For everyone who wants to get their hands dirty tinkering with the insides of the Van Buren demo, Alray and Übernoob have brought us GRP Manager and F3 Unpacker respectively. For GRP Manager, Alray notes that "You should have Microsoft .Net FrameWork 2.0 to use it." In related news, Van Buren lead designer J.E. Sawyer posted in our forums in a thread about the recently posted dialogue files:<blockquote>o i c If it helps, I think all of our game dialogues were just compiled Small scripts with the .dmx extension instead of .amx. Fun fact: every time a dialogue compiled, the tool would play a five second clip from DMX's seminal work, "Up in Here". Hacking our .b3d format might be a bit more difficult, but I hope you eventually figure it out, if only to see the 15mm ARTEMIS, which was truly hilarious. EDIT: Also, I think those Jericho/Mesa Verde dialogues were written by Jeff Husges.</blockquote>So with that encouragement, get to work! Duck and Cover has created a gallery containing extracted images from Van Buren. This includes items unseen in the demo, such as the Laser Saw and the Laser Array Gun. Links: GRP Manager v1.1 and F3 Unpacker at 3D Downloads, no lines for either due to small file size. Van Buren extracted graphics gallery at Duck and Cover. Thanks to Alray, Übernoob, J.E. Sawyer, and King of Creation.