Grupo 97 interviews J.E. Sawyer

The most egregious offender for this is squaresoft as they have been ramping up their post game monsters hit points, in FFXII there were multiple post game bosses with more than a million hp that took at least an hour to beat. It doesn't make a game more fun to have to fight a boss for twice as long because it has so many hit points, it makes it boring/tedious work.

Unless you're the kind who likes long battles in that style and the challenge of keeping alive through the entire thing. Squaresoft knows their audience (At least, they know the Japanese). Bethesda know their audience too, and they catered to them. Their audience simply is not us.
 
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