Goliath sprite

Darin

First time out of the vault
Modder
Another machine to FOT. Free to use. I also put here instruction. The minigun should be treated as integral gun and shouldn't be dropped down (there isn't pick up animation). The reason is correct minigun's fire sound. I also would like to mention there aren't machine's walk sounds because of race type, so the all effect isn't too good but I hope this sprite is at least useful to some mod (I recommend use it in big spaces)

Goliath

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...
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Ouch...
*Jaws hit the floor*
:obsessed:
:aiee:
:dance:
:obsessed:

That must be 1st April or a whole new level of FoT modding! Soon F3 will walk away in shame :) EXTREMELY good job on reviving actual modelling in FoT!
 
What a fuXXing lovely killing machine

The Enclave will fully use this! Thank you, Doctor Darin.

Wait...
I can't open this download link.
 
:clap:

Once again you have done a heck of an awesome job!

Miniguns however look a bit overkill, they are more like 40-50mm cannons.
The only role I see for such a piece of artillery is in AA.
 
I'm new to the Fallout series, so please don't stabbity/flame me! :( Is the Goliath an actual vehicle and/or bot from the Fallout Universe, or is it a custom vehicle and/or bot? :?
 
Corpse said:
:clap:

Once again you have done a heck of an awesome job!

Miniguns however look a bit overkill, they are more like 40-50mm cannons.
The only role I see for such a piece of artillery is in AA.


Which makes in MORE EPIC, due to sheer OVERKILL factor! XD
 
Admirable work! :clap: Thank you Darin!

Darin said:
I also would like to mention there aren't machine's walk sounds because of race type, so the all effect isn't too good but I hope this sprite is at least useful to some mod (I recommend use it in big spaces)
There is a simple solution. Create an actor entity of UniqueHumanoid race or better one of robot races because they don't bleed when they are damaged instead of UniqueOther race. Define a new armour type. Create a new armour of the new type and put it on the actor entity. Add all required sound files. The Goliath can now have its unique sound effects that depend on an armour type.
 
Hi there. I am trying to use this sprite, but I have an error. The goliath actor is not moving.

When I order move, then change posture to crouch and again to stand, it starts to move until I click anywhere.

The Goliath is also moving when it has to walk, i.e I check the Always Walk option in game menu or overload it with items.

The Log in FT Improver says
"The sprite selected for entity_name is not set by race"
and
"Sequence:StandRunMinigunBurst could not be set for entity... " something, that is too long to fit into screen.

I tried to make the actor with race type UniqueOther and UniqueHumanoid. Robot races are overwriting the Goliath sprite.

FT version 1.27, Improver version 1.38
 
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