So you're a lot more knowledgeable about power armor lore than I am, would you mind giving me a rundown on inconsistencies in the power armor lore?
What inconsistencies in specific?
I am not the best source of technical lore... The first games list the t-51 as weighing 42 pounds, and the ADV Enclave PA from Fallout 2 as weighing 50 pounds. Presumably these are not made from conventional metal, but from advanced polymer/ceramics —I've no idea.
In theory the suits work like humanoid bipedal self actuating vehicles that avoid the wearer's internal movements—as opposed to the heavy loader that Ripley uses in the Aliens film, which is piloted like a walking forklift.
The Enclave PA is described (somewhere) as having leg-locks, for guard duty; such that the wearer can immobilize the legs, and just relax in the suit.
*In both styles [Aliens & Fallout] this
should mean that it works more like a vehicle than an armored outfit.
The occupant's personal strength should not affect it (nor improve upon it); that would be of dubious utility, and be mechanically dangerous.
When FO3 was still in development, I suggested (on Bethsoft) that power armor be treated like a vehicle, for the reason that close quarter environments could require that the PC exit the armor at times... like to climb down a manhole, or walk up rickety stairs in a burned out house; both of which would strip them of the strength advantage from wearing the armor, and so reinforce that need for strength point allocation, and not just game the system to assume strength from the PA suits.
I also suggested that any [working] suit that was capable of self balance should be capable of being pulled along by a tether, so that the PC did not have to carry it when not being worn.