I never played as what people call a "proper" evil character, just a berserker one time... The reason is that if I ever actually talked to an npc and started a quest, even if I initially wanted to solve it the bastardly way, somewhere along the line the temptation to solve the quest the good way would be too big and I'd stray from the dark side, so I just shot them on sight instead.
Come on, being good is too tempting, it usually gets you the most experience, better rewards, you don't burn any bridges for future quests and the good paths are usually the longest too (and thus feel more "complete" than the evil ones).
Playing as a berserker wasn't all that fun, because it's probably the most idiotic way to play Fallout (2, didn't play 1 yet), but there are a few highlights:
1) Surprisingly low amount of inventory troubles, despite not getting the car and henchmen. The reason for this is that, since you'll never let a merchant live long enough to trade with him, you'll never need to carry around obsolete weaponry and armor, just the best ones, some explosives and loads of drugs (which don't have any weight, so no worries here). Also, you'll burn through ammo pretty quickly, it won't occupy that much space. You might even run out of it sometimes, which is virtually impossible on normal games.
2) No backtracking for quests, you just do a clean sweep of the town and move on. Kind of like tactics.
3) It's a big lesson in humility when you annihilate all guards, tough guys and troublemakers in town and then die to some surprisingly well-armed 10-year old and his frag grenade/molotov cocktail (I've seen both).
But someday I still intend to play Fallout 2 as a non-berserker evil character. Never been a slaver before, wonder what that's like.
Come on, being good is too tempting, it usually gets you the most experience, better rewards, you don't burn any bridges for future quests and the good paths are usually the longest too (and thus feel more "complete" than the evil ones).
Playing as a berserker wasn't all that fun, because it's probably the most idiotic way to play Fallout (2, didn't play 1 yet), but there are a few highlights:
1) Surprisingly low amount of inventory troubles, despite not getting the car and henchmen. The reason for this is that, since you'll never let a merchant live long enough to trade with him, you'll never need to carry around obsolete weaponry and armor, just the best ones, some explosives and loads of drugs (which don't have any weight, so no worries here). Also, you'll burn through ammo pretty quickly, it won't occupy that much space. You might even run out of it sometimes, which is virtually impossible on normal games.
2) No backtracking for quests, you just do a clean sweep of the town and move on. Kind of like tactics.
3) It's a big lesson in humility when you annihilate all guards, tough guys and troublemakers in town and then die to some surprisingly well-armed 10-year old and his frag grenade/molotov cocktail (I've seen both).
But someday I still intend to play Fallout 2 as a non-berserker evil character. Never been a slaver before, wonder what that's like.