Good or Evil?

I never played as what people call a "proper" evil character, just a berserker one time... The reason is that if I ever actually talked to an npc and started a quest, even if I initially wanted to solve it the bastardly way, somewhere along the line the temptation to solve the quest the good way would be too big and I'd stray from the dark side, so I just shot them on sight instead.

Come on, being good is too tempting, it usually gets you the most experience, better rewards, you don't burn any bridges for future quests and the good paths are usually the longest too (and thus feel more "complete" than the evil ones).

Playing as a berserker wasn't all that fun, because it's probably the most idiotic way to play Fallout (2, didn't play 1 yet), but there are a few highlights:

1) Surprisingly low amount of inventory troubles, despite not getting the car and henchmen. The reason for this is that, since you'll never let a merchant live long enough to trade with him, you'll never need to carry around obsolete weaponry and armor, just the best ones, some explosives and loads of drugs (which don't have any weight, so no worries here). Also, you'll burn through ammo pretty quickly, it won't occupy that much space. You might even run out of it sometimes, which is virtually impossible on normal games.

2) No backtracking for quests, you just do a clean sweep of the town and move on. Kind of like tactics.

3) It's a big lesson in humility when you annihilate all guards, tough guys and troublemakers in town and then die to some surprisingly well-armed 10-year old and his frag grenade/molotov cocktail (I've seen both).

But someday I still intend to play Fallout 2 as a non-berserker evil character. Never been a slaver before, wonder what that's like.
 
Never been a slaver before, wonder what that's like.

IMO it suck great hairy balls... all you get is some easy money at first, a berserker rep if you really want it and a better standing with the slavers in NCR. On the other hand it shuts out so many quests that it just makes me reject it as a viable option all together. Of course the fact that you can do it if you want to is nice, even if you reload after a couple of slave runs.
 
I always try to play a genuine character without metagaming. Which means that I won't base my choices on my knowledge about quests, but on knowledge and judgement of my characters. And yes, being a slaver is a viable option.
 
I usually start the game with an good character first, finish off every damn quest, get the highest karma and experince I can, after I finish the storyline of game (destroying Frank Horrigan and saving my tribe), I just destroy every moving target I notice.
 
Sorrow said:
I always try to play a genuine character without metagaming. Which means that I won't base my choices on my knowledge about quests, but on knowledge and judgement of my characters. And yes, being a slaver is a viable option.

I do this too. Even if it means missing out on 1450 easy XP because my character doesn't believe in ghosts. :mrgreen:
 
Role Play

I tend to just play a character concept make the choices then see which way it goes. The last guy was a slaver-drug addict-racist who only considered pure human men with property to have any rights. That drug resistant perk was very helpful for he was sucking down every drug before combat.

This run thru on the megamod is a good-natured-perk primitive with poor concept of ownership. Eventually the lack of sacredness in the wastes for human life will mutate his Good Nature to Fast Shot and his concept of if-it's-not-on-your-body-I'm-free-to-take-it will lead to Evilness eventually.
 
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