringing him along, even though his perk is da bomb. Whereas Jericho (Fo3) is a sadistic sociopath, whose constant stream of hatred is weirdly hilarious ("Aren't you dead yet?"), and motivating in combat ("I can't wait to see you bleed"). Lily Bowen on the other hand is just fun to watch. Go G-ma, smack dat scorpen, you got it. Now get the fudge out my way fool. Whereas Veronica and Boone both have stories that are deeply engaging, and one of them isn't a giant pain in the ass to bring into combat. So this part is very much about personal experiences.
Combat effectiveness because people probably will have something to say about this... Thought it seems kind of obvious. The first three, Sulik, Vic, and John Cassidy are among the best, and are just solid choices all around. Marcus is especially deadly but somewhere after the mid-point of the game his lack of armor can be a problem. Goris is even more restricted, but at least he's not one of the three useless dogs (although I read that having all three can be weirdly effective. I assume + Goris would be better...and cooler) Myron is workable, and also a love/hate character. His science skill is useful, whereas Skynet requires a higher science level to get them the best body--making their high science skill a moot point. Otherwise they're workable until the endgame. Lenny is a bit lacking offensively, but also has a doctor skill, which is useful I guess (though I can't see why I wouldn't raise mine enough to pass certain skill checks). Unlike those weirdos you can marry to bypass the companion limit. Not sure if that's worth my time.
Part of me kind of just wants to grab Goris, Lenny, Marcus, and Skynet to complete the freak ensemble because I kind of feel like being a silly bitch.
Getting all dialogue and story from Fo2 companions
I generally don't like missing dialogue or story if it can be helped, barring something really boring or unnecessarily tedious. Obviously this is part of getting the most of your companions. So what kind of content do companions offer?
1.Quests: some are involved in quests. If I don't miss any quests I won't miss this content, correct? Or do some require that you pick them up in order to get it, as with New Vegas?
2.Floating heads: if you go through all dialogue options when meeting them, and throughout their related quests, will you still miss certain conversations with any of them?
3.Subtitled lines: anything of particular interest or particularly funny that I should make sure not to miss? In Fo1 I don't think I saw any such lines. They just described whatever building I was full on sprinting into/zig-zagging my way through like a fiend. Though I did read they sometimes talk to each other. I assume they didn't create lines for every possible two character combo, so any in particular + conditions to get it that might be worth shooting for.
4.Did I miss anything?
Good Company?
Also, setting aside the usefulness of each companion...since while I am one of those dreaded min-maxing completionists I cannot for the life of me stand having squad members who just annoy me, and I prefer ones whose 'company' I enjoy more...how would you characterize the experience of bringing them along? For example in New Vegas Raul will just complain about being an old man and make you regret bringing him along, even though his perk is da bomb. Whereas Jericho (Fo3) is a sadistic sociopath, whose constant stream of hatred is weirdly hilarious ("Aren't you dead yet?"), and motivating in combat ("I can't wait to see you bleed"). Lily Bowen on the other hand is just fun to watch. Go G-ma, smack dat scorpen, you got it. Now get the fudge out my way fool. Whereas Veronica and Boone both have stories that are deeply engaging, and one of them isn't a giant pain in the ass to bring into combat. So this part is very much about personal experiences.
Combat effectiveness because people probably will have something to say about this... Thought it seems kind of obvious. The first three, Sulik, Vic, and John Cassidy are among the best, and are just solid choices all around. Marcus is especially deadly but somewhere after the mid-point of the game his lack of armor can be a problem. Goris is even more restricted, but at least he's not one of the three useless dogs (although I read that having all three can be weirdly effective. I assume + Goris would be better...and cooler) Myron is workable, and also a love/hate character. His science skill is useful, whereas Skynet requires a higher science level to get them the best body--making their high science skill a moot point. Otherwise they're workable until the endgame. Lenny is a bit lacking offensively, but also has a doctor skill, which is useful I guess (though I can't see why I wouldn't raise mine enough to pass certain skill checks). Unlike those weirdos you can marry to bypass the companion limit. Not sure if that's worth my time.
Part of me kind of just wants to grab Goris, Lenny, Marcus, and Skynet to complete the freak ensemble because I kind of feel like being a silly bitch.