Good games you simply cannot get into (and ways to overcome it)

Time limit? You mean the "Red Tide" or the Last Stand countdown? Both could use a 1.5x slowdown indeed
Both, I don't like games with a limited number of actions that mainly relies on luck to win.
Basically it doesn't matter if we know how to play the game or not, it depends on trying over and over and over until we got lucky once and beat the game, then rinse and repeat...
 
FTL is more like Turn limit, while you can stay in one spot forever, when you move to another point, the enemy will also move more close to you, you need to decide how many points of interest you want to visit before leave the sector, if you take too much turn the enemy will eventually catch you.
It's not mean Game Over though, but you will need to fight your way out, and the resource you got at the end of the fight are quite limited.
I know, that's why i asked for what he modded out
Good luck when getting stuck on a dead end with starting weapons and 4 shield rebels killing all your crew, though.
I don't mind that, it's a fair punishment for getting greedy, but if you have garbage weapons and barely any scrap, it's kind of a fuckup becouse you literally can't win if they blow up your reactors
 
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Well, if we judge them as "games" then they're awful. I'd rather judge them as cinematic experiences with a sprinkle of interactivity involved.
True but still, they do serve the job unlike, for example, Fallout 4 fails at being competent RPG.
 
Telltale, in a hand has Tales From The Borderlands an The Walking Dead
In the other hand they hold Minecraft: Story Mode

The first are a different take on their franchise
The latter is a absolutely disgusting moneygrab with the name Minecraft on it
 
What's the bet that Bethesda will license out the Fallout IP to Telltale to make a Fallout - A Telltale Game Series at some point in the next 18 months?
 
Doesn't help that they are still using the episodic formula or that they are splitting up their teams to work on multiple projects instead of giving it all they got to one single project and making it as good as it can possibly be.

You use an episodic formula cause you lack money to create the full thing right off the bat, so that each episode funds the future episodes. Telltale at this point cannot use that excuse and an episodic formula is just fucking stupid. It means that each episode has to be designed on its own rather than a season as a whole. No wonder that the "your actions have consequences" is ridiculed. Also, I tried playing it episodically once. Played first episode and after 3 months I tried the next episode and I had forgotten a lot of what happened in the first episode. Three months later I tried the third episode and at that point I could only remember vague things about the first one.

Telltale needs to get their shit together.

Oh and drop the "games" from their name, it is just annoying to say "Telltale Games' games".
 
What's the bet that Bethesda will license out the Fallout IP to Telltale to make a Fallout - A Telltale Game Series at some point in the next 18 months?
Even Telltale can't sink further. It'd be better unless Beth makes them
 
Strangely, DOOM 2. I really like DOOM 1, and have finished it multiple times, but DOOM 2 is just not fun - or fun enough - for me. I can't get past the first dozen levels before I get bored of the game. Mainly because I know that mancubus and pain elemental spam is going to get upscaled to shit in future levels.

Just tell me how it ends!

Wow I'm the exact same with that in a way. I Played Ultimate Doom non-stop untill I beat it, yet it's taking me ages to beat Doom 2 (I play around a level of it every few months) Interesting as I think most people prefer Doom 2?? Hmm not as polished in the level design maybe? Whatever.

For me it was Baldur's Gate, I really struggled with the combat and difficulty (save scummed the shit out of it) however I've since played other cRPG's and feel that if I would return to it I would have a blast as I remember the story to be quite interesting (only made it past the first mine thing with all the kobolts and that gay elf guy at the end of it)
 
JO, what's wrong with TellTale, though?
My problem with telltale is how misleading it is.

They set you up to think that these are games where each individual choice has an impact by saying things like "(Name) will remember this", when really that's just there to give an illusion of choice.

In reality telltale games are just straight up cinematic stories with very little choice, where they will find clever ways that make seemingly important choices have the exact same impact, and those few choices that do have a difference are so small it makes little difference.
 
My problem with telltale is how misleading it is.

They set you up to think that these are games where each individual choice has an impact by saying things like "(Name) will remember this", when really that's just there to give an illusion of choice.

In reality telltale games are just straight up cinematic stories with very little choice, where they will find clever ways that make seemingly important choices have the exact same impact, and those few choices that do have a difference are so small it makes little difference.
Sums up my feelings entirely. TWD season 1 was a great story about a guy taking care of a little girl who loses her innocence and learns to survive and deal with the world. Everything after that (I haven't played TWAU yet) is horrible. Even TWD1 had very few meaningful choices. Save Carley or Doug? Makes no difference. Leave Lily? Doesn't matter. Gain the support of your buddies to save Clem? They don't do anything.
 
Honestly, I can't get into Divinity: Original Sin. I really wanted to like it, but I can't get past the first act without getting bored and quitting. I think I find the humour and writing to be really grating, though the combat is pretty good. If anyone has similar experiences with D:OS and managed to finish it, I'd like to hear it.

Here's the other one: Planescape: Torment (Oh god don't kill me!). The characters are very well-written and the music is beautiful, but the reams of dialogue, super zoomed in camera, streamlined rule system and the horrible combat means I've really struggled to get through it recently. I don't know if it counts though, as I've finished it once before (a long time ago), but haven't been able to finish it since attempting to replay it. I really wish that PS:T was a text adventure or point-and-click adventure instead, as I think its quality of writing would have really shined in that environment.
 
UnModded NuX-Com. I grew up on Terra Phoenix (a X-com clone) then UFO Afterlight, then I got Xcom 1994; and then comes Nu a few years later.

It was just so simplified and so narrow compared to Xcom 94.

Thankfully, I wasn't the only one it seems who felt that way, and I got over it by the Long War mod which is what, frankly, I feel the game should had been in the first place at the bare minimum.
 
UnModded NuX-Com. I grew up on Terra Phoenix (a X-com clone)

Wow same, though i quit not long after that since jagex have abandoned the website. instead of the old xcom i got the firaxis xcom first, then try the xenonauts.

i cannot get into naughty dog games, probably it mostly kind of interactive-movie game like uncharted. Tbh i dont quite understand why people rate this games 9/10.
 
Half Life series. Tried it twice, gave up couple of minutes after start. I've been playing Deus Ex, System Shock, and many other FP games or shooters including LAN parties with Unreal Tournament, can't get into HL though.
 
Wow same, though i quit not long after that since jagex have abandoned the website. instead of the old xcom i got the firaxis xcom first, then try the xenonauts.

i cannot get into naughty dog games, probably it mostly kind of interactive-movie game like uncharted. Tbh i dont quite understand why people rate this games 9/10.

Yea, I can't get why Jagez abandoned Funorb around '10 to '11. Feels bad.
 
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