Good Places to Store Items in Fallout 1 and 2?

BigBoss

Your Local Scrub
Do you guys know any good places to store items (weapons, ammo, etc.) it Fallout 1 and 2 where you can come back to them and they will still be there, and won't be gone or taken? Like a bookshelf or empty house or something?
 
^That's my typical MO, unless I'm doing a punishingly realistic roleplaying runthrough. On those rare occasions, or whenever I decide that I need to cache all the late-game loot I'm finding in order to maximize profits even though I'm probably already appallingly wealthy and well-equipped, I usually end up using the San Francisco Brotherhood outpost or the room they give you on the second floor of the Lost Hills Bunker.
 
Yeah but when I give items to Ian he makes me barter to get them back.

How do I get them back without having to give him shit for my own items lol.
 
Companions will never get upset with you for planting or stealing items, and you've got a 100% success chance.
 
I like to set up bases - in Fallout 1 I ALWAYS clear out the FLC Building in the Hub - Local Cops dont mind.

In Fallout 2 I use the Redding Sheriffs Office as my little outpost - I think it adds something to the game.
 
Been so long since I played FO1, so I don't right recall. Think in my room at the BoS base. As for FO2, I use the San Fran BoS base to store all my NPCs in as well as random storyline items and weaponry.

(Lenny and Skynet in the room with the AI and cryo-tubes or whatnot, Myron handling food in the "kitchen" ;), Cassidy handling the "Armoury" and playing with guns, etc. Bit more RP into it, I think).
 
In FO2, if i recall correctly, i used a shack in Gecko for storage. Might had been otherwise.
 
Since FO1 NPCs are basically super pack mules and merchants don't restock, I usually throw away excess items and seldom set up bases.
In FO2 I use the rooms in the back of New Reno Arms for my main bases, because New Reno is approximately in the central part of the world map. In later stage I use Dr. Fung's clinic as a base.
 
Matthews said:
Been so long since I played FO1, so I don't right recall. Think in my room at the BoS base. As for FO2, I use the San Fran BoS base to store all my NPCs in as well as random storyline items and weaponry.

(Lenny and Skynet in the room with the AI and cryo-tubes or whatnot, Myron handling food in the "kitchen" ;), Cassidy handling the "Armoury" and playing with guns, etc. Bit more RP into it, I think).

Not a bad idea :D

I've usually just used the car, but you bring up a fun point: Placing your followers out, making them look like theyre making sense :D

With the RP, I have taken to insisting on their survival. Vic is the first one I abandon, and will take him back to his home in Klamath, and leave him there. I will give Sulik his own hardened power armor, and when I declare his adventures to be over, I will place him back in the entrance of his village - the guard they could only dream of!
The robotic dogs, and Skynet I place as sentries outside Vault City, sometimes inside, to companion the doctor.
I will leave Myron with the scientist at EPA, I figue they'll be good chums!
The ghoul I simply place inside one of the empty houses in Broken Hills, since I find him a useless character.
Marcus will of course be allowed back at Broken Hills as well, and I will carefully position him where I found him, only this time armored and armed to the teeth.

Finally, I pick myself an empty house in Broken Hills, and stash my stash there, and have Cassidy outside the door, in a power armor (after finished game) guarding my loot :D
 
Fallout 1: the third floor of the Brotherhood (it's in the middle of the map, close enough to The Hub, and has a good amount of lockers+tables - I always need a lot of them)

Fallout 2: the Chop Shop in New Reno (it's in the middle of the map, close enough to San Fran & NCR, and has a good amount of lockers+tables - I always need a lot of them)


My Chop Shop has guards outside (Myron & Vic) and inside (Sulik & Cassidy), weapon dealers in the left (Marcus & Goris) and some "support staff" in "the office" (Skynet, Lenny & Kitsune):

mychopshop.jpg


Lockers and tables are filled with stuff, organized by type: tools, eletronics, "stuff", armors, medicine, books, "more stuff", food, amunitions (3 lockers with shitloads), explosives, weapons (melee, shorts, longs, bigs, energy).
 
I like to use Bishop's place in fallout 2 the top floor I got a room for Miria and myself, plus a pool the second floor has enough rooms for every one of your npcs Cassidy is the bartender on the first floor and two guards in APA guarding the door.

Never had a place in 1 since youre rushed to finish and rarely ruturn anywhere, maybe now with Fixt's slower invasions and after game I will look for one.
 
@ Makenshi

wow man.... i didnt expect an answer this original xD good job!

I just use Cassidy and my car ..... mainly my car and the brotherhood lockers are also a good place, nobody minds :D
 
You gotta see the stuff I keep on the battletank in Fallout Tactics... 6 of each weapon, hundreds of grenades and rockets, 25.000+ of 7.62mm rounds, food & drinks & meds, etc :lol:

There is so much loot in the game that no amount of lockers in it could handle, so I never could set up a proper base :|
 
BigBoss said:
Do you guys know any good places to store items (weapons, ammo, etc.) it Fallout 1 and 2 where you can come back to them and they will still be there, and won't be gone or taken?
Not sure if troll or newbie.

F2: used to be exclusively car trunk, but since I learned it can lead to "black skill button" error and corrupted savegames, I tend to spread them more. Usually on container closest to entry to area, but sometimes my OCD kicks in and I try to find place that would make sense from role-playing point of view.
 
As this is the dominant Google result on 'Where to store items in Fallout 1?' thread, necromancing it for future Googlers with this update:

Once the Radscorptions are dead and you've finished exploring Vault 15 completely, you can pick up a quest to save Tandi from the Khan camp. Once you've decimated the enemies, said camp makes an excellent early-game base of operations despite it's location due to possessing four storage units in the central building.
 
I use Salvatore's place as a base once I remove him and his henchman. It has plenty of shelves and storage to keep all kinds of items separated.
 
Any item can be stored on any map that had a container - bookcase, cupboard, box, shelf, etc...just make sure the place (home) isn't occupied by critters. If it is just kill them, as long as it doesn't affect a quest - such as the chop shop in New Reno (F2). Many of the critters in the game just wonder around, so they don't really own a place. I find San Francisco pretty useful to store and sell stuff, considering the best items can be found there.
 
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